Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp

This commit is contained in:
UnknownShadow200 2016-03-26 13:28:47 +11:00
commit df4db4cc51
10 changed files with 233 additions and 170 deletions

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@ -46,7 +46,7 @@ namespace ClassicalSharp.Audio {
void PlaySound( SoundType type, Soundboard board ) {
if( type == SoundType.None || monoOutputs == null )
return;
Sound snd = board.PlayRandomSound( type );
Sound snd = board.PickRandomSound( type );
snd.Metadata = board == digBoard ? (byte)1 : (byte)2;
chunk.Channels = snd.Channels;
chunk.Frequency = snd.SampleRate;
@ -72,14 +72,28 @@ namespace ClassicalSharp.Audio {
firstSoundOut = output;
outputs[i] = output;
}
if( !output.DoneRawAsync() ) continue;
if( output.DoneRawAsync() ) {
try {
output.PlayRawAsync( chunk );
return;
} catch( InvalidOperationException ex ) {
HandleSoundError( ex );
}
return;
}
}
void HandleSoundError( InvalidOperationException ex ) {
ErrorHandler.LogError( "AudioPlayer.PlayCurrentSound()", ex );
if( ex.Message == "No audio devices found" )
game.Chat.Add( "&cNo audio devices found, disabling sounds." );
else
game.Chat.Add( "&cAn error occured when trying to play sounds, disabling sounds." );
SetSound( false );
game.UseSound = false;
}
void DisposeSound() {
DisposeOutputs( ref monoOutputs );
DisposeOutputs( ref stereoOutputs );

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@ -12,8 +12,10 @@ namespace ClassicalSharp.Audio {
IAudioOutput[] monoOutputs, stereoOutputs;
string[] musicFiles;
Thread musicThread;
Game game;
public AudioPlayer( Game game ) {
this.game = game;
game.UseMusic = Options.GetBool( OptionsKey.UseMusic, false );
SetMusic( game.UseMusic );
game.UseSound = Options.GetBool( OptionsKey.UseSound, false );
@ -45,7 +47,12 @@ namespace ClassicalSharp.Audio {
using( FileStream fs = File.OpenRead( path ) ) {
OggContainer container = new OggContainer( fs );
musicOut.PlayStreaming( container );
try {
musicOut.PlayStreaming( container );
} catch( InvalidOperationException ex) {
HandleMusicError( ex );
return;
}
}
if( disposingMusic ) break;
@ -54,6 +61,17 @@ namespace ClassicalSharp.Audio {
}
}
void HandleMusicError( InvalidOperationException ex ) {
ErrorHandler.LogError( "AudioPlayer.DoMusicThread()", ex );
if( ex.Message == "No audio devices found" )
game.Chat.Add( "&cNo audio devices found, disabling music." );
else
game.Chat.Add( "&cAn error occured when trying to play music, disabling music." );
SetMusic( false );
game.UseMusic = false;
}
bool disposingMusic;
public void Dispose() {
DisposeMusic();

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@ -29,7 +29,7 @@ namespace ClassicalSharp.Audio {
GetGroups();
}
public Sound PlayRandomSound( SoundType type ) {
public Sound PickRandomSound( SoundType type ) {
if( type == SoundType.None )
return null;
string name = soundNames[(int)type];

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@ -171,6 +171,7 @@
<Compile Include="Map\Formats\MapCw.Nbt.cs" />
<Compile Include="Model\ChibiModel.cs" />
<Compile Include="Model\CustomModel.cs" />
<Compile Include="Network\NetworkProcessor.CPECustom.cs" />
<Compile Include="Particles\CollidableParticle.cs" />
<Compile Include="Particles\Particle.cs" />
<Compile Include="Particles\ParticleManager.cs" />

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@ -29,10 +29,14 @@ namespace ClassicalSharp.Model {
int texId = p.PlayerTextureId <= 0 ? cache.HumanoidTexId : p.PlayerTextureId;
}
internal void ReadSetupPacket( NetReader reader ) {
}
internal void ReadMetadataPacket( NetReader reader ) {
collisonSize = ReadVector( reader );
pickingBounds.Min = ReadVector( reader );
pickingBounds.Max = ReadVector( reader );
collisonSize = ReadS16Vec3( reader );
pickingBounds.Min = ReadS16Vec3( reader );
pickingBounds.Max = ReadS16Vec3( reader );
nameYOffset = reader.ReadInt16() / 256f;
eyeY = reader.ReadInt16() / 256f;
bobbing = reader.ReadUInt8() != 0;
@ -41,8 +45,8 @@ namespace ClassicalSharp.Model {
internal void ReadDefinePartPacket( NetReader reader ) {
ushort partId = reader.ReadUInt16();
byte type = reader.ReadUInt8();
Vector3 min = ReadVector( reader );
Vector3 max = ReadVector( reader );
Vector3 min = ReadS16Vec3( reader );
Vector3 max = ReadS16Vec3( reader );
}
internal void ReadRotationPacket( NetReader reader ) {
@ -54,7 +58,7 @@ namespace ClassicalSharp.Model {
}
CustomModelPart[] parts;
Vector3 ReadVector( NetReader reader ) {
Vector3 ReadS16Vec3( NetReader reader ) {
return new Vector3( reader.ReadInt16() / 256f, reader.ReadInt16() / 256f,
reader.ReadInt16() / 256f );
}

View File

@ -13,6 +13,7 @@ namespace ClassicalSharp.Model {
this.game = window;
api = game.Graphics;
}
public CustomModel[] CustomModels = new CustomModel[256];
public void InitCache() {
vertices = new VertexPos3fTex2fCol4b[24 * 12];

View File

@ -358,108 +358,6 @@ namespace ClassicalSharp {
AddEntity( entityId, displayName, skinName, true );
}
void HandleCpeDefineBlock() {
if( !game.AllowCustomBlocks ) {
SkipPacketData( PacketId.CpeDefineBlock ); return;
}
byte id = HandleCpeDefineBlockCommonStart( false );
BlockInfo info = game.BlockInfo;
byte shape = reader.ReadUInt8();
if( shape == 0 ) {
info.IsSprite[id] = true;
info.IsOpaque[id] = false;
info.IsTransparent[id] = true;
} else if( shape <= 16 ) {
info.MaxBB[id].Y = shape / 16f;
}
HandleCpeDefineBlockCommonEnd( id );
// Update sprite BoundingBox if necessary
if( info.IsSprite[id] ) {
using( FastBitmap dst = new FastBitmap( game.TerrainAtlas.AtlasBitmap, true, true ) )
info.RecalculateBB( id, dst );
}
info.DefinedCustomBlocks[id >> 5] |= (1u << (id & 0x1F));
}
void HandleCpeRemoveBlockDefinition() {
if( !game.AllowCustomBlocks ) {
SkipPacketData( PacketId.CpeRemoveBlockDefinition ); return;
}
game.BlockInfo.ResetBlockInfo( reader.ReadUInt8(), true );
game.BlockInfo.InitLightOffsets();
game.Events.RaiseBlockDefinitionChanged();
}
void HandleCpeDefineBlockExt() {
if( !game.AllowCustomBlocks ) {
SkipPacketData( PacketId.CpeDefineBlockExt ); return;
}
byte id = HandleCpeDefineBlockCommonStart( blockDefinitionsExtVer >= 2 );
BlockInfo info = game.BlockInfo;
Vector3 min, max;
min.X = reader.ReadUInt8() / 16f; Utils.Clamp( ref min.X, 0, 15/16f );
min.Y = reader.ReadUInt8() / 16f; Utils.Clamp( ref min.Y, 0, 15/16f );
min.Z = reader.ReadUInt8() / 16f; Utils.Clamp( ref min.Z, 0, 15/16f );
max.X = reader.ReadUInt8() / 16f; Utils.Clamp( ref max.X, 1/16f, 1 );
max.Y = reader.ReadUInt8() / 16f; Utils.Clamp( ref max.Y, 1/16f, 1 );
max.Z = reader.ReadUInt8() / 16f; Utils.Clamp( ref max.Z, 1/16f, 1 );
info.MinBB[id] = min;
info.MaxBB[id] = max;
HandleCpeDefineBlockCommonEnd( id );
info.DefinedCustomBlocks[id >> 5] |= (1u << (id & 0x1F));
}
byte HandleCpeDefineBlockCommonStart( bool uniqueSideTexs ) {
byte block = reader.ReadUInt8();
BlockInfo info = game.BlockInfo;
info.ResetBlockInfo( block, false );
info.Name[block] = reader.ReadAsciiString();
info.CollideType[block] = (BlockCollideType)reader.ReadUInt8();
if( info.CollideType[block] != BlockCollideType.Solid ) {
info.IsTransparent[block] = true;
info.IsOpaque[block] = false;
}
info.SpeedMultiplier[block] = (float)Math.Pow( 2, (reader.ReadUInt8() - 128) / 64f );
info.SetTex( reader.ReadUInt8(), TileSide.Top, (Block)block );
if( uniqueSideTexs ) {
info.SetTex( reader.ReadUInt8(), TileSide.Left, (Block)block );
info.SetTex( reader.ReadUInt8(), TileSide.Right, (Block)block );
info.SetTex( reader.ReadUInt8(), TileSide.Front, (Block)block );
info.SetTex( reader.ReadUInt8(), TileSide.Back, (Block)block );
} else {
info.SetSide( reader.ReadUInt8(), (Block)block );
}
info.SetTex( reader.ReadUInt8(), TileSide.Bottom, (Block)block );
info.BlocksLight[block] = reader.ReadUInt8() == 0;
byte sound = reader.ReadUInt8();
if( sound < breakSnds.Length ) {
info.StepSounds[block] = stepSnds[sound];
info.DigSounds[block] = breakSnds[sound];
}
info.FullBright[block] = reader.ReadUInt8() != 0;
return block;
}
void HandleCpeDefineBlockCommonEnd( byte block ) {
BlockInfo info = game.BlockInfo;
byte blockDraw = reader.ReadUInt8();
SetBlockDraw( info, block, blockDraw );
byte fogDensity = reader.ReadUInt8();
info.FogDensity[block] = fogDensity == 0 ? 0 : (fogDensity + 1) / 128f;
info.FogColour[block] = new FastColour(
reader.ReadUInt8(), reader.ReadUInt8(), reader.ReadUInt8() );
info.SetupCullingCache( block );
info.InitLightOffsets();
game.Events.RaiseBlockDefinitionChanged();
}
const int bulkCount = 256;
unsafe void HandleBulkBlockUpdate() {
int count = reader.ReadUInt8() + 1;
@ -498,59 +396,10 @@ namespace ClassicalSharp {
if( code <= ' ' || code > '~' ) return; // Control chars, space, extended chars cannot be used
if( (code >= '0' && code <= '9') || (code >= 'a' && code <= 'f')
|| (code >= 'A' && code <= 'F') ) return; // Standard chars cannot be used.
if( code == '%' || code == '&' ) return; // colour code signifiers cannot be used
game.Drawer2D.Colours[code] = col;
game.Events.RaiseColourCodesChanged();
}
void HandleDefineModel() {
int start = reader.index - 1;
byte modelId = reader.ReadUInt8();
switch( reader.ReadUInt8() ) {
case 0: // setup
break;
case 1: // metadata
break;
case 2: // define part
break;
case 3: // rotation
break;
}
int read = reader.index - start;
// TODO: skip remaining data
}
internal static SoundType[] stepSnds, breakSnds;
static NetworkProcessor() {
stepSnds = new SoundType[10];
breakSnds = new SoundType[10];
stepSnds[0] = SoundType.None; breakSnds[0] = SoundType.None;
stepSnds[1] = SoundType.Wood; breakSnds[1] = SoundType.Wood;
stepSnds[2] = SoundType.Gravel; breakSnds[2] = SoundType.Gravel;
stepSnds[3] = SoundType.Grass; breakSnds[3] = SoundType.Grass;
stepSnds[4] = SoundType.Stone; breakSnds[4] = SoundType.Stone;
// TODO: metal sound type, just use stone for now.
stepSnds[5] = SoundType.Stone; breakSnds[5] = SoundType.Stone;
stepSnds[6] = SoundType.Stone; breakSnds[6] = SoundType.Glass;
stepSnds[7] = SoundType.Cloth; breakSnds[7] = SoundType.Cloth;
stepSnds[8] = SoundType.Sand; breakSnds[8] = SoundType.Sand;
stepSnds[9] = SoundType.Snow; breakSnds[9] = SoundType.Snow;
}
internal static void SetBlockDraw( BlockInfo info, byte block, byte blockDraw ) {
if( blockDraw == 1 ) {
info.IsTransparent[block] = true;
} else if( blockDraw == 2 ) {
info.IsTransparent[block] = true;
info.CullWithNeighbours[block] = false;
} else if( blockDraw == 3 ) {
info.IsTranslucent[block] = true;
} else if( blockDraw == 4 ) {
info.IsTransparent[block] = true;
info.IsAir[block] = true;
}
if( info.IsOpaque[block] )
info.IsOpaque[block] = blockDraw == 0;
}
}
#endregion
}

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@ -0,0 +1,172 @@
using System;
using ClassicalSharp.Model;
using OpenTK;
namespace ClassicalSharp {
public partial class NetworkProcessor : INetworkProcessor {
void HandleCpeDefineBlock() {
if( !game.AllowCustomBlocks ) {
SkipPacketData( PacketId.CpeDefineBlock ); return;
}
byte id = HandleCpeDefineBlockCommonStart( false );
BlockInfo info = game.BlockInfo;
byte shape = reader.ReadUInt8();
if( shape == 0 ) {
info.IsSprite[id] = true;
info.IsOpaque[id] = false;
info.IsTransparent[id] = true;
} else if( shape <= 16 ) {
info.MaxBB[id].Y = shape / 16f;
}
HandleCpeDefineBlockCommonEnd( id );
// Update sprite BoundingBox if necessary
if( info.IsSprite[id] ) {
using( FastBitmap dst = new FastBitmap( game.TerrainAtlas.AtlasBitmap, true, true ) )
info.RecalculateBB( id, dst );
}
info.DefinedCustomBlocks[id >> 5] |= (1u << (id & 0x1F));
}
void HandleCpeRemoveBlockDefinition() {
if( !game.AllowCustomBlocks ) {
SkipPacketData( PacketId.CpeRemoveBlockDefinition ); return;
}
game.BlockInfo.ResetBlockInfo( reader.ReadUInt8(), true );
game.BlockInfo.InitLightOffsets();
game.Events.RaiseBlockDefinitionChanged();
}
void HandleCpeDefineBlockExt() {
if( !game.AllowCustomBlocks ) {
SkipPacketData( PacketId.CpeDefineBlockExt ); return;
}
byte id = HandleCpeDefineBlockCommonStart( blockDefinitionsExtVer >= 2 );
BlockInfo info = game.BlockInfo;
Vector3 min, max;
min.X = reader.ReadUInt8() / 16f; Utils.Clamp( ref min.X, 0, 15/16f );
min.Y = reader.ReadUInt8() / 16f; Utils.Clamp( ref min.Y, 0, 15/16f );
min.Z = reader.ReadUInt8() / 16f; Utils.Clamp( ref min.Z, 0, 15/16f );
max.X = reader.ReadUInt8() / 16f; Utils.Clamp( ref max.X, 1/16f, 1 );
max.Y = reader.ReadUInt8() / 16f; Utils.Clamp( ref max.Y, 1/16f, 1 );
max.Z = reader.ReadUInt8() / 16f; Utils.Clamp( ref max.Z, 1/16f, 1 );
info.MinBB[id] = min;
info.MaxBB[id] = max;
HandleCpeDefineBlockCommonEnd( id );
info.DefinedCustomBlocks[id >> 5] |= (1u << (id & 0x1F));
}
byte HandleCpeDefineBlockCommonStart( bool uniqueSideTexs ) {
byte block = reader.ReadUInt8();
BlockInfo info = game.BlockInfo;
info.ResetBlockInfo( block, false );
info.Name[block] = reader.ReadAsciiString();
info.CollideType[block] = (BlockCollideType)reader.ReadUInt8();
if( info.CollideType[block] != BlockCollideType.Solid ) {
info.IsTransparent[block] = true;
info.IsOpaque[block] = false;
}
info.SpeedMultiplier[block] = (float)Math.Pow( 2, (reader.ReadUInt8() - 128) / 64f );
info.SetTex( reader.ReadUInt8(), TileSide.Top, (Block)block );
if( uniqueSideTexs ) {
info.SetTex( reader.ReadUInt8(), TileSide.Left, (Block)block );
info.SetTex( reader.ReadUInt8(), TileSide.Right, (Block)block );
info.SetTex( reader.ReadUInt8(), TileSide.Front, (Block)block );
info.SetTex( reader.ReadUInt8(), TileSide.Back, (Block)block );
} else {
info.SetSide( reader.ReadUInt8(), (Block)block );
}
info.SetTex( reader.ReadUInt8(), TileSide.Bottom, (Block)block );
info.BlocksLight[block] = reader.ReadUInt8() == 0;
byte sound = reader.ReadUInt8();
if( sound < breakSnds.Length ) {
info.StepSounds[block] = stepSnds[sound];
info.DigSounds[block] = breakSnds[sound];
}
info.FullBright[block] = reader.ReadUInt8() != 0;
return block;
}
void HandleCpeDefineBlockCommonEnd( byte block ) {
BlockInfo info = game.BlockInfo;
byte blockDraw = reader.ReadUInt8();
SetBlockDraw( info, block, blockDraw );
byte fogDensity = reader.ReadUInt8();
info.FogDensity[block] = fogDensity == 0 ? 0 : (fogDensity + 1) / 128f;
info.FogColour[block] = new FastColour(
reader.ReadUInt8(), reader.ReadUInt8(), reader.ReadUInt8() );
info.SetupCullingCache( block );
info.InitLightOffsets();
game.Events.RaiseBlockDefinitionChanged();
}
void HandleDefineModel() {
int start = reader.index - 1;
byte id = reader.ReadUInt8();
CustomModel model = null;
switch( reader.ReadUInt8() ) {
case 0:
model = new CustomModel( game );
model.ReadSetupPacket( reader );
game.ModelCache.CustomModels[id] = model;
break;
case 1:
model = game.ModelCache.CustomModels[id];
if( model != null ) model.ReadMetadataPacket( reader );
break;
case 2:
model = game.ModelCache.CustomModels[id];
if( model != null ) model.ReadDefinePartPacket( reader );
break;
case 3:
model = game.ModelCache.CustomModels[id];
if( model != null ) model.ReadRotationPacket( reader );
break;
}
int total = packetSizes[(byte)PacketId.CpeDefineModel];
reader.Skip( total - (reader.index - start) );
}
internal static SoundType[] stepSnds, breakSnds;
static NetworkProcessor() {
stepSnds = new SoundType[10];
breakSnds = new SoundType[10];
stepSnds[0] = SoundType.None; breakSnds[0] = SoundType.None;
stepSnds[1] = SoundType.Wood; breakSnds[1] = SoundType.Wood;
stepSnds[2] = SoundType.Gravel; breakSnds[2] = SoundType.Gravel;
stepSnds[3] = SoundType.Grass; breakSnds[3] = SoundType.Grass;
stepSnds[4] = SoundType.Stone; breakSnds[4] = SoundType.Stone;
// TODO: metal sound type, just use stone for now.
stepSnds[5] = SoundType.Stone; breakSnds[5] = SoundType.Stone;
stepSnds[6] = SoundType.Stone; breakSnds[6] = SoundType.Glass;
stepSnds[7] = SoundType.Cloth; breakSnds[7] = SoundType.Cloth;
stepSnds[8] = SoundType.Sand; breakSnds[8] = SoundType.Sand;
stepSnds[9] = SoundType.Snow; breakSnds[9] = SoundType.Snow;
}
internal static void SetBlockDraw( BlockInfo info, byte block, byte blockDraw ) {
if( blockDraw == 1 ) {
info.IsTransparent[block] = true;
} else if( blockDraw == 2 ) {
info.IsTransparent[block] = true;
info.CullWithNeighbours[block] = false;
} else if( blockDraw == 3 ) {
info.IsTranslucent[block] = true;
} else if( blockDraw == 4 ) {
info.IsTransparent[block] = true;
info.IsAir[block] = true;
}
if( info.IsOpaque[block] )
info.IsOpaque[block] = blockDraw == 0;
}
}
}

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@ -73,20 +73,22 @@ namespace ClassicalSharp {
public string ReadCp437String() {
int length = GetString( false, 64 );
index += 64;
return new String( characters, 0, length );
}
public string ReadAsciiString() {
int length = GetString( true, 64 );
index += 64;
return new String( characters, 0, length );
}
public string ReadAsciiString( int maxLength ) {
int length = GetString( true, maxLength );
return new String( characters, 0, length );
}
internal string ReadChatString( ref byte messageType, bool useMessageTypes ) {
if( !useMessageTypes ) messageType = (byte)MessageType.Normal;
int length = GetString( false, 64 );
index += 64;
int offset = 0;
if( length >= womDetail.Length && IsWomDetailString() ) {
@ -107,9 +109,10 @@ namespace ClassicalSharp {
return true;
}
int GetString( bool ascii, int bufferSize ) {
int GetString( bool ascii, int maxLength ) {
int length = 0;
for( int i = bufferSize - 1; i >= 0; i-- ) {
for( int i = maxLength - 1; i >= 0; i-- ) {
byte code = buffer[index + i];
if( length == 0 && !( code == 0 || code == 0x20 ) )
length = i + 1;
@ -128,6 +131,7 @@ namespace ClassicalSharp {
characters[i] = Utils.ExtendedCharReplacements[code - 0x7F];
}
}
index += maxLength;
return length;
}
}

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