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https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-12 09:06:55 -04:00
Launcher: Fix checkbox not adjusting its position when font isn't Arial
Usually this resulted in checkbox being drawn over first 1-2 characters of text
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2b0b05358c
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f03febce99
@ -248,20 +248,29 @@ void LBackend_DrawCheckbox(struct LCheckbox* w) {
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PackedCol boxTop = PackedCol_Make(255, 255, 255, 255);
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PackedCol boxBottom = PackedCol_Make(240, 240, 240, 255);
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PackedCol black = PackedCol_Make(0, 0, 0, 255);
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int height = w->height / 2;
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struct DrawTextArgs args;
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int x, y, width, height;
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width = Display_ScaleX(CB_SIZE);
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height = Display_ScaleY(CB_SIZE);
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Gradient_Vertical(&Launcher_Framebuffer, boxTop, boxBottom,
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w->x, w->y, w->width, height);
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w->x, w->y, width, height / 2);
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Gradient_Vertical(&Launcher_Framebuffer, boxBottom, boxTop,
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w->x, w->y + height, w->width, height);
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w->x, w->y + height / 2, width, height / 2);
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if (w->value) {
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const int size = 12;
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int x = w->x + w->width / 2 - size / 2;
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int y = w->y + w->height / 2 - size / 2;
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x = w->x + width / 2 - size / 2;
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y = w->y + height / 2 - size / 2;
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DrawIndexed(size, x, y, &Launcher_Framebuffer);
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}
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DrawBoxBounds(black, w->x, w->y, w->width, w->height);
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DrawBoxBounds(black, w->x, w->y, width, height);
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DrawTextArgs_Make(&args, &w->text, w->font, true);
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x = w->x + Display_ScaleX(CB_SIZE + CB_OFFSET);
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y = w->y + (height - Drawer2D_TextHeight(&args)) / 2;
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Drawer2D_DrawText(&Launcher_Framebuffer, &args, x, y);
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}
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@ -12,6 +12,9 @@ struct LLabel;
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struct LLine;
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struct LSlider;
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#define CB_SIZE 24
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#define CB_OFFSET 8
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/* Whether tiles have been extracted from a terrain atlas */
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cc_bool LBackend_HasTextures(void);
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/* Extracts tiles from the given terrain atlas bitmap */
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@ -339,10 +339,10 @@ void ChooseModeScreen_SetActive(cc_bool firstTime) {
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static struct ColoursScreen {
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LScreen_Layout
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struct LButton btnBack;
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struct LLabel lblNames[5], lblRGB[3], lblClassic;
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struct LLabel lblNames[5], lblRGB[3];
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struct LInput iptColours[5 * 3];
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struct LCheckbox cbClassic;
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struct LWidget* _widgets[26];
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struct LWidget* _widgets[25];
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float colourAcc;
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} ColoursScreen_Instance;
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@ -470,8 +470,7 @@ static void ColoursScreen_Init(struct LScreen* s_) {
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LLabel_Init(s_, &s->lblRGB[2], "Blue");
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LButton_Init(s_, &s->btnBack, 80, 35, "Back");
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LLabel_Init(s_, &s->lblClassic, "Classic style");
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LCheckbox_Init(s_, &s->cbClassic);
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LCheckbox_Init(s_, &s->cbClassic, "Classic style");
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s->cbClassic.OnClick = ColoursScreen_ToggleBG;
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s->btnBack.OnClick = SwitchToThemes;
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}
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@ -503,8 +502,7 @@ static void ColoursScreen_Layout(struct LScreen* s_) {
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LWidget_SetLocation(&s->lblRGB[1], ANCHOR_CENTRE, ANCHOR_CENTRE, 95, -130);
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LWidget_SetLocation(&s->lblRGB[2], ANCHOR_CENTRE, ANCHOR_CENTRE, 160, -130);
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LWidget_SetLocation(&s->cbClassic, ANCHOR_CENTRE, ANCHOR_CENTRE, -75, 130);
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LWidget_SetLocation(&s->lblClassic, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 130);
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LWidget_SetLocation(&s->cbClassic, ANCHOR_CENTRE, ANCHOR_CENTRE, -16, 130);
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LWidget_SetLocation(&s->btnBack, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 170);
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}
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@ -1095,13 +1093,12 @@ static void CheckResourcesScreen_ResetArea(int x, int y, int width, int height)
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static void CheckResourcesScreen_DrawBackground(struct LScreen* s, struct Bitmap* bmp) {
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int x, y, width, height;
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Drawer2D_Clear(bmp, RESOURCES_BACK_COLOR,
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0, 0, WindowInfo.Width, WindowInfo.Height);
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Drawer2D_Clear(bmp, RESOURCES_BACK_COLOR, 0, 0, bmp->width, bmp->height);
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width = Display_ScaleX(380);
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height = Display_ScaleY(140);
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x = Gui_CalcPos(ANCHOR_CENTRE, 0, width, WindowInfo.Width);
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y = Gui_CalcPos(ANCHOR_CENTRE, 0, height, WindowInfo.Height);
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x = Gui_CalcPos(ANCHOR_CENTRE, 0, width, bmp->width);
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y = Gui_CalcPos(ANCHOR_CENTRE, 0, height, bmp->height);
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Gradient_Noise(bmp, RESOURCES_FORE_COLOR, 4, x, y, width, height);
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}
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@ -1428,10 +1425,9 @@ static struct SettingsScreen {
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LScreen_Layout
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struct LButton btnUpdates, btnMode, btnColours, btnBack;
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struct LLabel lblUpdates, lblMode, lblColours;
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struct LLabel lblExtra;
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struct LCheckbox cbExtra;
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struct LLine sep;
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struct LWidget* _widgets[10];
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struct LWidget* _widgets[9];
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} SettingsScreen_Instance;
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#if defined CC_BUILD_MOBILE
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@ -1466,12 +1462,10 @@ static void SettingsScreen_Init(struct LScreen* s_) {
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LLabel_Init(s_, &s->lblColours, "&eChange how the launcher looks");
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#if defined CC_BUILD_MOBILE
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LLabel_Init(s_, &s->lblExtra, "Force landscape");
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LCheckbox_Init(s_, &s->cbExtra);
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LCheckbox_Init(s_, &s->cbExtra, "Force landscape");
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s->cbExtra.OnClick = SettingsScreen_LockOrientation;
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#else
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LLabel_Init(s_, &s->lblExtra, "Close this after game starts");
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LCheckbox_Init(s_, &s->cbExtra);
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LCheckbox_Init(s_, &s->cbExtra, "Close this after game starts");
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s->cbExtra.OnClick = SettingsScreen_AutoClose;
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#endif
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@ -1508,11 +1502,9 @@ static void SettingsScreen_Layout(struct LScreen* s_) {
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LWidget_SetLocation(&s->sep, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 15);
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#if defined CC_BUILD_MOBILE
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LWidget_SetLocation(&s->cbExtra, ANCHOR_CENTRE, ANCHOR_CENTRE, -178, 44);
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LWidget_SetLocation(&s->lblExtra, ANCHOR_CENTRE, ANCHOR_CENTRE, -84, 44);
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LWidget_SetLocation(&s->cbExtra, ANCHOR_CENTRE, ANCHOR_CENTRE, -100, 44);
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#else
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LWidget_SetLocation(&s->cbExtra, ANCHOR_CENTRE, ANCHOR_CENTRE, -178, 44);
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LWidget_SetLocation(&s->lblExtra, ANCHOR_CENTRE, ANCHOR_CENTRE, -42, 44);
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LWidget_SetLocation(&s->cbExtra, ANCHOR_CENTRE, ANCHOR_CENTRE, -58, 44);
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#endif
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LWidget_SetLocation(&s->btnBack, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 170);
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@ -132,12 +132,19 @@ static const struct LWidgetVTABLE lcheckbox_VTABLE = {
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NULL, NULL, /* Hover */
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NULL, NULL /* Select */
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};
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void LCheckbox_Init(struct LScreen* s, struct LCheckbox* w) {
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void LCheckbox_Init(struct LScreen* s, struct LCheckbox* w, const char* text) {
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struct DrawTextArgs args;
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w->VTABLE = &lcheckbox_VTABLE;
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w->font = &Launcher_TextFont;
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w->tabSelectable = true;
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w->width = Display_ScaleX(24);
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w->height = Display_ScaleY(24);
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String_InitArray(w->text, w->_textBuffer);
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String_AppendConst(&w->text, text);
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s->widgets[s->numWidgets++] = (struct LWidget*)w;
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DrawTextArgs_Make(&args, &w->text, w->font, true);
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w->width = Display_ScaleX(CB_SIZE + CB_OFFSET) + Drawer2D_TextWidth(&args);
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w->height = Display_ScaleY(CB_SIZE);
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}
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@ -63,9 +63,12 @@ CC_NOINLINE void LButton_SetConst(struct LButton* w, const char* text);
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struct LCheckbox {
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LWidget_Layout
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struct FontDesc* font;
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cc_bool value;
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cc_string text;
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char _textBuffer[STRING_SIZE];
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};
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CC_NOINLINE void LCheckbox_Init(struct LScreen* s, struct LCheckbox* w);
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CC_NOINLINE void LCheckbox_Init(struct LScreen* s, struct LCheckbox* w, const char* text);
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struct LInput;
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struct LInput {
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