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we need to be more public about things
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@ -109,7 +109,7 @@ namespace ClassicalSharp.Entities {
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return game.World.SafeGetBlock(Vector3I.Floor(coords));
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}
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internal Matrix4 TransformMatrix(float scale, Vector3 pos) {
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public Matrix4 TransformMatrix(float scale, Vector3 pos) {
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return
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Matrix4.RotateZ(-RotZ * Utils.Deg2Rad) *
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Matrix4.RotateX(-RotX * Utils.Deg2Rad) *
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