diff --git a/misc/portability.md b/misc/portability.md index 77d1bac1b..cdbaa5293 100644 --- a/misc/portability.md +++ b/misc/portability.md @@ -61,6 +61,7 @@ I don't really test these platforms at all, only when I suspect some changes to Listed below are the requirements for implementing each platform-dependent file. You should try to take advantage of existing backends when porting to other platforms. +Only cross platform backends are listed below. ### Platform General platform specific functionality. @@ -76,7 +77,6 @@ General platform specific functionality. - Encrypt/decrypt data, getting command line args Define: -- ```CC_BUILD_WIN``` - Use Win32 API (Windows) - ```CC_BUILD_POSIX``` - Use posix API posix note: Some functions are not covered. (stopwatch, getting exe path, open url in browser) @@ -88,11 +88,8 @@ Create a window, show a dialog window, set window contents, keyboard/mouse input Also monitor size, clipboard, cursor, raw relative mouse movement (optional) Define: -- ```CC_BUILD_WINGUI``` - Use Win32 API (Windows) (WGL) -- ```CC_BUILD_CARBON``` - Use Carbon (Mac OSX) (AGL) - ```CC_BUILD_X11``` - Use X11/XLib (unix-ish) (glX) - ```CC_BUILD_SDL``` - Use SDL library (SDL) -- ```CC_BUILD_WEBCANVAS``` - Use emscripten canvas (WebGL) If using OpenGL, also OpenGL context management @@ -100,8 +97,7 @@ If using OpenGL, also OpenGL context management Dump registers and backtrace, log unhandled errors (e.g. invalid memory read) Define: -- ```CC_BUILD_WIN``` - Use Win32 api -- ```CC_BUILD_POSIX``` - Use POSIX api +- ```CC_BUILD_POSIX``` - use POSIX api posix note: Register access is highly dependent on OS and architecture. @@ -111,8 +107,8 @@ posix note: Register access is highly dependent on OS and architecture. Play multiple audio streams with varying sample rates Define: -- ```CC_BUILD_WINMM``` - Use WinMM (Windows) -- ```CC_BUILD_OpenAL``` - Use OpenAL +- ```CC_BUILD_OPENAL``` - use OpenAL +- ```CC_BUILD_NOAUDIO``` - stub audio implementation (silent) ### 3D Graphics Texturing, depth buffer, alpha, etc (See Graphics.h for full list) @@ -128,7 +124,6 @@ Define: HTTP, HTTPS, and setting request/getting response headers Define: -- ```CC_BUILD_WININET``` - use WinINet for http (Windows) - ```CC_BUILD_CURL``` - use libcurl for http Supporting connection reuse is highly recommended. (but not required) diff --git a/src/Audio.c b/src/Audio.c index 5346d347c..0534aeb0e 100644 --- a/src/Audio.c +++ b/src/Audio.c @@ -16,7 +16,7 @@ int Audio_SoundsVolume, Audio_MusicVolume; /* TODO: Fix for android */ -#if defined CC_BUILD_WEB || defined CC_BUILD_ANDROID +#if defined CC_BUILD_NOAUDIO /* Can't use mojang's sounds or music assets, so just stub everything out */ static void Audio_Init(void) { } static void Audio_Free(void) { } diff --git a/src/Core.h b/src/Core.h index d93a54231..ef2018caf 100644 --- a/src/Core.h +++ b/src/Core.h @@ -155,6 +155,7 @@ typedef struct TextureRec_ { float U1, V1, U2, V2; } TextureRec; #define CC_BUILD_GLMODERN #define CC_BUILD_GLES #define CC_BUILD_TOUCH +#define CC_BUILD_NOAUDIO #elif defined __linux__ #define CC_BUILD_LINUX #define CC_BUILD_POSIX @@ -207,8 +208,8 @@ typedef struct TextureRec_ { float U1, V1, U2, V2; } TextureRec; #define CC_BUILD_GL #define CC_BUILD_GLMODERN #define CC_BUILD_GLES -#define CC_BUILD_WEBCANVAS #define CC_BUILD_TOUCH +#define CC_BUILD_NOAUDIO #endif #endif diff --git a/src/Window.c b/src/Window.c index ceabbd66b..79c7f342e 100644 --- a/src/Window.c +++ b/src/Window.c @@ -21,7 +21,7 @@ cc_bool Window_Exists, Window_Focused; const void* Window_Handle; cc_bool Window_SoftKeyboard; -#ifndef CC_BUILD_WEBCANVAS +#ifndef CC_BUILD_WEB void Clipboard_RequestText(RequestClipboardCallback callback, void* obj) { String text; char textBuffer[512]; String_InitArray(text, textBuffer); @@ -2786,7 +2786,7 @@ void GLContext_SetFpsLimit(cc_bool vsync, float minFrameMs) { /*########################################################################################################################* *------------------------------------------------Emscripten canvas window-------------------------------------------------* *#########################################################################################################################*/ -#ifdef CC_BUILD_WEBCANVAS +#ifdef CC_BUILD_WEB #include #include #include