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Fix respawn on non-air blocks. (Thanks goodlyay)
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@ -14,7 +14,7 @@ namespace ClassicalSharp.Gui {
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Block[] blocksTable;
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Texture blockInfoTexture;
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const int blocksPerRow = 10, maxRows = 4;
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const int blocksPerRow = 10, maxRows = 8;
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int selIndex, rows;
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int startX, startY, blockSize;
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float selBlockExpand;
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@ -284,7 +284,8 @@ namespace ClassicalSharp.Entities {
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}
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if( !anyHit ) {
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spawn.Y = y + Entity.Adjustment;
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byte block = collisions.GetPhysicsBlockId( P.X, y, P.Z );
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spawn.Y = y + info.MaxBB[block].Y + Entity.Adjustment;
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return;
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}
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}
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