get rid of unused Gfx_ApiInfo field

This commit is contained in:
UnknownShadow200 2019-07-22 23:18:54 +10:00
parent 2dc6a143f6
commit f05aece6f1

View File

@ -16,15 +16,6 @@
#define NOIME
struct _GfxData Gfx;
static char Gfx_ApiBuffer[7][STRING_SIZE];
String Gfx_ApiInfo[7] = {
String_FromArray(Gfx_ApiBuffer[0]), String_FromArray(Gfx_ApiBuffer[1]),
String_FromArray(Gfx_ApiBuffer[2]), String_FromArray(Gfx_ApiBuffer[3]),
String_FromArray(Gfx_ApiBuffer[4]), String_FromArray(Gfx_ApiBuffer[5]),
String_FromArray(Gfx_ApiBuffer[6]),
};
GfxResourceID Gfx_defaultIb;
GfxResourceID Gfx_quadVb, Gfx_texVb;
@ -303,9 +294,6 @@ static float totalMem;
#define D3D9_SetRenderState(state, value, name) \
ReturnCode res = IDirect3DDevice9_SetRenderState(device, state, value); if (res) Logger_Abort2(res, name);
#define D3D9_SetRenderState2(state, value, name) \
res = IDirect3DDevice9_SetRenderState(device, state, value); if (res) Logger_Abort2(res, name);
static void D3D9_RestoreRenderStates(void);
static void D3D9_FreeResource(GfxResourceID* resource) {
@ -424,18 +412,18 @@ static void Gfx_RestoreState(void) {
Gfx_InitDefaultResources();
gfx_batchFormat = -1;
D3D9_SetRenderState(D3DRS_COLORVERTEX, false, "D3D9_ColorVertex");
D3D9_SetRenderState2(D3DRS_LIGHTING, false, "D3D9_Lighting");
D3D9_SetRenderState2(D3DRS_SPECULARENABLE, false, "D3D9_SpecularEnable");
D3D9_SetRenderState2(D3DRS_LOCALVIEWER, false, "D3D9_LocalViewer");
D3D9_SetRenderState2(D3DRS_DEBUGMONITORTOKEN, false, "D3D9_DebugMonitor");
IDirect3DDevice9_SetRenderState(device, D3DRS_COLORVERTEX, false);
IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, false);
IDirect3DDevice9_SetRenderState(device, D3DRS_SPECULARENABLE, false);
IDirect3DDevice9_SetRenderState(device, D3DRS_LOCALVIEWER, false);
IDirect3DDevice9_SetRenderState(device, D3DRS_DEBUGMONITORTOKEN, false);
/* States relevant to the game */
D3D9_SetRenderState2(D3DRS_ALPHAFUNC, D3DCMP_GREATER, "D3D9_AlphaTestFunc");
D3D9_SetRenderState2(D3DRS_ALPHAREF, 127, "D3D9_AlphaRefFunc");
D3D9_SetRenderState2(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA, "D3D9_AlphaSrcBlend");
D3D9_SetRenderState2(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA, "D3D9_AlphaDstBlend");
D3D9_SetRenderState2(D3DRS_ZFUNC, D3DCMP_LESSEQUAL, "D3D9_SetDepthTestFunc");
IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHAFUNC, D3DCMP_GREATER);
IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHAREF, 127);
IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
IDirect3DDevice9_SetRenderState(device, D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
D3D9_RestoreRenderStates();
}
@ -566,17 +554,13 @@ void Gfx_SetTexturing(bool enabled) {
}
void Gfx_EnableMipmaps(void) {
if (Gfx.Mipmaps) {
ReturnCode res = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
if (res) Logger_Abort2(res, "D3D9_EnableMipmaps");
}
if (!Gfx.Mipmaps) return;
IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
}
void Gfx_DisableMipmaps(void) {
if (Gfx.Mipmaps) {
ReturnCode res = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
if (res) Logger_Abort2(res, "D3D9_DisableMipmaps");
}
if (!Gfx.Mipmaps) return;
IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, D3DTEXF_NONE);
}
@ -597,7 +581,7 @@ void Gfx_SetFog(bool enabled) {
gfx_fogEnabled = enabled;
if (Gfx.LostContext) return;
D3D9_SetRenderState(D3DRS_FOGENABLE, enabled, "D3D9_SetFog");
IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, enabled);
}
void Gfx_SetFogCol(PackedCol col) {
@ -605,7 +589,7 @@ void Gfx_SetFogCol(PackedCol col) {
gfx_fogCol = col;
if (Gfx.LostContext) return;
D3D9_SetRenderState(D3DRS_FOGCOLOR, gfx_fogCol._raw, "D3D9_SetFogColour");
IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, gfx_fogCol._raw);
}
void Gfx_SetFogDensity(float value) {
@ -615,7 +599,7 @@ void Gfx_SetFogDensity(float value) {
if (Gfx.LostContext) return;
raw.f = value;
D3D9_SetRenderState(D3DRS_FOGDENSITY, raw.u, "D3D9_SetFogDensity");
IDirect3DDevice9_SetRenderState(device, D3DRS_FOGDENSITY, raw.u);
}
void Gfx_SetFogEnd(float value) {
@ -625,7 +609,7 @@ void Gfx_SetFogEnd(float value) {
if (Gfx.LostContext) return;
raw.f = value;
D3D9_SetRenderState(D3DRS_FOGEND, raw.u, "D3D9_SetFogEnd");
IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, raw.u);
}
void Gfx_SetFogMode(FogFunc func) {
@ -635,25 +619,24 @@ void Gfx_SetFogMode(FogFunc func) {
gfx_fogMode = mode;
if (Gfx.LostContext) return;
D3D9_SetRenderState(D3DRS_FOGTABLEMODE, mode, "D3D9_SetFogMode");
IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, mode);
}
void Gfx_SetAlphaTest(bool enabled) {
if (gfx_alphaTesting == enabled) return;
gfx_alphaTesting = enabled;
D3D9_SetRenderState(D3DRS_ALPHATESTENABLE, enabled, "D3D9_SetAlphaTest");
IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHATESTENABLE, enabled);
}
void Gfx_SetAlphaBlending(bool enabled) {
if (gfx_alphaBlending == enabled) return;
gfx_alphaBlending = enabled;
D3D9_SetRenderState(D3DRS_ALPHABLENDENABLE, enabled, "D3D9_SetAlphaBlending");
IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, enabled);
}
void Gfx_SetAlphaArgBlend(bool enabled) {
D3DTEXTUREOP op = enabled ? D3DTOP_MODULATE : D3DTOP_SELECTARG1;
ReturnCode res = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, op);
if (res) Logger_Abort2(res, "D3D9_SetAlphaArgBlend");
IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, op);
}
void Gfx_ClearCol(PackedCol col) { gfx_clearCol = col; }
@ -664,29 +647,29 @@ void Gfx_SetColWriteMask(bool r, bool g, bool b, bool a) {
void Gfx_SetDepthTest(bool enabled) {
gfx_depthTesting = enabled;
D3D9_SetRenderState(D3DRS_ZENABLE, enabled, "D3D9_SetDepthTest");
IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, enabled);
}
void Gfx_SetDepthWrite(bool enabled) {
gfx_depthWriting = enabled;
D3D9_SetRenderState(D3DRS_ZWRITEENABLE, enabled, "D3D9_SetDepthWrite");
IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, enabled);
}
static void D3D9_RestoreRenderStates(void) {
union IntAndFloat raw;
D3D9_SetRenderState(D3DRS_ALPHATESTENABLE, gfx_alphaTesting, "D3D9_AlphaTest");
D3D9_SetRenderState2(D3DRS_ALPHABLENDENABLE, gfx_alphaBlending, "D3D9_AlphaBlend");
IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHATESTENABLE, gfx_alphaTesting);
IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHABLENDENABLE, gfx_alphaBlending);
D3D9_SetRenderState2(D3DRS_FOGENABLE, gfx_fogEnabled, "D3D9_Fog");
D3D9_SetRenderState2(D3DRS_FOGCOLOR, gfx_fogCol._raw, "gfx_fogColor");
IDirect3DDevice9_SetRenderState(device, D3DRS_FOGENABLE, gfx_fogEnabled);
IDirect3DDevice9_SetRenderState(device, D3DRS_FOGCOLOR, gfx_fogCol._raw);
raw.f = gfx_fogDensity;
D3D9_SetRenderState2(D3DRS_FOGDENSITY, raw.u, "gfx_fogDensity");
IDirect3DDevice9_SetRenderState(device, D3DRS_FOGDENSITY, raw.u);
raw.f = gfx_fogEnd;
D3D9_SetRenderState2(D3DRS_FOGEND, raw.u, "gfx_fogEnd");
D3D9_SetRenderState2(D3DRS_FOGTABLEMODE, gfx_fogMode, "D3D9_FogMode");
IDirect3DDevice9_SetRenderState(device, D3DRS_FOGEND, raw.u);
IDirect3DDevice9_SetRenderState(device, D3DRS_FOGTABLEMODE, gfx_fogMode);
D3D9_SetRenderState2(D3DRS_ZENABLE, gfx_depthTesting, "D3D9_DepthTest");
D3D9_SetRenderState2(D3DRS_ZWRITEENABLE, gfx_depthWriting, "D3D9_DepthWrite");
IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, gfx_depthTesting);
IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, gfx_depthWriting);
}
@ -818,8 +801,7 @@ void Gfx_LoadMatrix(MatrixType type, struct Matrix* matrix) {
}
if (Gfx.LostContext) return;
res = IDirect3DDevice9_SetTransform(device, matrix_modes[type], (const D3DMATRIX*)matrix);
if (res) Logger_Abort2(res, "D3D9_LoadMatrix");
IDirect3DDevice9_SetTransform(device, matrix_modes[type], (const D3DMATRIX*)matrix);
}
void Gfx_LoadIdentityMatrix(MatrixType type) {
@ -829,8 +811,7 @@ void Gfx_LoadIdentityMatrix(MatrixType type) {
}
if (Gfx.LostContext) return;
res = IDirect3DDevice9_SetTransform(device, matrix_modes[type], (const D3DMATRIX*)&Matrix_Identity);
if (res) Logger_Abort2(res, "D3D9_LoadIdentityMatrix");
IDirect3DDevice9_SetTransform(device, matrix_modes[type], (const D3DMATRIX*)&Matrix_Identity);
}
#define d3d9_zN -10000.0f