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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-15 10:35:11 -04:00
Fix some plugins not building for windows, also build plugins for raspberry pi
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parent
a13ddad39d
commit
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@ -24,8 +24,8 @@
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# paths, change these as needed
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# paths, change these as needed
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SOURCE_DIR=~/client
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SOURCE_DIR=~/client
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WEB_CC=~/emscripten/emsdk/emscripten/tag-1.38.30/emcc
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WEB_CC=~/emscripten/emsdk/emscripten/tag-1.38.30/emcc
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MAC32_CC=/usr/bin/clang/osx32
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MAC32_CC=~/osx/target/bin/o32-clang
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MAC64_CC=/usr/bin/clang/osx64
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MAC64_CC=~/osx/target/bin/o64-clang
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WIN32_CC=i686-w64-mingw32-gcc
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WIN32_CC=i686-w64-mingw32-gcc
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WIN64_CC=x86_64-w64-mingw32-gcc
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WIN64_CC=x86_64-w64-mingw32-gcc
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@ -7,36 +7,51 @@ FLAGS="-shared -fPIC -O1 -s -std=c99"
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NIX32_PATH="gcc -m32"
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NIX32_PATH="gcc -m32"
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NIX64_PATH="gcc -m64"
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NIX64_PATH="gcc -m64"
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MAC32_PATH="/home/buildbot/osx/target/bin/o32-clang"
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MAC32_PATH=~/osx/target/bin/o32-clang
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MAC64_PATH="/home/buildbot/osx/target/bin/o64-clang"
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MAC64_PATH=~/osx/target/bin/o64-clang
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WIN32_PATH="i686-w64-mingw32-gcc"
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WIN32_PATH=i686-w64-mingw32-gcc
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WIN64_PATH="x86_64-w64-mingw32-gcc"
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WIN64_PATH=x86_64-w64-mingw32-gcc
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RPI_PATH=~/rpi/tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc-4.8.3
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echo $FILES
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echo $FILES
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echo $INCLUDE_DIRS
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NIX_FLAGS="-nostartfiles -Wl,--entry=0"
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MAC_FLAGS="-undefined dynamic_lookup"
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echo "Compiling nix64"
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# TODO: Figure out why we sometimes need this with mingw
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$NIX64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_nix64.so $FLAGS -nostartfiles -Wl,--entry=0
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# If we don't include nostart files for some plugins, get a
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# ertr000001.o:(.rdata+0x0): undefined reference to `_pei386_runtime_relocator'
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# Seems to happen if you use exported variables from the game
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if [ -z "$LITE_MODE" ]; then
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WIN_FLAGS=""
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else
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WIN_FLAGS="-nostartfiles -Wl,--entry=0"
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fi
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echo "Compiling nix32"
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echo "Compiling nix32"
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$NIX32_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_nix32.so $FLAGS -nostartfiles -Wl,--entry=0
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$NIX32_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_nix32.so $FLAGS $NIX_FLAGS
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echo "Compiling mac64"
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echo "Compiling nix64"
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$MAC64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx64.so $FLAGS -undefined dynamic_lookup
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$NIX64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_nix64.so $FLAGS $NIX_FLAGS
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echo "Compiling mac32"
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echo "Compiling mac32"
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$MAC32_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx32.so $FLAGS -undefined dynamic_lookup
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$MAC32_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx32.so $FLAGS $MAC_FLAGS
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echo "Compiling mac64"
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$MAC64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx64.so $FLAGS $MAC_FLAGS
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echo "Compiling win32"
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echo "Compiling win32"
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rm ClassiCube.exe ClassiCube.def
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rm ClassiCube.exe ClassiCube.def
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cp ~/client/src/cc-w32-d3d.exe ClassiCube.exe
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cp ~/client/src/cc-w32-d3d.exe ClassiCube.exe
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gendef ClassiCube.exe
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gendef ClassiCube.exe
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i686-w64-mingw32-dlltool -d ClassiCube.def -l libClassiCube.a -D ClassiCube.exe
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i686-w64-mingw32-dlltool -d ClassiCube.def -l libClassiCube.a -D ClassiCube.exe
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$WIN32_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_win32.dll -nostartfiles -Wl,--entry=0 $FLAGS -L . -lClassiCube
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$WIN32_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_win32.dll $FLAGS $WIN_FLAGS -L . -lClassiCube
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echo "Compiling win64"
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echo "Compiling win64"
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rm ClassiCube.exe ClassiCube.def
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rm ClassiCube.exe ClassiCube.def
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cp ~/client/src/cc-w64-d3d.exe ClassiCube.exe
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cp ~/client/src/cc-w64-d3d.exe ClassiCube.exe
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gendef ClassiCube.exe
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gendef ClassiCube.exe
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x86_64-w64-mingw32-dlltool -d ClassiCube.def -l libClassiCube.a -D ClassiCube.exe
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x86_64-w64-mingw32-dlltool -d ClassiCube.def -l libClassiCube.a -D ClassiCube.exe
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$WIN64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_win64.dll -nostartfiles -Wl,--entry=0 $FLAGS -L . -lClassiCube
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$WIN64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_win64.dll $FLAGS $WIN_FLAGS -L . -lClassiCube
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echo "Compiling rpi"
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$RPI_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_rpi.so $FLAGS -nostartfiles -Wl,--entry=0
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