From eec503e517c9602447ecd35c1872e02173ec2beb Mon Sep 17 00:00:00 2001 From: UnknownShadow200 Date: Tue, 17 Sep 2024 19:00:51 +1000 Subject: [PATCH] Some improvements to readme wording --- readme.md | 118 +++++++++++++++++++++++++++--------------------------- 1 file changed, 59 insertions(+), 59 deletions(-) diff --git a/readme.md b/readme.md index 3e6537bde..6d32fa4d3 100644 --- a/readme.md +++ b/readme.md @@ -1,5 +1,7 @@ ClassiCube is a custom Minecraft Classic compatible client written in C from scratch.
-**It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.** +> [!IMPORTANT] +**ClassiCube is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.**

+**ClassiCube is not trying to replicate modern Minecraft. It will never support survival, Minecraft accounts, or modern Minecraft servers.** # What ClassiCube is @@ -17,9 +19,7 @@ ClassiCube aims to replicate the 2009 Minecraft Classic client while offering ** -ClassiCube is not trying to replicate modern Minecraft versions. It will never support survival, logging in with Minecraft accounts or connecting to Minecraft servers. - -You can **download ClassiCube** [from here](https://www.classicube.net/download/) and the very latest builds [from here](https://www.classicube.net/nightlies/). +You can **download ClassiCube** [here](https://www.classicube.net/download/) and the very latest builds [here](https://www.classicube.net/nightlies/). ![classic](https://github.com/ClassiCube/ClassiCube/assets/6509348/eedee53f-f53e-456f-b51c-92c62079eee0) @@ -28,7 +28,7 @@ You can **download ClassiCube** [from here](https://www.classicube.net/download/ # We need your help -ClassiCube strives to replicate the original Minecraft Classic experience by **strictly following a [clean room](https://en.wikipedia.org/wiki/Clean_room_design) reverse engineering approach**. +ClassiCube strives to replicate the original Minecraft Classic experience by **strictly adhering to [clean room](https://en.wikipedia.org/wiki/Clean_room_design) reverse engineering approach**. If you're interested in documenting or verifying the behaviour of the original Minecraft Classic, please get in contact with me. (`unknownshadow200` on Discord) @@ -37,26 +37,28 @@ If you're interested in documenting or verifying the behaviour of the original M Initially, you will need to run ClassiCube.exe to download the required assets from minecraft.net and classicube.net.
Just click 'OK' to the dialog menu that appears when you start the launcher. -**Singleplayer** +> **Note:** When running from within VirtualBox, disable Mouse Integration, otherwise the in-game camera won't work properly. + +**Singleplayer mode** Run ClassiCube.exe, then click Singleplayer at the main menu. -**Multiplayer** +**Multiplayer mode** Run ClassiCube.exe. You can connect to LAN/locally hosted servers, and classicube.net servers if you have a [ClassiCube account](https://www.classicube.net/). -**Note:** When running from within VirtualBox, disable Mouse Integration, otherwise the camera will not work properly - #### *Stuck on OpenGL 1.1?* The most common reason for being stuck on OpenGL 1.1 is non-working GPU drivers - so if possible, you should try either installing or updating the drivers for your GPU. Otherwise: -* On Windows, you can still run the OpenGL build of ClassiCube anyways. (You can try downloading and using the MESA software renderer from [here](http://download.qt.io/development_releases/prebuilt/llvmpipe/windows/) for slightly better performance though) -* On other operating systems, you will have to [compile the game yourself](#Compiling). Don't forget to add `-DCC_BUILD_GL11` to the compilation command line so that the compiled game supports OpenGL 1.1. +* On Windows, you can still run the OpenGL build of ClassiCube anyways.
+(You can try downloading and using the MESA software renderer from [here](http://download.qt.io/development_releases/prebuilt/llvmpipe/windows/) for slightly better performance though) +* On other operating systems, you will have to [compile the game yourself](#Compiling).
+Don't forget to add `-DCC_BUILD_GL11` to the compilation command line so that the compiled game supports OpenGL 1.1. # Supported systems ClassiCube runs on: * Windows - 95 and later -* macOS - 10.5 or later (but can be compiled to work with 10.3/10.4 though) +* macOS - 10.5 or later (can be compiled for 10.3/10.4 though) * Linux - needs `libcurl` and `libopenal` * Android - 2.3 or later * iOS - 8.0 or later @@ -64,8 +66,8 @@ ClassiCube runs on: And also runs on: * Raspberry Pi - needs libcurl and libopenal -* FreeBSD - needs libexecinfo, curl and openal-soft packages (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_freebsd.yml)) -* NetBSD - needs libexecinfo, curl and openal-soft packages (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_netbsd.yml)) +* FreeBSD - needs libexecinfo, curl and openal-soft packages (can [download from here](https://www.classicube.net/download/#dl-fbsd)) +* NetBSD - needs libexecinfo, curl and openal-soft packages (can [download from here](https://www.classicube.net/download/#dl-nbsd)) * OpenBSD - needs libexecinfo, curl and openal packages * Solaris - needs curl and openal packages * Haiku - needs openal package (if you have a GitHub account, can [download from here](https://github.com/ClassiCube/ClassiCube/actions/workflows/build_haiku.yml)) @@ -92,34 +94,35 @@ And also runs on: # Compiling -*Note: The various instructions below automatically compile ClassiCube with the recommended defaults for the platform.
+*Note: The instructions below automatically compile ClassiCube with the recommended defaults for the platform.
If you (not recommended) want to override the defaults (e.g. to compile OpenGL build on Windows), see [here](doc/overriding-defaults.md) for details.* ## Compiling - Windows ##### Using Visual Studio -Open ClassiCube.sln *(File -> Open -> Project/Solution)* and compile it *(Build -> Build Solution)*. +1. Open ClassiCube.sln *(File -> Open -> Project/Solution)* +2. Compile/Build it *(Build -> Build Solution)*. If you get a `The Windows SDK version 5.1 was not found` compilation error, [see here for how to fix](doc/compile-fixes.md#visual-studio-unsupported-platform-toolset) ##### Using Visual Studio (command line) 1. Use 'Developer Tools for Visual Studio' from Start Menu 2. Navigate to the directory with ClassiCube's source code -3. Enter `cl.exe *.c /link user32.lib gdi32.lib winmm.lib dbghelp.lib shell32.lib comdlg32.lib /out:ClassiCube.exe` +3. Run `cl.exe *.c /link user32.lib gdi32.lib winmm.lib dbghelp.lib shell32.lib comdlg32.lib /out:ClassiCube.exe` ##### Using MinGW-w64 -I am assuming you used the installer from https://sourceforge.net/projects/mingw-w64/ +Assuming that you used the installer from https://sourceforge.net/projects/mingw-w64/ : 1. Install MinGW-W64 2. Use either *Run Terminal* from Start Menu or run *mingw-w64.bat* in the installation folder 3. Navigate to the directory with ClassiCube's source code -4. Enter `gcc -fno-math-errno *.c -o ClassiCube.exe -mwindows -lwinmm` +4. Run `gcc -fno-math-errno *.c -o ClassiCube.exe -mwindows -lwinmm` ##### Using MinGW -I am assuming you used the installer from https://osdn.net/projects/mingw/ +Assuming that you used the installer from https://osdn.net/projects/mingw/ : 1. Install MinGW. You need mingw32-base-bin and msys-base-bin packages. 2. Run *msys.bat* in the *C:\MinGW\msys\1.0* folder. 2. Navigate to the directory with ClassiCube's source code -4. Enter `gcc -fno-math-errno *.c -o ClassiCube.exe -mwindows -lwinmm` +4. Run `gcc -fno-math-errno *.c -o ClassiCube.exe -mwindows -lwinmm` ##### Using TCC (Tiny C Compiler) Setting up TCC: @@ -130,24 +133,23 @@ Setting up TCC: Compiling with TCC: 1. Navigate to the directory with ClassiCube's source code 2. In `ExtMath.c`, change `fabsf` to `fabs` and `sqrtf` to `sqrt` -3. Enter `tcc.exe -o ClassiCube.exe *.c -lwinmm -lgdi32 -luser32 -lcomdlg32 -lshell32`
+3. Run `tcc.exe -o ClassiCube.exe *.c -lwinmm -lgdi32 -luser32 -lcomdlg32 -lshell32`
(Note: You may need to specify the full path to `tcc.exe` instead of just `tcc.exe`) ## Compiling - Linux ##### Using gcc/clang - -Install appropriate libs as required. For ubuntu these are: libx11-dev, libxi-dev and libgl1-mesa-dev - -```gcc -fno-math-errno src/*.c -o ClassiCube -rdynamic -lpthread -lX11 -lXi -lGL -ldl``` +1. Install X11, XInput2, and OpenGL development libraries if necessary.
+For Ubuntu, these are the `libx11-dev`, `libxi-dev` and `libgl1-mesa-dev` packages +2. Run ```cc -fno-math-errno src/*.c -o ClassiCube -rdynamic -lpthread -lX11 -lXi -lGL -ldl``` ##### Cross compiling for Windows (32 bit): - -```i686-w64-mingw32-gcc -fno-math-errno src/*.c -o ClassiCube.exe -mwindows -lwinmm``` +1. Install MinGW-w64 if necessary. (Ubuntu: `gcc-mingw-w64` package) +2. Run ```i686-w64-mingw32-gcc -fno-math-errno src/*.c -o ClassiCube.exe -mwindows -lwinmm``` ##### Cross compiling for Windows (64 bit): - -```x86_64-w64-mingw32-gcc -fno-math-errno src/*.c -o ClassiCube.exe -mwindows -lwinmm``` +1. Install MinGW-w64 if necessary. (Ubuntu: `gcc-mingw-w64` package) +2. Run ```x86_64-w64-mingw32-gcc -fno-math-errno src/*.c -o ClassiCube.exe -mwindows -lwinmm``` ##### Raspberry Pi Although the regular linux compiliation flags will work fine, to take full advantage of the hardware: @@ -155,14 +157,13 @@ Although the regular linux compiliation flags will work fine, to take full advan ```gcc -fno-math-errno src/*.c -o ClassiCube -DCC_BUILD_RPI -rdynamic -lpthread -lX11 -lXi -lEGL -lGLESv2 -ldl``` ## Compiling - macOS - -```cc -fno-math-errno src/*.c src/*.m -o ClassiCube -framework Cocoa -framework OpenGL -framework IOKit -lobjc``` - -Note: You may need to install Xcode before you can compile ClassiCube +1. Install a C compiler if necessary. The easiest way of obtaining one is by installing **Xcode**. +2. Run ```cc -fno-math-errno src/*.c src/*.m -o ClassiCube -framework Cocoa -framework OpenGL -framework IOKit -lobjc``` ##### Using Xcode GUI -Open the `misc/macOS/CCMAC.xcodeproj` project in Xcode, and then compile it +1. Open the `misc/macOS/CCMAC.xcodeproj` project in Xcode +2. Compile the project ## Compiling - for Android @@ -184,7 +185,8 @@ NOTE: If you are distributing a modified version, **please change the bundle ID ##### Using Xcode GUI -Open the `ios/CCIOS.xcodeproj` project in Xcode, and then compile it +1. Open the `ios/CCIOS.xcodeproj` project in Xcode +2. Compile the project ##### Using command line (Xcode) @@ -192,7 +194,8 @@ Open the `ios/CCIOS.xcodeproj` project in Xcode, and then compile it ## Compiling - webclient -```emcc src/*.c -s ALLOW_MEMORY_GROWTH=1 -s TOTAL_STACK=1Mb --js-library interop_web.js``` +1. Install emscripten if necessary. +2. Run ```emcc src/*.c -s ALLOW_MEMORY_GROWTH=1 -s TOTAL_STACK=1Mb --js-library interop_web.js``` The generated javascript file has some issues. [See here for how to fix](doc/compile-fixes.md#webclient-patches) @@ -201,7 +204,7 @@ For more details on how to integrate into a website, see [here](doc/hosting-webc

Compiling - consoles

-All console ports needs assistance from someone experienced with homebrew development - if you're interested, please get in contact with me. (`unknownshadow200` on Discord) +All console ports need assistance from someone experienced with homebrew development - if you're interested, please get in contact with me. (`unknownshadow200` on Discord)

Nintendo consoles (click to expand)

@@ -312,21 +315,18 @@ Run `make saturn`. You'll need [libyaul](https://github.com/yaul-org/libyaul) #### FreeBSD -Install libxi, libexecinfo, curl and openal-soft package if needed - -```cc src/*.c -o ClassiCube -I /usr/local/include -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo``` +1. Install `libxi`, `libexecinfo`, `curl` and `openal-soft` packages if needed +2. Run ```cc src/*.c -o ClassiCube -I /usr/local/include -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo``` #### OpenBSD -Install libexecinfo, curl and openal package if needed - -```cc src/*.c -o ClassiCube -I /usr/X11R6/include -I /usr/local/include -L /usr/X11R6/lib -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo``` +1. Install `libexecinfo`, `curl` and `openal` packages if needed +2. Run ```cc src/*.c -o ClassiCube -I /usr/X11R6/include -I /usr/local/include -L /usr/X11R6/lib -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo``` #### NetBSD -Install libexecinfo, curl and openal-soft package if needed - -```cc src/*.c -o ClassiCube -I /usr/X11R7/include -I /usr/pkg/include -L /usr/X11R7/lib -L /usr/pkg/lib -lpthread -lX11 -lXi -lGL -lexecinfo``` +1. Install `libexecinfo`, `curl` and `openal-soft` packages if needed +2. Run ```cc src/*.c -o ClassiCube -I /usr/X11R7/include -I /usr/pkg/include -L /usr/X11R7/lib -L /usr/pkg/lib -lpthread -lX11 -lXi -lGL -lexecinfo``` #### DragonflyBSD @@ -338,29 +338,29 @@ Install libexecinfo, curl and openal-soft package if needed #### Haiku -Install openal_devel package if needed - -```cc -fno-math-errno src/*.c interop_BeOS.cpp -o ClassiCube -lGL -lnetwork -lstdc++ -lbe -lgame -ltracker``` +1. Install openal_devel packages if needed +2. Run ```cc -fno-math-errno src/*.c interop_BeOS.cpp -o ClassiCube -lGL -lnetwork -lstdc++ -lbe -lgame -ltracker``` #### BeOS -```cc -fno-math-errno src/*.c interop_BeOS.cpp -o ClassiCube -lGL -lbe -lgame -ltracker``` +1. Install a C compiler +2. Run ```cc -fno-math-errno src/*.c interop_BeOS.cpp -o ClassiCube -lGL -lbe -lgame -ltracker``` #### IRIX -```gcc -fno-math-errno -lGL -lX11 -lXi -lpthread -ldl``` +```gcc -fno-math-errno src/*.c -o ClassiCube -lGL -lX11 -lXi -lpthread -ldl``` #### SerenityOS -Install SDL2 port if needed - -```cc src/*.c -o ClassiCube -lgl -lSDL2``` +1. Install SDL2 port if needed +2. Run ```cc src/*.c -o ClassiCube -lgl -lSDL2``` #### Classic Mac OS -Install Retro68 to compile (supports both M68k and PowerPC compiling) - -```make macclassic_68k``` or ```make macclassic_ppc``` +1. Install Retro68 +2. Run either + * ```make macclassic_68k``` (For a M68k build) + * ```make macclassic_ppc``` (For a PPC build) The PowerPC build will usually perform much better @@ -384,7 +384,7 @@ Further information (e.g. style) for ClassiCube's source code can be found in th * Press escape (after joining a world) or pause to switch to the pause menu. * Pause menu -> Options -> Controls lists all of the key combinations used by the client. * Note that toggling 'vsync' to on will minimise CPU usage, while off will maximimise chunk loading speed. -* Press F to cycle view distance. A smaller number of visible chunks can improve performance. +* Press F to cycle view distance. Lower view distances can improve performance. * If the server has disabled hacks, key combinations such as fly and speed will not do anything. * To see the list of built in commands, type `/client`.