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Fix for non-networking builds
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@ -1966,6 +1966,8 @@ static void OnReset(void) {
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}
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}
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#else
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#else
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void CPE_SendPlayerClick(int button, cc_bool pressed, cc_uint8 targetId, struct RayTracer* t) { }
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void CPE_SendPlayerClick(int button, cc_bool pressed, cc_uint8 targetId, struct RayTracer* t) { }
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void CPE_SendNotifyAction(int action, cc_uint16 value) { }
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void CPE_SendNotifyPositionAction(int action, int x, int y, int z) { }
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static void OnInit(void) { }
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static void OnInit(void) { }
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