mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-25 14:14:46 -04:00
Launcher: Reduce clutter at main menu by moving stuff to settings screen.
This commit is contained in:
parent
6b9d741c29
commit
e67cdcf6ba
@ -43,14 +43,14 @@ namespace Launcher.Gui.Screens {
|
||||
string currentVer = Program.AppName.Substring( spaceIndex + 1 );
|
||||
bool update = new Version( latestVer ) > new Version( currentVer );
|
||||
|
||||
view.updateText = update ? "&aNew release available" : "&eUp to date ";
|
||||
view.updateText = update ? "&aNew release" : "&eUp to date";
|
||||
game.RedrawBackground();
|
||||
Resize();
|
||||
SelectWidget( selectedWidget );
|
||||
}
|
||||
|
||||
void FailedUpdateCheck( UpdateCheckTask task ) {
|
||||
view.updateText = "&cUpdate check failed ";
|
||||
view.updateText = "&cCheck failed";
|
||||
game.RedrawBackground();
|
||||
Resize();
|
||||
SelectWidget( selectedWidget );
|
||||
@ -63,15 +63,7 @@ namespace Launcher.Gui.Screens {
|
||||
(x, y) => game.SetScreen( new DirectConnectScreen( game ) );
|
||||
widgets[view.spIndex].OnClick =
|
||||
(x, y) => Client.Start( widgets[0].Text, ref game.ShouldExit );
|
||||
|
||||
if( widgets[view.colIndex] != null )
|
||||
widgets[view.colIndex].OnClick =
|
||||
(x, y) => game.SetScreen( new ColoursScreen( game ) );
|
||||
|
||||
widgets[view.updatesIndex].OnClick =
|
||||
(x, y) => game.SetScreen( new UpdatesScreen( game ) );
|
||||
widgets[view.modeIndex].OnClick =
|
||||
(x, y) => game.SetScreen( new ChooseModeScreen( game, false ) );
|
||||
|
||||
widgets[view.settingsIndex].OnClick =
|
||||
(x, y) => game.SetScreen( new SettingsScreen( game ) );
|
||||
SetupInputHandlers();
|
||||
|
@ -71,7 +71,7 @@ namespace Launcher.Gui.Views {
|
||||
} else {
|
||||
backIndex = widgetIndex;
|
||||
Makers.Button( this, "Back", 80, 35, titleFont )
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, 0, 175 );
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, 0, 170 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,16 +4,16 @@ using System.Drawing;
|
||||
using ClassicalSharp;
|
||||
using Launcher.Gui.Widgets;
|
||||
|
||||
namespace Launcher.Gui.Views {
|
||||
namespace Launcher.Gui.Views {
|
||||
public sealed partial class MainView : IView {
|
||||
|
||||
Font buttonFont, updateFont;
|
||||
internal int loginIndex, resIndex, dcIndex, spIndex, colIndex, statusIndex;
|
||||
internal int updatesIndex, modeIndex, sslIndex, settingsIndex;
|
||||
internal int loginIndex, resIndex, dcIndex, spIndex, statusIndex;
|
||||
internal int sslIndex, settingsIndex;
|
||||
const int buttonWidth = 220, buttonHeight = 35, sideButtonWidth = 150;
|
||||
|
||||
public MainView( LauncherWindow game ) : base( game ) {
|
||||
widgets = new Widget[14];
|
||||
widgets = new Widget[11];
|
||||
}
|
||||
|
||||
public override void Init() {
|
||||
@ -38,7 +38,7 @@ namespace Launcher.Gui.Views {
|
||||
}
|
||||
|
||||
|
||||
internal string updateText = "&eChecking for updates..";
|
||||
internal string updateText = "&eChecking..";
|
||||
protected override void MakeWidgets() {
|
||||
widgetIndex = 0;
|
||||
MakeInput( Get( 0 ), 280, false, 16, "&7Username.." )
|
||||
@ -63,25 +63,7 @@ namespace Launcher.Gui.Views {
|
||||
spIndex = widgetIndex;
|
||||
Makers.Button( this, "Singleplayer", 200, buttonHeight, buttonFont )
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, 0, 110 );
|
||||
|
||||
|
||||
colIndex = widgetIndex;
|
||||
Makers.Button( this, "Colours", 110, buttonHeight, buttonFont )
|
||||
.SetLocation( Anchor.LeftOrTop, Anchor.BottomOrRight, 10, -10 );
|
||||
if( game.ClassicBackground )
|
||||
widgets[widgetIndex - 1].Visible = false;
|
||||
|
||||
modeIndex = widgetIndex;
|
||||
Makers.Button( this, "Choose mode", 200, buttonHeight, buttonFont )
|
||||
.SetLocation( Anchor.Centre, Anchor.BottomOrRight, 0, -10 );
|
||||
|
||||
updatesIndex = widgetIndex;
|
||||
Makers.Button( this, "Updates", 110, buttonHeight, buttonFont )
|
||||
.SetLocation( Anchor.BottomOrRight, Anchor.BottomOrRight, -10, -10 );
|
||||
Makers.Label( this, updateText, updateFont )
|
||||
.SetLocation( Anchor.BottomOrRight, Anchor.BottomOrRight, -10, -50 );
|
||||
|
||||
|
||||
sslIndex = widgetIndex;
|
||||
bool sslVisible = widgets[sslIndex] != null && widgets[sslIndex].Visible;
|
||||
Makers.Checkbox( this, textFont, true, 30 )
|
||||
@ -91,8 +73,11 @@ namespace Launcher.Gui.Views {
|
||||
widgets[sslIndex].Visible = sslVisible;
|
||||
widgets[sslIndex + 1].Visible = sslVisible;
|
||||
|
||||
Makers.Label( this, updateText, updateFont )
|
||||
.SetLocation( Anchor.BottomOrRight, Anchor.LeftOrTop, -5, 50 );
|
||||
|
||||
settingsIndex = widgetIndex;
|
||||
Makers.Bitmap( this, Bitmaps.OptionsIndices,
|
||||
Makers.Bitmap( this, Bitmaps.OptionsIndices,
|
||||
Bitmaps.OptionsPalette, Bitmaps.OptionsSize )
|
||||
.SetLocation( Anchor.BottomOrRight, Anchor.LeftOrTop, -5, 5 );
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ namespace Launcher.Gui.Views {
|
||||
internal int backIndex, updatesIndex, modeIndex, coloursIndex;
|
||||
|
||||
public SettingsView( LauncherWindow game ) : base( game ) {
|
||||
widgets = new Widget[3];
|
||||
widgets = new Widget[7];
|
||||
}
|
||||
|
||||
public override void Init() {
|
||||
@ -22,16 +22,32 @@ namespace Launcher.Gui.Views {
|
||||
widgetIndex = 0;
|
||||
int middle = game.Width / 2;
|
||||
|
||||
modeIndex = widgetIndex;
|
||||
Makers.Button( this, "Choose mode", 145, 35, titleFont )
|
||||
.SetLocation( Anchor.LeftOrTop, Anchor.Centre, middle - 250, -72 );
|
||||
Makers.Label( this, "&eChange the client's mode/features", textFont )
|
||||
.SetLocation( Anchor.LeftOrTop, Anchor.Centre, middle - 85, -72 - 12 );
|
||||
updatesIndex = widgetIndex;
|
||||
Makers.Button( this, "Updates", 110, 35, titleFont )
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, -135, -120 );
|
||||
Makers.Label( this, "&eGet the latest stuff", textFont )
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, 10, -120 );
|
||||
|
||||
modeIndex = widgetIndex;
|
||||
Makers.Button( this, "Mode", 110, 35, titleFont )
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, -135, -70 );
|
||||
Makers.Label( this, "&eChange the enabled features", textFont )
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, 55, -70 );
|
||||
|
||||
coloursIndex = widgetIndex;
|
||||
Makers.Button( this, "Colours", 110, 35, titleFont )
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, -135, -20 );
|
||||
Makers.Label( this, "&eChange how the launcher looks", textFont )
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, 65, -20 );
|
||||
|
||||
if( game.ClassicBackground ) {
|
||||
widgets[coloursIndex].Visible = false;
|
||||
widgets[coloursIndex + 1].Visible = false;
|
||||
}
|
||||
|
||||
backIndex = widgetIndex;
|
||||
Makers.Button( this, "Back", 80, 35, titleFont )
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, 0, 175 );
|
||||
.SetLocation( Anchor.Centre, Anchor.Centre, 0, 170 );
|
||||
}
|
||||
}
|
||||
}
|
@ -4,7 +4,7 @@
|
||||
<ProjectGuid>{3E84ACC1-27B4-401B-A359-6AAE4DF6C9B5}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<OutputType>Exe</OutputType>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>Launcher</RootNamespace>
|
||||
<AssemblyName>Launcher2</AssemblyName>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
|
Loading…
x
Reference in New Issue
Block a user