Increase default map size in classic mode to match original classic

This commit is contained in:
UnknownShadow200 2024-05-20 20:51:09 +10:00
parent 99c3c07988
commit dfe2ae1dd1
2 changed files with 11 additions and 3 deletions

View File

@ -17,6 +17,9 @@ all: $(EE_BIN)
clean:
rm -f $(EE_BIN) $(EE_OBJS)
$(BUILD_DIR):
mkdir -p $@
# Networking IRX modules
$(BUILD_DIR)/DEV9_irx.c: $(PS2SDK)/iop/irx/ps2dev9.irx
bin2c $< $@ DEV9_irx

View File

@ -119,6 +119,7 @@ cc_string SP_AutoloadMap = String_FromArray(autoloadBuffer);
static void SPConnection_BeginConnect(void) {
static const cc_string logName = String_FromConst("Singleplayer");
RNGState rnd;
int horSize, verSize;
Chat_SetLogName(&logName);
Game_UseCPEBlocks = Game_Version.HasCPE;
@ -131,12 +132,16 @@ static void SPConnection_BeginConnect(void) {
World_NewMap();
#if defined CC_BUILD_NDS || defined CC_BUILD_PS1 || defined CC_BUILD_SATURN
World_SetDimensions(16, 16, 16);
horSize = 16;
verSize = 16;
#elif defined CC_BUILD_LOWMEM
World_SetDimensions(64, 64, 64);
horSize = 64;
verSize = 64;
#else
World_SetDimensions(128, 64, 128);
horSize = Game_ClassicMode ? 256 : 128;
verSize = 64;
#endif
World_SetDimensions(horSize, verSize, horSize);
#if defined CC_BUILD_N64 || defined CC_BUILD_NDS || defined CC_BUILD_PS1 || defined CC_BUILD_SATURN
Gen_Active = &FlatgrassGen;