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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-13 09:35:23 -04:00
Don't show resources download screen on Dreamcast and N64 builds
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5f96ca2eac
commit
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@ -119,7 +119,11 @@ typedef cc_uint8 cc_bool;
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#define CC_BUILD_FREETYPE
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#define CC_BUILD_FREETYPE
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#ifndef CC_BUILD_FLATPAK
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#define CC_BUILD_RESOURCES
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#endif
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/*#define CC_BUILD_GL11*/
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/*#define CC_BUILD_GL11*/
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#ifndef CC_BUILD_MANUAL
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#ifndef CC_BUILD_MANUAL
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#if defined NXDK
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#if defined NXDK
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/* XBox also defines _WIN32 */
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/* XBox also defines _WIN32 */
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@ -267,6 +271,7 @@ typedef cc_uint8 cc_bool;
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#define CC_BUILD_MINFILES
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#define CC_BUILD_MINFILES
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#define CC_BUILD_COOPTHREADED
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#define CC_BUILD_COOPTHREADED
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#undef CC_BUILD_FREETYPE
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#undef CC_BUILD_FREETYPE
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#undef CC_BUILD_RESOURCES
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#elif defined __psp__
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#elif defined __psp__
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#define CC_BUILD_PSP
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#define CC_BUILD_PSP
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#define CC_BUILD_OPENAL
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#define CC_BUILD_OPENAL
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@ -307,6 +312,7 @@ typedef cc_uint8 cc_bool;
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#define CC_BUILD_LOWMEM
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#define CC_BUILD_LOWMEM
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#define CC_BUILD_CONSOLE
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#define CC_BUILD_CONSOLE
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#undef CC_BUILD_FREETYPE
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#undef CC_BUILD_FREETYPE
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#undef CC_BUILD_RESOURCES
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#elif defined PLAT_PS3
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#elif defined PLAT_PS3
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#define CC_BUILD_PS3
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#define CC_BUILD_PS3
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#define CC_BUILD_OPENAL
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#define CC_BUILD_OPENAL
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@ -324,6 +330,7 @@ typedef cc_uint8 cc_bool;
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#define CC_BUILD_LOWMEM
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#define CC_BUILD_LOWMEM
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#define CC_BUILD_CONSOLE
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#define CC_BUILD_CONSOLE
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#undef CC_BUILD_FREETYPE
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#undef CC_BUILD_FREETYPE
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#undef CC_BUILD_RESOURCES
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#elif defined PLAT_PS2
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#elif defined PLAT_PS2
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#define CC_BUILD_PS2
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#define CC_BUILD_PS2
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#define CC_BUILD_OPENAL
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#define CC_BUILD_OPENAL
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@ -980,7 +980,7 @@ void MainScreen_SetActive(void) {
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}
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}
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#ifndef CC_BUILD_FLATPAK
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#ifdef CC_BUILD_RESOURCES
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/*########################################################################################################################*
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/*########################################################################################################################*
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*----------------------------------------------------CheckResourcesScreen-------------------------------------------------*
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*----------------------------------------------------CheckResourcesScreen-------------------------------------------------*
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*#########################################################################################################################*/
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*#########################################################################################################################*/
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@ -256,9 +256,7 @@ void Launcher_Run(void) {
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Http_Component.Init();
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Http_Component.Init();
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CheckUpdateTask_Run();
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CheckUpdateTask_Run();
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#ifdef CC_BUILD_FLATPAK
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#ifdef CC_BUILD_RESOURCES
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MainScreen_SetActive();
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#else
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Resources_CheckExistence();
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Resources_CheckExistence();
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if (Resources_Count) {
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if (Resources_Count) {
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@ -266,6 +264,8 @@ void Launcher_Run(void) {
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} else {
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} else {
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MainScreen_SetActive();
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MainScreen_SetActive();
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}
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}
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#else
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MainScreen_SetActive();
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#endif
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#endif
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for (;;) {
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for (;;) {
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@ -1,5 +1,5 @@
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#include "Resources.h"
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#include "Resources.h"
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#if !defined CC_BUILD_WEB
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#ifdef CC_BUILD_RESOURCES
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#include "Funcs.h"
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#include "Funcs.h"
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#include "String.h"
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#include "String.h"
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#include "Constants.h"
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#include "Constants.h"
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