diff --git a/ClassicalSharp/ClassicalSharp.csproj b/ClassicalSharp/ClassicalSharp.csproj
index bf1b0d7b4..f2a3c4b65 100644
--- a/ClassicalSharp/ClassicalSharp.csproj
+++ b/ClassicalSharp/ClassicalSharp.csproj
@@ -4,7 +4,7 @@
{BEB1C785-5CAD-48FF-A886-876BF0A318D4}
Debug
AnyCPU
- WinExe
+ Exe
ClassicalSharp
ClassicalSharp
v2.0
diff --git a/ClassicalSharp/Map/Formats/MapLvl.Importer.cs b/ClassicalSharp/Map/Formats/MapLvl.Importer.cs
index ca6eb8411..2720c2d90 100644
--- a/ClassicalSharp/Map/Formats/MapLvl.Importer.cs
+++ b/ClassicalSharp/Map/Formats/MapLvl.Importer.cs
@@ -15,28 +15,73 @@ namespace ClassicalSharp.Map {
public byte[] Load( Stream stream, Game game, out int width, out int height, out int length ) {
using( GZipStream gs = new GZipStream( stream, CompressionMode.Decompress ) ) {
BinaryReader reader = new BinaryReader( gs );
- ushort header = reader.ReadUInt16();
+ ushort header = reader.ReadUInt16();
- width = header == Version ? reader.ReadUInt16() : header;
- length = reader.ReadUInt16();
- height = reader.ReadUInt16();
-
- LocalPlayer p = game.LocalPlayer;
- p.Spawn.X = reader.ReadUInt16();
- p.Spawn.Z = reader.ReadUInt16();
- p.Spawn.Y = reader.ReadUInt16();
- p.SpawnYaw = (float)Utils.PackedToDegrees( reader.ReadByte() );
- p.SpawnPitch = (float)Utils.PackedToDegrees( reader.ReadByte() );
-
- if( header == Version )
- reader.ReadUInt16(); // pervisit and perbuild perms
- byte[] blocks = new byte[width * height * length];
- int read = gs.Read( blocks, 0, blocks.Length );
+ width = header == Version ? reader.ReadUInt16() : header;
+ length = reader.ReadUInt16();
+ height = reader.ReadUInt16();
- // TODO: Fallback for physics blocks
- // TODO: Custom blocks
+ LocalPlayer p = game.LocalPlayer;
+ p.Spawn.X = reader.ReadUInt16();
+ p.Spawn.Z = reader.ReadUInt16();
+ p.Spawn.Y = reader.ReadUInt16();
+ p.SpawnYaw = (float)Utils.PackedToDegrees( reader.ReadByte() );
+ p.SpawnPitch = (float)Utils.PackedToDegrees( reader.ReadByte() );
+
+ if( header == Version )
+ reader.ReadUInt16(); // pervisit and perbuild perms
+ byte[] blocks = new byte[width * height * length];
+ int read = gs.Read( blocks, 0, blocks.Length );
+ ConvertPhysicsBlocks( blocks );
+
+ if( gs.ReadByte() != 0xBD ) return blocks;
+ ReadCustomBlocks( gs, width, height, length, blocks );
return blocks;
}
}
+
+ void ReadCustomBlocks( GZipStream gs, int width, int height, int length, byte[] blocks ) {
+ byte[] chunk = new byte[16 * 16 * 16];
+
+ for( int y = 0; y < height; y += 16 )
+ for( int z = 0; z < length; z += 16 )
+ for( int x = 0; x < width; x += 16 )
+ {
+ if( gs.ReadByte() != 1 ) continue;
+ gs.Read( chunk, 0, chunk.Length );
+
+ int baseIndex = (y * length + z) * width + x;
+ for( int i = 0; i < chunk.Length; i++ ) {
+ int bx = i & 0xF, by = (i >> 8) & 0xF, bz = (i >> 4) & 0xF;
+ int index = baseIndex + (by * length + bz) * width + bx;
+
+ if( blocks[index] == 163 ) // custom block id
+ blocks[index] = chunk[i];
+ }
+ }
+ }
+
+ unsafe void ConvertPhysicsBlocks( byte[] blocks ) {
+ byte* conv = stackalloc byte[256];
+ int count = BlockInfo.CpeBlocksCount;
+ for( int i = 0; i < count; i++ )
+ conv[i] = (byte)i;
+ for( int i = count; i < 256; i++ )
+ conv[i] = table[i - count];
+
+ for( int i = 0; i < blocks.Length; i++ )
+ blocks[i] = conv[blocks[i]];
+ }
+
+ static byte[] table = new byte[] { 0, 0, 0, 0, 39, 36, 36, 10, 46, 21, 22,
+ 22, 22, 22, 4, 0, 22, 21, 0, 22, 23, 24, 22, 26, 27, 28, 30, 31, 32, 33,
+ 34, 35, 36, 22, 20, 49, 45, 1, 4, 0, 9, 11, 4, 19, 5, 17, 10, 49, 20, 1,
+ 18, 12, 5, 25, 46, 44, 17, 49, 20, 1, 18, 12, 5, 25, 36, 34, 0, 9, 11, 46,
+ 44, 0, 9, 11, 8, 10, 22, 27, 22, 8, 10, 28, 17, 49, 20, 1, 18, 12, 5, 25, 46,
+ 44, 11, 9, 0, 9, 11, 163, 0, 0, 9, 11, 0, 0, 0, 0, 0, 0, 0, 28, 22, 21, 11,
+ 0, 0, 0, 46, 46, 10, 10, 46, 20, 41, 42, 11, 9, 0, 8, 10, 10, 8, 0, 22, 22,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 10, 0, 0, 0, 0, 0, 22, 22, 42, 3, 2, 29,
+ 47, 0, 0, 0, 0, 0, 27, 46, 48, 24, 22, 36, 34, 8, 10, 21, 29, 22, 10, 22, 22,
+ 41, 19, 35, 21, 29, 49, 34, 16, 41, 0, 22 };
}
}
\ No newline at end of file