Style: match indent

This commit is contained in:
UnknownShadow200 2016-12-20 17:09:16 +11:00
parent 50d51f0935
commit e69f1c862b

View File

@ -26,7 +26,7 @@ namespace ClassicalSharp {
return RotateDirection(game, block, name, offset);
} else if (Utils.CaselessEquals(dir, "UD") || Utils.CaselessEquals(dir, "WE") ||
Utils.CaselessEquals(dir, "NS")) {
return RotatePillar(game, block, name, offset);
return RotateOther(game, block, name, offset);
}
return block;
}
@ -49,20 +49,22 @@ namespace ClassicalSharp {
return Find(game, block, name + height);
}
static byte RotatePillar(Game game, byte block, string name, Vector3 offset) {
static byte RotateOther(Game game, byte block, string name, Vector3 offset) {
// Fence type blocks
if (game.BlockInfo.FindID(name + "-UD") == -1) {
float yaw = game.LocalPlayer.HeadYawDegrees;
if (yaw < 0) yaw += 360;
if (yaw < 45 || (yaw >= 135 && yaw < 225) || yaw > 315) {
if (yaw < 45 || (yaw >= 135 && yaw < 225) || yaw > 315)
return Find(game, block, name + "-WE");
} else {
return Find(game, block, name + "-NS");
}
return Find(game, block, name + "-NS");
}
// Thin pillar type blocks
BlockFace face = game.SelectedPos.BlockFace;
if (face == BlockFace.YMax || face == BlockFace.YMin)
return Find(game, block, name + "-UD");
if (face == BlockFace.XMax || face == BlockFace.XMin)
if (face == BlockFace.XMax || face == BlockFace.XMin)
return Find(game, block, name + "-WE");
if (face == BlockFace.ZMax || face == BlockFace.ZMin)
return Find(game, block, name + "-NS");