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https://github.com/ClassiCube/ClassiCube.git
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Considering that the mac build expects plugins to have .dylib extension, it is probably a good idea to make the plugin buildbot do that
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@ -33,10 +33,10 @@ echo "Compiling nix64"
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$NIX64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_nix64.so $FLAGS $NIX_FLAGS
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echo "Compiling mac32"
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$MAC32_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx32.so $FLAGS $MAC_FLAGS
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$MAC32_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx32.dylib $FLAGS $MAC_FLAGS
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echo "Compiling mac64"
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$MAC64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx64.so $FLAGS $MAC_FLAGS
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$MAC64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx64.dylib $FLAGS $MAC_FLAGS
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echo "Compiling win32"
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rm ClassiCube.exe ClassiCube.def
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@ -135,7 +135,7 @@ Further information (e.g. portablity, style) for the game's source code can be f
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* To see help for a given built in command, type `/client help <command name>`.
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#### Open source technologies
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## Open source technologies
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* curl - HTTP/HTTPS for linux and macOS
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* FreeType - Font handling for all platforms
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