Mac classic: Use softmin GPU backend for 68k build

This commit is contained in:
UnknownShadow200 2025-08-23 13:38:58 +10:00
parent aa175c75ac
commit dfb014d4a8
3 changed files with 10 additions and 6 deletions

View File

@ -19,7 +19,7 @@ ifdef ARCH_68040
else
TARGET := ClassiCube-68k
BUILD_DIR := build/mac_68k
CFLAGS += -DCC_BUILD_NOFPU -DCC_BUILD_TINYMEM
CFLAGS += -DCC_BUILD_NOFPU -DCC_BUILD_TINYMEM -DCC_GFX_BACKEND=CC_GFX_BACKEND_SOFTMIN
endif
SOURCE_DIR := src

View File

@ -34,8 +34,8 @@ void Gfx_FreeState(void) {
}
void Gfx_Create(void) {
Gfx.MaxTexWidth = 16;
Gfx.MaxTexHeight = 16;
Gfx.MaxTexWidth = 256;
Gfx.MaxTexHeight = 256;
Gfx.Created = true;
Gfx.BackendType = CC_GFX_BACKEND_SOFTGPU;
Gfx.Limitations = GFX_LIMIT_MINIMAL | GFX_LIMIT_WORLD_ONLY;

View File

@ -12,6 +12,10 @@ cc_bool Http_GetResult(int reqID, struct HttpRequest* item) {
return false;
}
cc_bool Http_GetCurrent(int* reqID, int* progress) {
return false;
}
int Http_AsyncGetSkin(const cc_string* skinName, cc_uint8 flags) {
return -1;
}
@ -28,9 +32,7 @@ int Http_AsyncGetDataEx(const cc_string* url, cc_uint8 flags, const cc_string* l
return -1;
}
int Http_CheckProgress(int reqID) {
return -1;
}
int Http_CheckProgress(int reqID) { return -1; }
void Http_LogError(const char* action, const struct HttpRequest* item) { }
@ -38,6 +40,8 @@ void Http_TryCancel(int reqID) { }
void Http_UrlEncodeUtf8(cc_string* dst, const cc_string* src) { }
void Http_ClearPending(void) { }
static void Http_NullInit(void) { }
struct IGameComponent Http_Component = {