test commit to ensure I didn't break auto build from github

This commit is contained in:
UnknownShadow200 2019-07-29 10:21:14 +10:00
parent 845679c7a5
commit e105b53648
3 changed files with 6 additions and 7 deletions

View File

@ -151,7 +151,7 @@ void Gfx_SetFpsLimit(bool value, float minFrameMillis);
/* NOTE: This may require recreating the context depending on the backend. */
void Gfx_OnWindowResize(void);
/* Gets information about the user's GPU and current backend state. */
/* Backend state may be depth buffer bits, current free memory, etc. */
/* Backend state may include depth buffer bits, free memory, etc. */
/* NOTE: lines must be an array of at least GFX_APIINFO_LINES */
void Gfx_GetApiInfo(String* lines);

View File

@ -1,6 +1,5 @@
#include "Protocol.h"
#include "Deflate.h"
#include "Utils.h"
#include "Server.h"
#include "Stream.h"
#include "Game.h"

View File

@ -140,7 +140,7 @@ void Window_DisableRawMouse(void);
#ifdef CC_BUILD_GL
/* Initialises an OpenGL context that most closely matches the input arguments. */
/* NOTE: You must have created a window beforehand, as the GL context is attached to the window. */
/* NOTE: You must have created the window beforehand, as the GL context is attached to the window. */
void GLContext_Init(struct GraphicsMode* mode);
/* Updates the OpenGL context after the window is resized. */
void GLContext_Update(void);
@ -153,13 +153,13 @@ void GLContext_Free(void);
#define GLCONTEXT_DEFAULT_DEPTH 24
#define GLContext_IsInvalidAddress(ptr) (ptr == (void*)0 || ptr == (void*)1 || ptr == (void*)-1 || ptr == (void*)2)
/* Returns the address of a function pointer for the given OpenGL function. */
/* NOTE: The platform may still return an address for unsupported functions.
You must check the OpenGL version and/or GL_EXTENSIONS string for actual support! */
/* NOTE: The implementation may still return an address for unsupported functions. */
/* You MUST check the OpenGL version and/or GL_EXTENSIONS string for actual support! */
void* GLContext_GetAddress(const char* function);
/* Swaps the front and back buffer, displaying the back buffer on screen. */
bool GLContext_SwapBuffers(void);
/* Sets whether synchronisation with the monitor is used. */
/* NOTE: The underlying platform may choose to still ignore this. */
/* Sets whether synchronisation with the monitor is enabled. */
/* NOTE: The implementation may choose to still ignore this. */
void GLContext_SetFpsLimit(bool vsync, float minFrameMs);
#endif
#endif