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Fix classic background in launcher infinite looping (oops)
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dbc6be1f13
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@ -734,10 +734,13 @@ static void LTable_SetSelectedTo(struct LTable* w, int index) {
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/* Draws background behind column headers */
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static void LTable_DrawHeaderBackground(struct LTable* w) {
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BitmapCol gridCol = BITMAPCOL_CONST(20, 20, 10, 255);
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if (Launcher_ClassicBackground) return;
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Drawer2D_Clear(&Launcher_Framebuffer, gridCol,
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w->X, w->Y, w->Width, w->HdrHeight);
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if (!Launcher_ClassicBackground) {
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Drawer2D_Clear(&Launcher_Framebuffer, gridCol,
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w->X, w->Y, w->Width, w->HdrHeight);
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} else {
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Launcher_ResetArea(w->X, w->Y, w->Width, w->HdrHeight);
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}
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}
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/* Works out the background colour of the given row */
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@ -769,16 +772,19 @@ static void LTable_DrawRowsBackground(struct LTable* w) {
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y = w->RowsBegY;
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for (row = w->TopRow; ; row++, y += w->RowHeight) {
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entry = row < w->RowsCount ? LTable_Get(row) : NULL;
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col = LTable_RowCol(w, entry);
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if (!col.A) continue;
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col = LTable_RowCol(w, entry);
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/* last row may get chopped off */
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height = min(y + w->RowHeight, w->RowsEndY) - y;
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/* hit the end of the table */
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if (height < 0) break;
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Drawer2D_Clear(&Launcher_Framebuffer, col,
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w->X, y, w->Width, height);
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if (col.A) {
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Drawer2D_Clear(&Launcher_Framebuffer, col,
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w->X, y, w->Width, height);
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} else {
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Launcher_ResetArea(w->X, y, w->Width, height);
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}
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}
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}
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