Wii U: Change ZL/L/ZR/R default vpad bindings, increase sensitivity

This commit is contained in:
UnknownShadow200 2025-03-08 21:16:01 +11:00
parent 2abe621457
commit e3d91630ee

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@ -258,7 +258,30 @@ static void ProcessKPAD(float delta, int i) {
}
#define AXIS_SCALE 4.0f
// 1 = A, 2 = B, 3 = X, 4 = Y
static const BindMapping vpad_defaults[BIND_COUNT] = {
[BIND_FORWARD] = { CCPAD_UP, 0 },
[BIND_BACK] = { CCPAD_DOWN, 0 },
[BIND_LEFT] = { CCPAD_LEFT, 0 },
[BIND_RIGHT] = { CCPAD_RIGHT, 0 },
[BIND_JUMP] = { CCPAD_1, 0 },
[BIND_SET_SPAWN] = { CCPAD_START, 0 },
[BIND_CHAT] = { CCPAD_4, 0 },
[BIND_INVENTORY] = { CCPAD_3, 0 },
[BIND_SEND_CHAT] = { CCPAD_START, 0 },
[BIND_SPEED] = { CCPAD_2, CCPAD_L },
[BIND_NOCLIP] = { CCPAD_2, CCPAD_3 },
[BIND_FLY] = { CCPAD_2, CCPAD_R },
[BIND_FLY_UP] = { CCPAD_2, CCPAD_UP },
[BIND_FLY_DOWN] = { CCPAD_2, CCPAD_DOWN },
// Match Wii U edition controls
[BIND_PLACE_BLOCK] = { CCPAD_ZL, 0 },
[BIND_DELETE_BLOCK] = { CCPAD_ZR, 0 },
[BIND_HOTBAR_LEFT] = { CCPAD_L, 0 },
[BIND_HOTBAR_RIGHT] = { CCPAD_R, 0 }
};
#define AXIS_SCALE 8.0f
static void ProcessVpadStick(int port, int axis, float x, float y, float delta) {
// May not be exactly 0 on actual hardware
if (Math_AbsF(x) <= 0.1f) x = 0;
@ -311,7 +334,7 @@ static void ProcessVPAD(float delta) {
VPADReadError error = VPAD_READ_SUCCESS;
VPADRead(VPAD_CHAN_0, &vpadStatus, 1, &error);
if (error != VPAD_READ_SUCCESS) return;
int port = Gamepad_Connect(0xDC, PadBind_Defaults);
int port = Gamepad_Connect(0xDC, vpad_defaults);
VPADGetTPCalibratedPoint(VPAD_CHAN_0, &vpadStatus.tpNormal, &vpadStatus.tpNormal);
ProcessVpadButtons(port, vpadStatus.hold);