mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-14 10:05:44 -04:00
Dreamcast: Fix build from website crashing when going in-game
This commit is contained in:
parent
084f1ecbaf
commit
db9b620bc0
@ -1305,6 +1305,7 @@ void Audio_FreeChunks(void** chunks, int numChunks) {
|
||||
*#########################################################################################################################*/
|
||||
#include <kos.h>
|
||||
/* TODO needs way more testing, especially with sounds */
|
||||
static cc_bool valid_handles[SND_STREAM_MAX];
|
||||
|
||||
struct AudioBuffer {
|
||||
int available;
|
||||
@ -1325,8 +1326,10 @@ cc_bool AudioBackend_Init(void) {
|
||||
|
||||
void AudioBackend_Tick(void) {
|
||||
// TODO is this really threadsafe with music? should this be done in Audio_Poll instead?
|
||||
for (int i = 0; i < SND_STREAM_MAX; i++)
|
||||
snd_stream_poll(i);
|
||||
for (int i = 0; i < SND_STREAM_MAX; i++)
|
||||
{
|
||||
if (valid_handles[i]) snd_stream_poll(i);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioBackend_Free(void) {
|
||||
@ -1367,6 +1370,7 @@ cc_result Audio_Init(struct AudioContext* ctx, int buffers) {
|
||||
|
||||
ctx->count = buffers;
|
||||
ctx->bufHead = 0;
|
||||
valid_handles[ctx->hnd] = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1374,6 +1378,7 @@ void Audio_Close(struct AudioContext* ctx) {
|
||||
if (ctx->count) {
|
||||
snd_stream_stop(ctx->hnd);
|
||||
snd_stream_destroy(ctx->hnd);
|
||||
valid_handles[ctx->hnd] = false;
|
||||
}
|
||||
|
||||
ctx->hnd = SND_STREAM_INVALID;
|
||||
|
Loading…
x
Reference in New Issue
Block a user