diff --git a/ClassicalSharp/Network/Protocols/CPE.cs b/ClassicalSharp/Network/Protocols/CPE.cs index b46d76a2e..768e5f85e 100644 --- a/ClassicalSharp/Network/Protocols/CPE.cs +++ b/ClassicalSharp/Network/Protocols/CPE.cs @@ -310,8 +310,6 @@ namespace ClassicalSharp.Network.Protocols { byte code = reader.ReadUInt8(); if (code <= ' ' || code > '~') return; // Control chars, space, extended chars cannot be used - if ((code >= '0' && code <= '9') || (code >= 'a' && code <= 'f') - || (code >= 'A' && code <= 'F')) return; // Standard chars cannot be used. if (code == '%' || code == '&') return; // colour code signifiers cannot be used game.Drawer2D.Colours[code] = col;