mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-12 09:06:55 -04:00
Remove AudioHandle and use AudioContext struct directly instead
AudioHandle was rather fail, since it represented an index into a static array of 20 AudioContexts. As such, it was not thread safe, and imposed an arbitrary limit of how many audio contextx could be used
This commit is contained in:
parent
029293d1c2
commit
e100fb7476
161
src/Audio.c
161
src/Audio.c
@ -57,7 +57,7 @@ static void Volume_Mix16(cc_int16* samples, int count, int volume) {
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/*########################################################################################################################*
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*------------------------------------------------Native implementation----------------------------------------------------*
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*#########################################################################################################################*/
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static cc_result Audio_AllCompleted(AudioHandle handle, cc_bool* finished);
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static cc_result Audio_AllCompleted(struct AudioContext* ctx, cc_bool* finished);
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#if defined CC_BUILD_OPENAL
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/*########################################################################################################################*
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*------------------------------------------------------OpenAL backend-----------------------------------------------------*
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@ -112,8 +112,6 @@ struct AudioContext {
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int count;
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ALenum dataFormat;
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};
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static struct AudioContext audioContexts[20];
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static void* audio_device;
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static void* audio_context;
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@ -184,7 +182,7 @@ static void Backend_Free(void) {
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audio_device = NULL;
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}
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static void Backend_Setup(struct AudioContext* ctx, int buffers) {
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void Audio_Init(struct AudioContext* ctx, int buffers) {
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int i;
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_alDistanceModel(AL_NONE);
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ctx->source = -1;
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@ -192,6 +190,7 @@ static void Backend_Setup(struct AudioContext* ctx, int buffers) {
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for (i = 0; i < buffers; i++) {
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ctx->completed[i] = true;
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}
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ctx->count = buffers;
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}
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static cc_result Backend_Reset(struct AudioContext* ctx) {
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@ -225,33 +224,29 @@ static cc_result Backend_SetFormat(struct AudioContext* ctx, struct AudioFormat*
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return 0;
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}
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cc_result Audio_BufferData(AudioHandle handle, int idx, void* data, cc_uint32 dataSize) {
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struct AudioContext* ctx = &audioContexts[handle];
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cc_result Audio_BufferData(struct AudioContext* ctx, int idx, void* data, cc_uint32 size) {
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ALuint buffer = ctx->buffers[idx];
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ALenum err;
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ctx->completed[idx] = false;
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_alBufferData(buffer, ctx->dataFormat, data, dataSize, ctx->format.sampleRate);
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_alBufferData(buffer, ctx->dataFormat, data, size, ctx->format.sampleRate);
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if ((err = _alGetError())) return err;
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_alSourceQueueBuffers(ctx->source, 1, &buffer);
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if ((err = _alGetError())) return err;
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return 0;
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}
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cc_result Audio_Play(AudioHandle handle) {
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struct AudioContext* ctx = &audioContexts[handle];
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cc_result Audio_Play(struct AudioContext* ctx) {
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_alSourcePlay(ctx->source);
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return _alGetError();
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}
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cc_result Audio_Stop(AudioHandle handle) {
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struct AudioContext* ctx = &audioContexts[handle];
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cc_result Audio_Stop(struct AudioContext* ctx) {
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_alSourceStop(ctx->source);
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return _alGetError();
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}
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cc_result Audio_IsCompleted(AudioHandle handle, int idx, cc_bool* completed) {
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struct AudioContext* ctx = &audioContexts[handle];
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cc_result Audio_IsCompleted(struct AudioContext* ctx, int idx, cc_bool* completed) {
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ALint i, processed = 0;
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ALuint buffer;
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ALenum err;
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@ -270,8 +265,7 @@ cc_result Audio_IsCompleted(AudioHandle handle, int idx, cc_bool* completed) {
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*completed = ctx->completed[idx]; return 0;
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}
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cc_result Audio_IsFinished(AudioHandle handle, cc_bool* finished) {
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struct AudioContext* ctx = &audioContexts[handle];
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cc_result Audio_IsFinished(struct AudioContext* ctx, cc_bool* finished) {
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ALint state = 0;
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cc_result res;
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@ -304,15 +298,15 @@ struct AudioContext {
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struct AudioFormat format;
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int count;
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};
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static struct AudioContext audioContexts[20];
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static cc_bool Backend_Init(void) { return true; }
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static void Backend_Free(void) { }
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static void Backend_Setup(struct AudioContext* ctx, int buffers) {
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void Audio_Init(struct AudioContext* ctx, int buffers) {
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int i;
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for (i = 0; i < buffers; i++) {
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ctx->headers[i].dwFlags = WHDR_DONE;
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}
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ctx->count = buffers;
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}
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static cc_result Backend_Reset(struct AudioContext* ctx) {
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@ -338,8 +332,7 @@ static cc_result Backend_SetFormat(struct AudioContext* ctx, struct AudioFormat*
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return waveOutOpen(&ctx->handle, WAVE_MAPPER, &fmt, 0, 0, CALLBACK_NULL);
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}
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cc_result Audio_BufferData(AudioHandle handle, int idx, void* data, cc_uint32 dataSize) {
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struct AudioContext* ctx = &audioContexts[handle];
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cc_result Audio_BufferData(struct AudioContext* ctx, int idx, void* data, cc_uint32 dataSize) {
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WAVEHDR* hdr = &ctx->headers[idx];
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cc_result res;
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@ -353,16 +346,14 @@ cc_result Audio_BufferData(AudioHandle handle, int idx, void* data, cc_uint32 da
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return 0;
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}
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cc_result Audio_Play(AudioHandle handle) { return 0; }
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cc_result Audio_Play(struct AudioContext* ctx) { return 0; }
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cc_result Audio_Stop(AudioHandle handle) {
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struct AudioContext* ctx = &audioContexts[handle];
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cc_result Audio_Stop(struct AudioContext* ctx) {
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if (!ctx->handle) return 0;
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return waveOutReset(ctx->handle);
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}
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cc_result Audio_IsCompleted(AudioHandle handle, int idx, cc_bool* completed) {
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struct AudioContext* ctx = &audioContexts[handle];
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cc_result Audio_IsCompleted(struct AudioContext* ctx, int idx, cc_bool* completed) {
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WAVEHDR* hdr = &ctx->headers[idx];
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*completed = false;
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@ -375,7 +366,7 @@ cc_result Audio_IsCompleted(AudioHandle handle, int idx, cc_bool* completed) {
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*completed = true; return res;
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}
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cc_result Audio_IsFinished(AudioHandle handle, cc_bool* finished) { return Audio_AllCompleted(handle, finished); }
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cc_result Audio_IsFinished(struct AudioContext* ctx, cc_bool* finished) { return Audio_AllCompleted(ctx, finished); }
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#elif defined CC_BUILD_OPENSLES
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/*########################################################################################################################*
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*----------------------------------------------------OpenSL ES backend----------------------------------------------------*
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@ -392,7 +383,6 @@ struct AudioContext {
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SLObjectItf bqPlayerObject;
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SLPlayItf bqPlayerPlayer;
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};
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static struct AudioContext audioContexts[20];
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static cc_bool Backend_Init(void) {
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SLInterfaceID ids[1];
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@ -433,7 +423,8 @@ static void Backend_Free(void) {
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}
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}
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static void Backend_Setup(struct AudioContext* ctx, int buffers) {
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void Audio_Init(struct AudioContext* ctx, int buffers) {
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ctx->count = buffers;
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}
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static cc_result Backend_Reset(struct AudioContext* ctx) {
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@ -487,23 +478,23 @@ static cc_result Backend_SetFormat(struct AudioContext* ctx, struct AudioFormat*
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return 0;
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}
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cc_result Audio_BufferData(AudioHandle handle, int idx, void* data, cc_uint32 dataSize) {
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cc_result Audio_BufferData(struct AudioContext* ctx, int idx, void* data, cc_uint32 size) {
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return 0;
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}
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cc_result Audio_Play(AudioHandle handle) {
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cc_result Audio_Play(struct AudioContext* ctx) {
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return 0;
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}
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cc_result Audio_Stop(AudioHandle handle) {
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cc_result Audio_Stop(struct AudioContext* ctx) {
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return 0;
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}
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cc_result Audio_IsCompleted(AudioHandle handle, int idx, cc_bool* completed) {
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cc_result Audio_IsCompleted(struct AudioContext* ctx, int idx, cc_bool* completed) {
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return 0;
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}
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cc_result Audio_IsFinished(AudioHandle handle, cc_bool* finished) {
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cc_result Audio_IsFinished(struct AudioContext* ctx, cc_bool* finished) {
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return 0;
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}
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#endif
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@ -511,14 +502,13 @@ cc_result Audio_IsFinished(AudioHandle handle, cc_bool* finished) {
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/*########################################################################################################################*
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*---------------------------------------------------Common backend code---------------------------------------------------*
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*#########################################################################################################################*/
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static cc_result Audio_AllCompleted(AudioHandle handle, cc_bool* finished) {
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struct AudioContext* ctx = &audioContexts[handle];
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static cc_result Audio_AllCompleted(struct AudioContext* ctx, cc_bool* finished) {
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cc_result res;
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int i;
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*finished = false;
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for (i = 0; i < ctx->count; i++) {
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res = Audio_IsCompleted(handle, i, finished);
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res = Audio_IsCompleted(ctx, i, finished);
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if (res) return res;
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if (!(*finished)) return 0;
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}
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@ -527,28 +517,9 @@ static cc_result Audio_AllCompleted(AudioHandle handle, cc_bool* finished) {
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return 0;
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}
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void Audio_Open(AudioHandle* handle, int buffers) {
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struct AudioContext* ctx;
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int i;
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struct AudioFormat* Audio_GetFormat(struct AudioContext* ctx) { return &ctx->format; }
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for (i = 0; i < Array_Elems(audioContexts); i++) {
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ctx = &audioContexts[i];
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if (ctx->count) continue;
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ctx->count = buffers;
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Backend_Setup(ctx, buffers);
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*handle = i;
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return;
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}
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Logger_Abort("No free audio contexts");
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}
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struct AudioFormat* Audio_GetFormat(AudioHandle handle) {
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return &audioContexts[handle].format;
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}
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cc_result Audio_SetFormat(AudioHandle handle, struct AudioFormat* format) {
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struct AudioContext* ctx = &audioContexts[handle];
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cc_result Audio_SetFormat(struct AudioContext* ctx, struct AudioFormat* format) {
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struct AudioFormat* cur = &ctx->format;
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cc_result res;
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@ -559,12 +530,10 @@ cc_result Audio_SetFormat(AudioHandle handle, struct AudioFormat* format) {
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return Backend_SetFormat(ctx, format);
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}
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cc_result Audio_Close(AudioHandle handle) {
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struct AudioContext* ctx;
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cc_result Audio_Close(struct AudioContext* ctx) {
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cc_bool finished;
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Audio_Stop(handle);
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Audio_IsFinished(handle, &finished); /* unqueue buffers */
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ctx = &audioContexts[handle];
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Audio_Stop(ctx);
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Audio_IsFinished(ctx, &finished); /* unqueue buffers */
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ctx->count = 0;
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ctx->format.channels = 0;
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@ -723,14 +692,30 @@ static struct Sound* Soundboard_PickRandom(struct Soundboard* board, cc_uint8 ty
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/*########################################################################################################################*
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*--------------------------------------------------------Sounds-----------------------------------------------------------*
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*#########################################################################################################################*/
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struct SoundOutput { AudioHandle handle; void* buffer; cc_uint32 capacity; };
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#define AUDIO_MAX_HANDLES 6
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#define HANDLE_INV -1
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#define SOUND_INV { HANDLE_INV, NULL, 0 }
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struct SoundOutput { struct AudioContext* ctx; void* buffer; cc_uint32 capacity; };
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static struct Soundboard digBoard, stepBoard;
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static struct SoundOutput monoOutputs[AUDIO_MAX_HANDLES] = { SOUND_INV, SOUND_INV, SOUND_INV, SOUND_INV, SOUND_INV, SOUND_INV };
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static struct SoundOutput stereoOutputs[AUDIO_MAX_HANDLES] = { SOUND_INV, SOUND_INV, SOUND_INV, SOUND_INV, SOUND_INV, SOUND_INV };
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#define AUDIO_MAX_HANDLES 6
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static struct SoundOutput monoOutputs[AUDIO_MAX_HANDLES];
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static struct SoundOutput stereoOutputs[AUDIO_MAX_HANDLES];
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static struct AudioContext soundContexts[AUDIO_MAX_HANDLES * 2];
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static struct AudioContext* Sounds_Open(void) {
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struct AudioContext* ctx;
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int i;
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for (i = 0; i < Array_Elems(soundContexts); i++) {
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ctx = &soundContexts[i];
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if (ctx->count) continue;
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Audio_Init(ctx, 1);
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return ctx;
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}
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/* Should never happen */
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Logger_Abort("No free audio contexts");
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return NULL;
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}
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CC_NOINLINE static void Sounds_Fail(cc_result res) {
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Logger_SimpleWarn(res, "playing sounds");
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@ -742,7 +727,7 @@ static void Sounds_PlayRaw(struct SoundOutput* output, struct Sound* snd, struct
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void* data = snd->data;
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void* tmp;
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cc_result res;
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if ((res = Audio_SetFormat(output->handle, fmt))) { Sounds_Fail(res); return; }
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if ((res = Audio_SetFormat(output->ctx, fmt))) { Sounds_Fail(res); return; }
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/* copy to temp buffer to apply volume */
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if (volume < 100) {
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@ -765,8 +750,8 @@ static void Sounds_PlayRaw(struct SoundOutput* output, struct Sound* snd, struct
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Volume_Mix16((cc_int16*)data, snd->size / 2, volume);
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}
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if ((res = Audio_BufferData(output->handle, 0, data, snd->size))) { Sounds_Fail(res); return; }
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if ((res = Audio_Play(output->handle))) { Sounds_Fail(res); return; }
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if ((res = Audio_BufferData(output->ctx, 0, data, snd->size))) { Sounds_Fail(res); return; }
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if ((res = Audio_Play(output->ctx))) { Sounds_Fail(res); return; }
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}
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static void Sounds_Play(cc_uint8 type, struct Soundboard* board) {
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@ -801,16 +786,16 @@ static void Sounds_Play(cc_uint8 type, struct Soundboard* board) {
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/* Try to play on fresh device, or device with same data format */
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for (i = 0; i < AUDIO_MAX_HANDLES; i++) {
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output = &outputs[i];
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if (output->handle == HANDLE_INV) {
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Audio_Open(&output->handle, 1);
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if (!output->ctx) {
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output->ctx = Sounds_Open();
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} else {
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res = Audio_IsFinished(output->handle, &finished);
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res = Audio_IsFinished(output->ctx, &finished);
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if (res) { Sounds_Fail(res); return; }
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if (!finished) continue;
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}
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l = Audio_GetFormat(output->handle);
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l = Audio_GetFormat(output->ctx);
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if (!l->channels || AudioFormat_Eq(l, &fmt)) {
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Sounds_PlayRaw(output, snd, &fmt, volume); return;
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}
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@ -819,7 +804,7 @@ static void Sounds_Play(cc_uint8 type, struct Soundboard* board) {
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/* Try again with all devices, even if need to recreate one (expensive) */
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for (i = 0; i < AUDIO_MAX_HANDLES; i++) {
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output = &outputs[i];
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res = Audio_IsFinished(output->handle, &finished);
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res = Audio_IsFinished(output->ctx, &finished);
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if (res) { Sounds_Fail(res); return; }
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if (!finished) continue;
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@ -839,10 +824,10 @@ static void Audio_PlayBlockSound(void* obj, IVec3 coords, BlockID old, BlockID n
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static void Sounds_FreeOutputs(struct SoundOutput* outputs) {
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int i;
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for (i = 0; i < AUDIO_MAX_HANDLES; i++) {
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if (outputs[i].handle == HANDLE_INV) continue;
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if (!outputs[i].ctx) continue;
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Audio_Close(outputs[i].handle);
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outputs[i].handle = HANDLE_INV;
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Audio_Close(outputs[i].ctx);
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outputs[i].ctx = NULL;
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Mem_Free(outputs[i].buffer);
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outputs[i].buffer = NULL;
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@ -877,7 +862,7 @@ void Audio_PlayStepSound(cc_uint8 type) { Sounds_Play(type, &stepBoard); }
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/*########################################################################################################################*
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*--------------------------------------------------------Music------------------------------------------------------------*
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*#########################################################################################################################*/
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static AudioHandle music_out;
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static struct AudioContext music_ctx;
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static void* music_thread;
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static void* music_waitable;
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static volatile cc_bool music_pendingStop, music_joining;
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@ -896,7 +881,7 @@ static cc_result Music_Buffer(int i, cc_int16* data, int maxSamples, struct Vorb
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}
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if (Audio_MusicVolume < 100) { Volume_Mix16(data, samples, Audio_MusicVolume); }
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res2 = Audio_BufferData(music_out, i, data, samples * 2);
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res2 = Audio_BufferData(&music_ctx, i, data, samples * 2);
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if (res2) { music_pendingStop = true; return res2; }
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return res;
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}
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@ -918,7 +903,7 @@ static cc_result Music_PlayOgg(struct Stream* source) {
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fmt.channels = vorbis.channels;
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fmt.sampleRate = vorbis.sampleRate;
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if ((res = Audio_SetFormat(music_out, &fmt))) goto cleanup;
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if ((res = Audio_SetFormat(&music_ctx, &fmt))) goto cleanup;
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/* largest possible vorbis frame decodes to blocksize1 * channels samples */
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/* so we may end up decoding slightly over a second of audio */
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@ -934,14 +919,14 @@ static cc_result Music_PlayOgg(struct Stream* source) {
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}
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if (music_pendingStop) goto cleanup;
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res = Audio_Play(music_out);
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res = Audio_Play(&music_ctx);
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if (res) goto cleanup;
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for (;;) {
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next = -1;
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for (i = 0; i < AUDIO_MAX_BUFFERS; i++) {
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res = Audio_IsCompleted(music_out, i, &completed);
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res = Audio_IsCompleted(&music_ctx, i, &completed);
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if (res) { music_pendingStop = true; break; }
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if (completed) { next = i; break; }
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}
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@ -954,10 +939,10 @@ static cc_result Music_PlayOgg(struct Stream* source) {
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if (res) break;
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}
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if (music_pendingStop) Audio_Stop(music_out);
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if (music_pendingStop) Audio_Stop(&music_ctx);
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/* Wait until the buffers finished playing */
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for (;;) {
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if (Audio_IsFinished(music_out, &completed) || completed) break;
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if (Audio_IsFinished(&music_ctx, &completed) || completed) break;
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Thread_Sleep(10);
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}
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@ -988,7 +973,7 @@ static void Music_RunLoop(void) {
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}
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Random_SeedFromCurrentTime(&rnd);
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Audio_Open(&music_out, AUDIO_MAX_BUFFERS);
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Audio_Init(&music_ctx, AUDIO_MAX_BUFFERS);
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while (!music_pendingStop && count) {
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idx = Random_Next(&rnd, count);
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@ -1019,7 +1004,7 @@ static void Music_RunLoop(void) {
|
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Chat_AddRaw("&cDisabling music");
|
||||
Audio_MusicVolume = 0;
|
||||
}
|
||||
Audio_Close(music_out);
|
||||
Audio_Close(&music_ctx);
|
||||
|
||||
if (music_joining) return;
|
||||
Thread_Detach(music_thread);
|
||||
|
22
src/Audio.h
22
src/Audio.h
@ -6,6 +6,7 @@
|
||||
*/
|
||||
struct IGameComponent;
|
||||
extern struct IGameComponent Audio_Component;
|
||||
struct AudioContext;
|
||||
|
||||
/* Volume sounds are played at, from 0-100. */
|
||||
/* NOTE: Use Audio_SetSounds, don't change this directly. */
|
||||
@ -23,26 +24,25 @@ void Audio_PlayStepSound(cc_uint8 type);
|
||||
/* Information about a source of audio. */
|
||||
struct AudioFormat { cc_uint16 channels; int sampleRate; };
|
||||
#define AudioFormat_Eq(a, b) ((a)->channels == (b)->channels && (a)->sampleRate == (b)->sampleRate)
|
||||
typedef int AudioHandle;
|
||||
|
||||
/* Acquires an audio context. */
|
||||
void Audio_Open(AudioHandle* handle, int buffers);
|
||||
/* Initialises an audio context. */
|
||||
void Audio_Init(struct AudioContext* ctx, int buffers);
|
||||
/* Stops playing audio, unqueues buffers, then frees the audio context. */
|
||||
cc_result Audio_Close(AudioHandle handle);
|
||||
cc_result Audio_Close(struct AudioContext* ctx);
|
||||
/* Returns the format audio is played in. */
|
||||
struct AudioFormat* Audio_GetFormat(AudioHandle handle);
|
||||
struct AudioFormat* Audio_GetFormat(struct AudioContext* ctx);
|
||||
/* Sets the format audio to play is in. */
|
||||
/* NOTE: Changing the format can be expensive, depending on the platform. */
|
||||
cc_result Audio_SetFormat(AudioHandle handle, struct AudioFormat* format);
|
||||
cc_result Audio_SetFormat(struct AudioContext* ctx, struct AudioFormat* format);
|
||||
/* Sets the audio data in the given buffer. */
|
||||
/* NOTE: You should ensure Audio_IsCompleted returns true before calling this. */
|
||||
cc_result Audio_BufferData(AudioHandle handle, int idx, void* data, cc_uint32 dataSize);
|
||||
cc_result Audio_BufferData(struct AudioContext* ctx, int idx, void* data, cc_uint32 size);
|
||||
/* Begins playing audio. Audio_BufferData must have been used before this. */
|
||||
cc_result Audio_Play(AudioHandle handle);
|
||||
cc_result Audio_Play(struct AudioContext* ctx);
|
||||
/* Immediately stops the currently playing audio. */
|
||||
cc_result Audio_Stop(AudioHandle handle);
|
||||
cc_result Audio_Stop(struct AudioContext* ctx);
|
||||
/* Returns whether the given buffer has finished playing. */
|
||||
cc_result Audio_IsCompleted(AudioHandle handle, int idx, cc_bool* completed);
|
||||
cc_result Audio_IsCompleted(struct AudioContext* ctx, int idx, cc_bool* completed);
|
||||
/* Returns whether all buffers have finished playing. */
|
||||
cc_result Audio_IsFinished(AudioHandle handle, cc_bool* finished);
|
||||
cc_result Audio_IsFinished(struct AudioContext* ctx, cc_bool* finished);
|
||||
#endif
|
||||
|
Loading…
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Reference in New Issue
Block a user