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C client: Fix button text being slightly wrongly shaded (thanks video_error)
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@ -140,7 +140,7 @@ static void ButtonWidget_Render(void* widget, double delta) {
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GfxCommon_Draw2DTexture(&back, white);
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}
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PackedCol normCol = PACKEDCOL_CONST(224, 224, 244, 255);
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PackedCol normCol = PACKEDCOL_CONST(224, 224, 224, 255);
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PackedCol activeCol = PACKEDCOL_CONST(255, 255, 160, 255);
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PackedCol disabledCol = PACKEDCOL_CONST(160, 160, 160, 255);
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