Refactor audio backends to allow explicitly setting volume

This commit is contained in:
UnknownShadow200 2024-03-25 19:46:27 +11:00
parent e06f54e61b
commit e22be93ab3
4 changed files with 112 additions and 68 deletions

View File

@ -329,7 +329,6 @@ static cc_result Music_Buffer(cc_int16* data, int maxSamples, struct VorbisState
cur = &data[samples];
samples += Vorbis_OutputFrame(ctx, cur);
}
if (Audio_MusicVolume < 100) { Audio_ApplyVolume(data, samples, Audio_MusicVolume); }
res2 = Audio_QueueChunk(&music_ctx, data, samples * 2);
if (res2) { music_stopping = true; return res2; }
@ -339,7 +338,7 @@ static cc_result Music_Buffer(cc_int16* data, int maxSamples, struct VorbisState
static cc_result Music_PlayOgg(struct Stream* source) {
struct OggState ogg;
struct VorbisState vorbis = { 0 };
int channels, sampleRate;
int channels, sampleRate, volume;
int chunkSize, samplesPerSecond;
void* chunks[AUDIO_MAX_BUFFERS] = { 0 };
@ -366,7 +365,9 @@ static cc_result Music_PlayOgg(struct Stream* source) {
res = ERR_OUT_OF_MEMORY; goto cleanup;
}
volume = Audio_MusicVolume;
Audio_SetVolume(&music_ctx, volume);
/* fill up with some samples before playing */
for (i = 0; i < AUDIO_MAX_BUFFERS && !res; i++)
@ -391,6 +392,10 @@ static cc_result Music_PlayOgg(struct Stream* source) {
Audio_Play(&music_ctx);
}
#endif
if (volume != Audio_MusicVolume) {
volume = Audio_MusicVolume;
Audio_SetVolume(&music_ctx, volume);
}
res = Audio_Poll(&music_ctx, &inUse);
if (res) { music_stopping = true; break; }
@ -550,4 +555,4 @@ static void OnFree(void) {
struct IGameComponent Audio_Component = {
OnInit, /* Init */
OnFree /* Free */
};
};

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@ -52,6 +52,8 @@ void Audio_Close(struct AudioContext* ctx);
/* Sets the format of the audio data to be played. */
/* NOTE: Changing the format can be expensive, depending on the backend. */
cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate);
/* Sets the volume audio data is played at */
void Audio_SetVolume(struct AudioContext* ctx, int volume);
/* Queues the given audio chunk for playing. */
/* NOTE: You MUST ensure Audio_Poll indicates a buffer is free before calling this. */
/* NOTE: Some backends directly read from the data - therefore you MUST NOT modify it */
@ -77,7 +79,6 @@ void Audio_AllocChunks(cc_uint32 size, void** chunks, int numChunks);
void Audio_FreeChunks(void** chunks, int numChunks);
extern struct AudioContext music_ctx;
void Audio_ApplyVolume(cc_int16* samples, int count, int volume);
void Audio_Warn(cc_result res, const char* action);
cc_result AudioPool_Play(struct AudioData* data);

View File

@ -6,27 +6,6 @@
#include "Utils.h"
#include "Platform.h"
void Audio_ApplyVolume(cc_int16* samples, int count, int volume) {
int i;
for (i = 0; i < (count & ~0x07); i += 8, samples += 8) {
samples[0] = (samples[0] * volume / 100);
samples[1] = (samples[1] * volume / 100);
samples[2] = (samples[2] * volume / 100);
samples[3] = (samples[3] * volume / 100);
samples[4] = (samples[4] * volume / 100);
samples[5] = (samples[5] * volume / 100);
samples[6] = (samples[6] * volume / 100);
samples[7] = (samples[7] * volume / 100);
}
for (; i < count; i++, samples++) {
samples[0] = (samples[0] * volume / 100);
}
}
void Audio_Warn(cc_result res, const char* action) {
Logger_Warn(res, action, Audio_DescribeError);
}
@ -239,6 +218,11 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
return 0;
}
void Audio_SetVolume(struct AudioContext* ctx, int volume) {
_alSourcef(ctx->source, AL_GAIN, volume / 100.0f);
_alGetError(); /* Reset error state */
}
cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 size) {
ALuint buffer;
ALenum err;
@ -286,11 +270,8 @@ cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
}
cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
cc_result res;
cc_result res;
data->sampleRate = Audio_AdjustSampleRate(data);
_alSourcef(ctx->source, AL_GAIN, data->volume / 100.0f);
_alGetError(); /* Reset error state */
if ((res = Audio_SetFormat(ctx, data->channels, data->sampleRate))) return res;
if ((res = Audio_QueueChunk(ctx, data->data, data->size))) return res;
@ -384,7 +365,7 @@ WINMMAPI UINT WINAPI waveOutGetNumDevs(void);
struct AudioContext {
HWAVEOUT handle;
WAVEHDR headers[AUDIO_MAX_BUFFERS];
int count, channels, sampleRate;
int count, channels, sampleRate, volume;
cc_uint32 _tmpSize; void* _tmpData;
};
#define AUDIO_COMMON_VOLUME
@ -399,7 +380,8 @@ cc_result Audio_Init(struct AudioContext* ctx, int buffers) {
for (i = 0; i < buffers; i++) {
ctx->headers[i].dwFlags = WHDR_DONE;
}
ctx->count = buffers;
ctx->count = buffers;
ctx->volume = 100;
return 0;
}
@ -454,6 +436,8 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
return res;
}
void Audio_SetVolume(struct AudioContext* ctx, int volume) { ctx->volume = volume; }
cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 dataSize) {
cc_result res = 0;
WAVEHDR* hdr;
@ -536,19 +520,19 @@ void Audio_FreeChunks(void** chunks, int numChunks) {
*#########################################################################################################################*/
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include "ExtMath.h"
static SLObjectItf slEngineObject;
static SLEngineItf slEngineEngine;
static SLObjectItf slOutputObject;
struct AudioContext {
int count, channels, sampleRate;
SLObjectItf playerObject;
SLPlayItf playerPlayer;
SLBufferQueueItf playerQueue;
SLObjectItf playerObject;
SLPlayItf playerPlayer;
SLBufferQueueItf playerQueue;
SLPlaybackRateItf playerRate;
cc_uint32 _tmpSize; void* _tmpData;
SLVolumeItf playerVolume;
};
#define AUDIO_COMMON_VOLUME
#define AUDIO_COMMON_ALLOC
static SLresult (SLAPIENTRY *_slCreateEngine)(SLObjectItf* engine, SLuint32 numOptions, const SLEngineOption* engineOptions,
@ -558,13 +542,15 @@ static SLInterfaceID* _SL_IID_PLAY;
static SLInterfaceID* _SL_IID_ENGINE;
static SLInterfaceID* _SL_IID_BUFFERQUEUE;
static SLInterfaceID* _SL_IID_PLAYBACKRATE;
static SLInterfaceID* _SL_IID_VOLUME;
static const cc_string slLib = String_FromConst("libOpenSLES.so");
static cc_bool LoadSLFuncs(void) {
static const struct DynamicLibSym funcs[] = {
DynamicLib_Sym(slCreateEngine), DynamicLib_Sym(SL_IID_NULL),
DynamicLib_Sym(SL_IID_PLAY), DynamicLib_Sym(SL_IID_ENGINE),
DynamicLib_Sym(SL_IID_BUFFERQUEUE), DynamicLib_Sym(SL_IID_PLAYBACKRATE)
DynamicLib_Sym(SL_IID_BUFFERQUEUE), DynamicLib_Sym(SL_IID_PLAYBACKRATE),
DynamicLib_Sym(SL_IID_VOLUME)
};
void* lib;
@ -581,8 +567,7 @@ cc_bool AudioBackend_Init(void) {
if (!LoadSLFuncs()) { Logger_WarnFunc(&msg); return false; }
/* mixer doesn't use any effects */
ids[0] = *_SL_IID_NULL;
req[0] = SL_BOOLEAN_FALSE;
ids[0] = *_SL_IID_NULL; req[0] = SL_BOOLEAN_FALSE;
res = _slCreateEngine(&slEngineObject, 0, NULL, 0, NULL, NULL);
if (res) { Audio_Warn(res, "creating OpenSL ES engine"); return false; }
@ -637,12 +622,16 @@ static void Audio_Reset(struct AudioContext* ctx) {
ctx->playerPlayer = NULL;
ctx->playerQueue = NULL;
ctx->playerRate = NULL;
ctx->playerVolume = NULL;
}
void Audio_Close(struct AudioContext* ctx) {
Audio_Stop(ctx);
Audio_Reset(ctx);
AudioBase_Clear(ctx);
ctx->count = 0;
ctx->channels = 0;
ctx->sampleRate = 0;
}
cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate) {
@ -650,8 +639,8 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
SLDataLocator_OutputMix output;
SLObjectItf playerObject;
SLDataFormat_PCM fmt;
SLInterfaceID ids[3];
SLboolean req[3];
SLInterfaceID ids[4];
SLboolean req[4];
SLDataSource src;
SLDataSink dst;
cc_result res;
@ -682,8 +671,9 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
ids[0] = *_SL_IID_BUFFERQUEUE; req[0] = SL_BOOLEAN_TRUE;
ids[1] = *_SL_IID_PLAY; req[1] = SL_BOOLEAN_TRUE;
ids[2] = *_SL_IID_PLAYBACKRATE; req[2] = SL_BOOLEAN_TRUE;
ids[3] = *_SL_IID_VOLUME; req[3] = SL_BOOLEAN_TRUE;
res = (*slEngineEngine)->CreateAudioPlayer(slEngineEngine, &playerObject, &src, &dst, 3, ids, req);
res = (*slEngineEngine)->CreateAudioPlayer(slEngineEngine, &playerObject, &src, &dst, 4, ids, req);
ctx->playerObject = playerObject;
if (res) return res;
@ -691,9 +681,19 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
if ((res = (*playerObject)->GetInterface(playerObject, *_SL_IID_PLAY, &ctx->playerPlayer))) return res;
if ((res = (*playerObject)->GetInterface(playerObject, *_SL_IID_BUFFERQUEUE, &ctx->playerQueue))) return res;
if ((res = (*playerObject)->GetInterface(playerObject, *_SL_IID_PLAYBACKRATE, &ctx->playerRate))) return res;
if ((res = (*playerObject)->GetInterface(playerObject, *_SL_IID_VOLUME, &ctx->playerVolume))) return res;
return 0;
}
static float Log10(float volume) { return Math_Log(volume) / Math_Log(10); }
void Audio_SetVolume(struct AudioContext* ctx, int volume) {
// log of 0 is undefined
SLmillibel attenuation = volume == 0 ? SL_MILLIBEL_MIN : (2000 * Log10(volume / 100.0f));
(*ctx->playerVolume)->SetVolumeLevel(ctx->playerVolume, attenuation);
}
cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 size) {
return (*ctx->playerQueue)->Enqueue(ctx->playerQueue, chunk, size);
}
@ -722,9 +722,7 @@ cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
}
cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
cc_bool ok = AudioBase_AdjustSound(ctx, data);
cc_result res;
if (!ok) return ERR_OUT_OF_MEMORY;
if ((res = Audio_SetFormat(ctx, data->channels, data->sampleRate))) return res;
/* rate is in milli, so 1000 = normal rate */
@ -831,6 +829,14 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
return 0;
}
void Audio_SetVolume(struct AudioContext* ctx, int volume) {
float mix[12] = { 0 };
mix[0] = volume / 100.0f;
mix[1] = volume / 100.0f;
ndspChnSetMix(ctx->chanID, mix);
}
cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 dataSize) {
ndspWaveBuf* buf;
@ -885,11 +891,6 @@ cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
}
cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
float mix[12] = { 0 };
mix[0] = data->volume / 100.0f;
mix[1] = data->volume / 100.0f;
ndspChnSetMix(ctx->chanID, mix);
data->sampleRate = Audio_AdjustSampleRate(data);
cc_result res;
@ -1031,6 +1032,10 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
return 0;
}
void Audio_SetVolume(struct AudioContext* ctx, int volume) {
audrvVoiceSetVolume(&drv, ctx->chanID, volume / 100.0f);
}
cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 dataSize) {
AudioDriverWaveBuf* buf;
@ -1090,7 +1095,6 @@ cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
return 0;
}
cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
return true;
}
@ -1102,9 +1106,7 @@ cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
if ((res = Audio_SetFormat(ctx, data->channels, data->sampleRate))) return res;
if ((res = Audio_QueueChunk(ctx, data->data, data->size))) return res;
audrvVoiceSetVolume(&drv, ctx->chanID, data->volume/100.f);
if ((res = Audio_Play(ctx))) return res;
return 0;
}
@ -1233,6 +1235,10 @@ cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate
return 0;
}
void Audio_SetVolume(struct AudioContext* ctx, int volume) {
snd_stream_volume(ctx->hnd, volume);
}
cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 dataSize) {
struct AudioBuffer* buf;
@ -1274,7 +1280,6 @@ cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
}
cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
snd_stream_volume(ctx->hnd, data->volume);
data->sampleRate = Audio_AdjustSampleRate(data);
cc_result res;
@ -1311,8 +1316,9 @@ struct AudioContext { int contextID, count; };
extern int interop_InitAudio(void);
extern int interop_AudioCreate(void);
extern void interop_AudioClose(int contextID);
extern int interop_AudioPlay(int contextID, const void* name, int volume, int rate);
extern int interop_AudioPoll(int contetID, int* inUse);
extern int interop_AudioPlay(int contextID, const void* name, int rate);
extern int interop_AudioPoll(int contextID, int* inUse);
extern int interop_AudioVolume(int contextID, int volume);
extern int interop_AudioDescribe(int res, char* buffer, int bufferLen);
cc_bool AudioBackend_Init(void) {
@ -1339,9 +1345,15 @@ void Audio_Close(struct AudioContext* ctx) {
cc_result Audio_SetFormat(struct AudioContext* ctx, int channels, int sampleRate) {
return ERR_NOT_SUPPORTED;
}
void Audio_SetVolume(struct AudioContext* ctx, int volume) {
interop_AudioVolume(ctx->contextID, volume);
}
cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 size) {
return ERR_NOT_SUPPORTED;
}
cc_result Audio_Play(struct AudioContext* ctx) { return ERR_NOT_SUPPORTED; }
cc_result Audio_Poll(struct AudioContext* ctx, int* inUse) {
@ -1354,7 +1366,7 @@ cc_bool Audio_FastPlay(struct AudioContext* ctx, struct AudioData* data) {
}
cc_result Audio_PlayData(struct AudioContext* ctx, struct AudioData* data) {
return interop_AudioPlay(ctx->contextID, data->data, data->volume, data->rate);
return interop_AudioPlay(ctx->contextID, data->data, data->rate);
}
cc_bool Audio_DescribeError(cc_result res, cc_string* dst) {
@ -1403,6 +1415,26 @@ cc_bool Audio_DescribeError(cc_result res, cc_string* dst) { return false; }
*#########################################################################################################################*/
#ifdef AUDIO_COMMON_VOLUME
static void ApplyVolume(cc_int16* samples, int count, int volume) {
int i;
for (i = 0; i < (count & ~0x07); i += 8, samples += 8) {
samples[0] = (samples[0] * volume / 100);
samples[1] = (samples[1] * volume / 100);
samples[2] = (samples[2] * volume / 100);
samples[3] = (samples[3] * volume / 100);
samples[4] = (samples[4] * volume / 100);
samples[5] = (samples[5] * volume / 100);
samples[6] = (samples[6] * volume / 100);
samples[7] = (samples[7] * volume / 100);
}
for (; i < count; i++, samples++) {
samples[0] = (samples[0] * volume / 100);
}
}
static void AudioBase_Clear(struct AudioContext* ctx) {
ctx->count = 0;
ctx->channels = 0;
@ -1414,7 +1446,7 @@ static void AudioBase_Clear(struct AudioContext* ctx) {
static cc_bool AudioBase_AdjustSound(struct AudioContext* ctx, struct AudioData* data) {
void* audio;
if (data->volume >= 100) return true;
if (ctx->volume >= 100) return true;
/* copy to temp buffer to apply volume */
if (ctx->_tmpSize < data->size) {
@ -1432,7 +1464,7 @@ static cc_bool AudioBase_AdjustSound(struct AudioContext* ctx, struct AudioData*
audio = ctx->_tmpData;
Mem_Copy(audio, data->data, data->size);
Audio_ApplyVolume((cc_int16*)audio, data->size / 2, data->volume);
ApplyVolume((cc_int16*)audio, data->size / 2, ctx->volume);
data->data = audio;
return true;
}
@ -1463,6 +1495,11 @@ struct AudioContext music_ctx;
static struct AudioContext context_pool[POOL_MAX_CONTEXTS];
#ifndef CC_BUILD_NOSOUNDS
static cc_result PlayAudio(struct AudioContext* ctx, struct AudioData* data) {
Audio_SetVolume(ctx, data->volume);
return Audio_PlayData(ctx, data);
}
cc_result AudioPool_Play(struct AudioData* data) {
struct AudioContext* ctx;
int inUse, i;
@ -1477,7 +1514,7 @@ cc_result AudioPool_Play(struct AudioData* data) {
if (inUse > 0) continue;
if (!Audio_FastPlay(ctx, data)) continue;
return Audio_PlayData(ctx, data);
return PlayAudio(ctx, data);
}
/* Try again with all contexts, even if need to recreate one (expensive) */
@ -1488,7 +1525,7 @@ cc_result AudioPool_Play(struct AudioData* data) {
if (res) return res;
if (inUse > 0) continue;
return Audio_PlayData(ctx, data);
return PlayAudio(ctx, data);
}
return 0;
}

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@ -976,7 +976,7 @@ mergeInto(LibraryManager.library, {
interop_AudioCreate: function() {
var src = {
source: null,
gain: null,
gain: AUDIO.context.createGain(),
playing: false,
};
AUDIO.sources.push(src);
@ -993,7 +993,11 @@ mergeInto(LibraryManager.library, {
HEAP32[inUse >> 2] = src.playing; // only 1 buffer
return 0;
},
interop_AudioPlay: function(ctxID, sndID, volume, rate) {
interop_AudioVolume: function(ctxID, volume) {
var src = AUDIO.sources[ctxID - 1|0];
src.gain.gain.value = volume / 100;
},
interop_AudioPlay: function(ctxID, sndID, rate) {
var src = AUDIO.sources[ctxID - 1|0];
var name = UTF8ToString(sndID);
@ -1009,15 +1013,12 @@ mergeInto(LibraryManager.library, {
if (!buffer) return 0;
try {
if (!src.gain) src.gain = AUDIO.context.createGain();
// AudioBufferSourceNode only allows the buffer property
// to be assigned *ONCE* (throws InvalidStateError next time)
// MDN says that these nodes are very inexpensive to create though
// https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode
src.source = AUDIO.context.createBufferSource();
src.source.buffer = buffer;
src.gain.gain.value = volume / 100;
src.source.playbackRate.value = rate / 100;
// source -> gain -> output
@ -1444,4 +1445,4 @@ mergeInto(LibraryManager.library, {
CCFS.ensureErrnoError();
},
});
});