fix some mistakes on switch audren

This commit is contained in:
headshot2017 2024-03-09 14:41:58 -04:00
parent 198c6e18cc
commit ec4959c57e

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@ -1044,15 +1044,16 @@ cc_result Audio_QueueChunk(struct AudioContext* ctx, void* chunk, cc_uint32 data
continue;
buf->data_pcm16 = chunk;
buf->size = dataSize / (sizeof(cc_int16) * (ctx->stereo ? 2 : 1));
buf->size = dataSize;
buf->start_sample_offset = 0;
buf->end_sample_offset = dataSize/2;
//Platform_Log1("PLAYING ON: %i", &ctx->chanID);
armDCacheFlush(buf->data_pcm16, dataSize);
audrvVoiceInit(&drv, ctx->chanID, 1, PcmFormat_Int16, ctx->sampleRate);
audrvVoiceStop(&drv, ctx->chanID);
audrvVoiceInit(&drv, ctx->chanID, ctx->channels, PcmFormat_Int16, ctx->sampleRate);
audrvVoiceSetDestinationMix(&drv, ctx->chanID, AUDREN_FINAL_MIX_ID);
audrvVoiceSetMixFactor(&drv, ctx->chanID, 1.0f, 0, 0);
audrvVoiceSetMixFactor(&drv, ctx->chanID, 1.0f, 0, 1);
//audrvVoiceSetMixFactor(&drv, ctx->chanID, 1.0f, 0, 0);
//audrvVoiceSetMixFactor(&drv, ctx->chanID, 1.0f, 0, 1);
audrvVoiceAddWaveBuf(&drv, ctx->chanID, buf);
return 0;
}
@ -1159,31 +1160,33 @@ void Audio_AllocChunks(cc_uint32 size, void** chunks, int numChunks) {
}*/
size = (size + 0xFFF) & ~0xFFF; // round up to nearest multiple of 0x1000
cc_uint8* dst = (cc_uint8*)memalign(0x1000, size * numChunks);
armDCacheFlush(dst, size * numChunks);
//armDCacheFlush(dst, size * numChunks);
for (int i = 0; i < numChunks; i++) {
int mpid = audrvMemPoolAdd(&drv, dst + size * i, size);
audrvMemPoolAttach(&drv, mpid);
chunks[i] = dst ? (dst + size * i) : NULL;
for (int j = 0; j < 64; j++) {
if (audioPools[j].chunk != NULL) continue;
audioPools[j].chunk = chunks[0];
audioPools[j].chunk = chunks[i];
audioPools[j].mpid = mpid;
break;
}
chunks[i] = dst ? (dst + size * i) : NULL;
}
}
void Audio_FreeChunks(void** chunks, int numChunks) {
// remove memory pool from audren
for (int i=0; i<64; i++) {
if (audioPools[i].chunk == chunks[0]) {
audrvMemPoolDetach(&drv, audioPools[i].mpid);
audrvMemPoolRemove(&drv, audioPools[i].mpid);
Mem_Set(&audioPools[i], 0, sizeof(struct AudioMemPools));
break;
for (int i=0; i<numChunks; i++) {
for (int j=0; j<64; j++) {
if (audioPools[j].chunk == chunks[i]) {
audrvMemPoolDetach(&drv, audioPools[j].mpid);
audrvMemPoolRemove(&drv, audioPools[j].mpid);
Mem_Set(&audioPools[j], 0, sizeof(struct AudioMemPools));
break;
}
}
}