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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-29 08:32:46 -04:00
Launcher: Reduce clutter at main menu by moving stuff to settings screen.
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parent
6b9d741c29
commit
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@ -43,14 +43,14 @@ namespace Launcher.Gui.Screens {
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string currentVer = Program.AppName.Substring( spaceIndex + 1 );
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string currentVer = Program.AppName.Substring( spaceIndex + 1 );
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bool update = new Version( latestVer ) > new Version( currentVer );
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bool update = new Version( latestVer ) > new Version( currentVer );
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view.updateText = update ? "&aNew release available" : "&eUp to date ";
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view.updateText = update ? "&aNew release" : "&eUp to date";
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game.RedrawBackground();
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game.RedrawBackground();
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Resize();
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Resize();
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SelectWidget( selectedWidget );
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SelectWidget( selectedWidget );
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}
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}
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void FailedUpdateCheck( UpdateCheckTask task ) {
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void FailedUpdateCheck( UpdateCheckTask task ) {
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view.updateText = "&cUpdate check failed ";
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view.updateText = "&cCheck failed";
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game.RedrawBackground();
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game.RedrawBackground();
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Resize();
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Resize();
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SelectWidget( selectedWidget );
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SelectWidget( selectedWidget );
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@ -64,14 +64,6 @@ namespace Launcher.Gui.Screens {
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widgets[view.spIndex].OnClick =
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widgets[view.spIndex].OnClick =
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(x, y) => Client.Start( widgets[0].Text, ref game.ShouldExit );
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(x, y) => Client.Start( widgets[0].Text, ref game.ShouldExit );
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if( widgets[view.colIndex] != null )
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widgets[view.colIndex].OnClick =
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(x, y) => game.SetScreen( new ColoursScreen( game ) );
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widgets[view.updatesIndex].OnClick =
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(x, y) => game.SetScreen( new UpdatesScreen( game ) );
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widgets[view.modeIndex].OnClick =
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(x, y) => game.SetScreen( new ChooseModeScreen( game, false ) );
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widgets[view.settingsIndex].OnClick =
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widgets[view.settingsIndex].OnClick =
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(x, y) => game.SetScreen( new SettingsScreen( game ) );
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(x, y) => game.SetScreen( new SettingsScreen( game ) );
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SetupInputHandlers();
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SetupInputHandlers();
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@ -71,7 +71,7 @@ namespace Launcher.Gui.Views {
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} else {
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} else {
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backIndex = widgetIndex;
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backIndex = widgetIndex;
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Makers.Button( this, "Back", 80, 35, titleFont )
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Makers.Button( this, "Back", 80, 35, titleFont )
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.SetLocation( Anchor.Centre, Anchor.Centre, 0, 175 );
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.SetLocation( Anchor.Centre, Anchor.Centre, 0, 170 );
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}
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}
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}
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}
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}
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}
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@ -8,12 +8,12 @@ namespace Launcher.Gui.Views {
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public sealed partial class MainView : IView {
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public sealed partial class MainView : IView {
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Font buttonFont, updateFont;
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Font buttonFont, updateFont;
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internal int loginIndex, resIndex, dcIndex, spIndex, colIndex, statusIndex;
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internal int loginIndex, resIndex, dcIndex, spIndex, statusIndex;
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internal int updatesIndex, modeIndex, sslIndex, settingsIndex;
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internal int sslIndex, settingsIndex;
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const int buttonWidth = 220, buttonHeight = 35, sideButtonWidth = 150;
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const int buttonWidth = 220, buttonHeight = 35, sideButtonWidth = 150;
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public MainView( LauncherWindow game ) : base( game ) {
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public MainView( LauncherWindow game ) : base( game ) {
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widgets = new Widget[14];
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widgets = new Widget[11];
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}
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}
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public override void Init() {
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public override void Init() {
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@ -38,7 +38,7 @@ namespace Launcher.Gui.Views {
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}
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}
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internal string updateText = "&eChecking for updates..";
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internal string updateText = "&eChecking..";
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protected override void MakeWidgets() {
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protected override void MakeWidgets() {
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widgetIndex = 0;
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widgetIndex = 0;
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MakeInput( Get( 0 ), 280, false, 16, "&7Username.." )
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MakeInput( Get( 0 ), 280, false, 16, "&7Username.." )
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@ -64,24 +64,6 @@ namespace Launcher.Gui.Views {
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Makers.Button( this, "Singleplayer", 200, buttonHeight, buttonFont )
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Makers.Button( this, "Singleplayer", 200, buttonHeight, buttonFont )
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.SetLocation( Anchor.Centre, Anchor.Centre, 0, 110 );
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.SetLocation( Anchor.Centre, Anchor.Centre, 0, 110 );
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colIndex = widgetIndex;
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Makers.Button( this, "Colours", 110, buttonHeight, buttonFont )
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.SetLocation( Anchor.LeftOrTop, Anchor.BottomOrRight, 10, -10 );
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if( game.ClassicBackground )
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widgets[widgetIndex - 1].Visible = false;
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modeIndex = widgetIndex;
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Makers.Button( this, "Choose mode", 200, buttonHeight, buttonFont )
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.SetLocation( Anchor.Centre, Anchor.BottomOrRight, 0, -10 );
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updatesIndex = widgetIndex;
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Makers.Button( this, "Updates", 110, buttonHeight, buttonFont )
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.SetLocation( Anchor.BottomOrRight, Anchor.BottomOrRight, -10, -10 );
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Makers.Label( this, updateText, updateFont )
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.SetLocation( Anchor.BottomOrRight, Anchor.BottomOrRight, -10, -50 );
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sslIndex = widgetIndex;
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sslIndex = widgetIndex;
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bool sslVisible = widgets[sslIndex] != null && widgets[sslIndex].Visible;
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bool sslVisible = widgets[sslIndex] != null && widgets[sslIndex].Visible;
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Makers.Checkbox( this, textFont, true, 30 )
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Makers.Checkbox( this, textFont, true, 30 )
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@ -91,6 +73,9 @@ namespace Launcher.Gui.Views {
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widgets[sslIndex].Visible = sslVisible;
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widgets[sslIndex].Visible = sslVisible;
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widgets[sslIndex + 1].Visible = sslVisible;
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widgets[sslIndex + 1].Visible = sslVisible;
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Makers.Label( this, updateText, updateFont )
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.SetLocation( Anchor.BottomOrRight, Anchor.LeftOrTop, -5, 50 );
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settingsIndex = widgetIndex;
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settingsIndex = widgetIndex;
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Makers.Bitmap( this, Bitmaps.OptionsIndices,
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Makers.Bitmap( this, Bitmaps.OptionsIndices,
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Bitmaps.OptionsPalette, Bitmaps.OptionsSize )
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Bitmaps.OptionsPalette, Bitmaps.OptionsSize )
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@ -9,7 +9,7 @@ namespace Launcher.Gui.Views {
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internal int backIndex, updatesIndex, modeIndex, coloursIndex;
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internal int backIndex, updatesIndex, modeIndex, coloursIndex;
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public SettingsView( LauncherWindow game ) : base( game ) {
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public SettingsView( LauncherWindow game ) : base( game ) {
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widgets = new Widget[3];
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widgets = new Widget[7];
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}
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}
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public override void Init() {
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public override void Init() {
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@ -22,16 +22,32 @@ namespace Launcher.Gui.Views {
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widgetIndex = 0;
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widgetIndex = 0;
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int middle = game.Width / 2;
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int middle = game.Width / 2;
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modeIndex = widgetIndex;
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updatesIndex = widgetIndex;
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Makers.Button( this, "Choose mode", 145, 35, titleFont )
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Makers.Button( this, "Updates", 110, 35, titleFont )
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.SetLocation( Anchor.LeftOrTop, Anchor.Centre, middle - 250, -72 );
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.SetLocation( Anchor.Centre, Anchor.Centre, -135, -120 );
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Makers.Label( this, "&eChange the client's mode/features", textFont )
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Makers.Label( this, "&eGet the latest stuff", textFont )
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.SetLocation( Anchor.LeftOrTop, Anchor.Centre, middle - 85, -72 - 12 );
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.SetLocation( Anchor.Centre, Anchor.Centre, 10, -120 );
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modeIndex = widgetIndex;
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Makers.Button( this, "Mode", 110, 35, titleFont )
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.SetLocation( Anchor.Centre, Anchor.Centre, -135, -70 );
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Makers.Label( this, "&eChange the enabled features", textFont )
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.SetLocation( Anchor.Centre, Anchor.Centre, 55, -70 );
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coloursIndex = widgetIndex;
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Makers.Button( this, "Colours", 110, 35, titleFont )
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.SetLocation( Anchor.Centre, Anchor.Centre, -135, -20 );
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Makers.Label( this, "&eChange how the launcher looks", textFont )
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.SetLocation( Anchor.Centre, Anchor.Centre, 65, -20 );
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if( game.ClassicBackground ) {
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widgets[coloursIndex].Visible = false;
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widgets[coloursIndex + 1].Visible = false;
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}
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backIndex = widgetIndex;
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backIndex = widgetIndex;
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Makers.Button( this, "Back", 80, 35, titleFont )
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Makers.Button( this, "Back", 80, 35, titleFont )
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.SetLocation( Anchor.Centre, Anchor.Centre, 0, 175 );
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.SetLocation( Anchor.Centre, Anchor.Centre, 0, 170 );
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}
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}
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}
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}
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}
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}
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@ -4,7 +4,7 @@
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<ProjectGuid>{3E84ACC1-27B4-401B-A359-6AAE4DF6C9B5}</ProjectGuid>
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<ProjectGuid>{3E84ACC1-27B4-401B-A359-6AAE4DF6C9B5}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Exe</OutputType>
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<OutputType>WinExe</OutputType>
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<RootNamespace>Launcher</RootNamespace>
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<RootNamespace>Launcher</RootNamespace>
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<AssemblyName>Launcher2</AssemblyName>
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<AssemblyName>Launcher2</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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