Considering that the mac build expects plugins to have .dylib extension, it is probably a good idea to make the plugin buildbot do that

This commit is contained in:
UnknownShadow200 2020-03-11 21:38:18 +11:00
parent d87378a36c
commit e4e04e75a0
2 changed files with 3 additions and 3 deletions

View File

@ -33,10 +33,10 @@ echo "Compiling nix64"
$NIX64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_nix64.so $FLAGS $NIX_FLAGS
echo "Compiling mac32"
$MAC32_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx32.so $FLAGS $MAC_FLAGS
$MAC32_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx32.dylib $FLAGS $MAC_FLAGS
echo "Compiling mac64"
$MAC64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx64.so $FLAGS $MAC_FLAGS
$MAC64_PATH $FILES -I ~/client/src/ -I ./src/ -o ${PLUGIN}_osx64.dylib $FLAGS $MAC_FLAGS
echo "Compiling win32"
rm ClassiCube.exe ClassiCube.def

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@ -135,7 +135,7 @@ Further information (e.g. portablity, style) for the game's source code can be f
* To see help for a given built in command, type `/client help <command name>`.
#### Open source technologies
## Open source technologies
* curl - HTTP/HTTPS for linux and macOS
* FreeType - Font handling for all platforms