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Rename and clarify lighting-related options
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parent
a9c5c7167c
commit
f1e7cad094
12
src/Menus.c
12
src/Menus.c
@ -2921,9 +2921,9 @@ static void GraphicsOptionsScreen_InitWidgets(struct MenuOptionsScreen* s) {
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MenuOptionsScreen_GetFPS, MenuOptionsScreen_SetFPS },
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{ -1, -50, "View distance", MenuOptionsScreen_Input,
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GraphicsOptionsScreen_GetViewDist, GraphicsOptionsScreen_SetViewDist },
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{ -1, 0, "Advanced lighting", MenuOptionsScreen_Bool,
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{ -1, 0, "Smooth lighting", MenuOptionsScreen_Bool,
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GraphicsOptionsScreen_GetSmooth, GraphicsOptionsScreen_SetSmooth },
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{ -1, 50, "Modern lighting", MenuOptionsScreen_Bool,
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{ -1, 50, "Fancy lighting", MenuOptionsScreen_Bool,
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GraphicsOptionsScreen_GetModernLighting, GraphicsOptionsScreen_SetModernLighting },
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{ 1, -150, "Smooth camera", MenuOptionsScreen_Bool,
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GraphicsOptionsScreen_GetCamera, GraphicsOptionsScreen_SetCamera },
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@ -2949,8 +2949,12 @@ static void GraphicsOptionsScreen_InitWidgets(struct MenuOptionsScreen* s) {
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"&e30/60/120/144 FPS: &fRenders 30/60/120/144 frames at most each second.\n" \
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"&eNoLimit: &fRenders as many frames as possible each second.\n" \
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"&cNoLimit is pointless - it wastefully renders frames that you don't even see!";
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s->descriptions[3] = "&cNote: &eSmooth lighting is still experimental and can heavily reduce performance.";
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s->descriptions[4] = "&cNote: &eModern lighting will reduce performance and increase memory usage.";
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s->descriptions[3] = \
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"&eSmooth lighting smooths lighting and adds a minor glow to bright blocks.\n" \
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"&cNote: &eThis setting may reduce performance.";
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s->descriptions[4] = \
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"&eFancy lighting allows bright blocks to cast a much wider range of light.\n" \
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"&cNote: &eThis setting will reduce performance and increase memory usage.";
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s->descriptions[6] = \
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"&eNone: &fNo names of players are drawn.\n" \
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"&eHovered: &fName of the targeted player is drawn see-through.\n" \
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