From e1d87aeb886a3d75fcc43a37bd57b116e8c6dfa1 Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Sat, 19 Sep 2015 18:26:03 +1000 Subject: [PATCH] Fix player rotation for good, fixes #77. (Thanks Goodly) --- ClassicalSharp/Model/PlayerModel.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/ClassicalSharp/Model/PlayerModel.cs b/ClassicalSharp/Model/PlayerModel.cs index b3c497d31..1e14f9b4e 100644 --- a/ClassicalSharp/Model/PlayerModel.cs +++ b/ClassicalSharp/Model/PlayerModel.cs @@ -97,8 +97,8 @@ namespace ClassicalSharp.Model { DrawPart( model.Torso ); DrawRotate( 0, 12/16f, 0, p.leftLegXRot, 0, 0, model.LeftLeg ); DrawRotate( 0, 12/16f, 0, p.rightLegXRot, 0, 0, model.RightLeg ); - DrawRotate( -2/16f, 22/16f, 0, p.leftArmXRot, 0, p.leftArmZRot, model.LeftArm ); - DrawRotate( 2/16f, 22/16f, 0, p.rightArmXRot, 0, p.rightArmZRot, model.RightArm ); + DrawRotate( -6/16f, 22/16f, 0, p.leftArmXRot, 0, p.leftArmZRot, model.LeftArm ); + DrawRotate( 6/16f, 22/16f, 0, p.rightArmXRot, 0, p.rightArmZRot, model.RightArm ); graphics.AlphaTest = true; DrawRotate( 0, 23.5f/16f, 0, -p.PitchRadians, 0, 0, model.Hat ); }