Few less compile errors

This commit is contained in:
UnknownShadow200 2018-03-27 07:25:03 +11:00
parent 59ca55a984
commit e0433935e6
5 changed files with 19 additions and 24 deletions

View File

@ -167,14 +167,25 @@ void Gui_RefreshHud(void) {
Gui_HUD->Base.Recreate(&Gui_HUD->Base);
}
void Gui_ShowOverlay(Screen* overlay) {
void Gui_ShowOverlay(Screen* overlay, bool atFront) {
if (Gui_OverlaysCount == GUI_MAX_OVERLAYS) {
ErrorHandler_Fail("Cannot have more than 40 overlays");
}
bool visible = Game_GetCursorVisible();
if (Gui_OverlaysCount == 0) Game_SetCursorVisible(true);
Gui_Overlays[Gui_OverlaysCount++] = overlay;
if (atFront) {
Int32 i;
/* Insert overlay at start of list */
for (i = Gui_OverlaysCount - 1; i > 0; i--) {
Gui_Overlays[i] = Gui_Overlays[i - 1];
}
Gui_Overlays[0] = overlay;
} else {
Gui_Overlays[Gui_OverlaysCount] = overlay;
}
Gui_OverlaysCount++;
if (Gui_OverlaysCount == 1) Game_SetCursorVisible(visible); /* Save cursor visibility state */
overlay->Base.Init(&overlay->Base);
}
@ -260,7 +271,7 @@ void TextAtlas_Add(TextAtlas* atlas, Int32 charI, VertexP3fT2fC4b** vertices) {
void TextAtlas_AddInt(TextAtlas* atlas, Int32 value, VertexP3fT2fC4b** vertices) {
if (value < 0) TextAtlas_Add(atlas, 10, vertices); /* - sign */
UInt32 i, count = 0;
Int32 i, count = 0;
UInt8 digits[STRING_SIZE];
/* use a do while loop here, as we still want a '0' digit if input is 0 */
do {

View File

@ -90,7 +90,7 @@ Screen* Gui_GetUnderlyingScreen(void);
void Gui_SetScreen(Screen* screen, bool freeOld);
void Gui_SetNewScreen(Screen* screen);
void Gui_RefreshHud(void);
void Gui_ShowOverlay(Screen* overlay);
void Gui_ShowOverlay(Screen* overlay, bool atFront);
void Gui_RenderGui(Real64 delta);
void Gui_OnResize(void);

View File

@ -2,6 +2,7 @@
#include "Event.h"
#include "Funcs.h"
#include "Options.h"
#include "Utils.h"
#define Key_Function_Names \
"F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10",\

View File

@ -1,6 +1,5 @@
#include "InputHandler.h"
#include "Utils.h"
#include "Hotkeys.h"
#include "ServerConnection.h"
#include "Game.h"
#include "Platform.h"
@ -177,7 +176,7 @@ bool InputHandler_HandleCoreKey(Key key) {
} else if (GameMode_HandlesKeyDown(key)) {
} else if (key == KeyBind_Get(KeyBind_IDOverlay)) {
if (Gui_OverlaysCount > 0) return true;
Gui_ShowOverlay(new TexIdsOverlay());
Gui_ShowOverlay(new TexIdsOverlay(), false);
} else {
return false;
}

View File

@ -1129,15 +1129,6 @@ void ChatScreen_Recreate(TextGroupWidget* group, UInt8 code) {
}
}
void ChatScreen_OpenUrl(Overlay urlOverlay, bool always) {
Platform_StartShell(urlOverlay.Metadata);
}
void ChatScreen_AppendUrl(Overlay urlOverlay, bool always) {
if (!Game_ClickableChat) return;
input.Append(urlOverlay.Metadata);
}
Int32 ChatScreen_ClampIndex(Int32 index) {
Int32 maxIndex = Chat_Log.Count - Game_ChatLines;
Int32 minIndex = min(0, maxIndex);
@ -1262,15 +1253,8 @@ bool ChatScreen_HandlesMouseDown(GuiElement* elem, Int32 x, Int32 y, MouseButton
String_AppendColorless(&url, &text);
if (Utils_IsUrlPrefix(&url, 0)) {
WarningOverlay overlay = new WarningOverlay(game, false, false);
overlay.Metadata = url;
overlay.SetHandlers(OpenUrl, AppendUrl);
overlay.lines[0] = "&eAre you sure you want to open this link?";
overlay.lines[1] = url;
overlay.lines[2] = "Be careful - links from strangers may be websites that";
overlay.lines[3] = " have viruses, or things you may not want to open/see.";
game.Gui.ShowOverlay(overlay);
Overlay overlay = new UrlWarningOverlay(url);
Gui_ShowOverlay(overlay, false);
} else if (Game_ClickableChat) {
InputWidget_AppendString(&screen->Input.Base, &text);
}