Merge pull request #1322 from ddinan/notify-action

Add NotifyAction and NotifyPositionAction CPE
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D 2025-01-21 05:28:50 +10:00 committed by GitHub
commit f209157070
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7 changed files with 76 additions and 5 deletions

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@ -12,6 +12,7 @@
#include "Options.h"
#include "Picking.h"
#include "Platform.h"
#include "Protocol.h"
struct _CameraData Camera;
static struct RayTracer cameraClipPos;
@ -302,6 +303,12 @@ void Camera_CycleActive(void) {
}
cam_isForwardThird = Camera.Active == &cam_ForwardThird;
int cycle = 0;
if (Camera.Active == &cam_FirstPerson) cycle = 0;
else if (Camera.Active == &cam_ThirdPerson) cycle = 1;
else if (cam_isForwardThird) cycle = 2;
CPE_SendNotifyAction(NOTIFY_ACTION_THIRD_PERSON_CHANGED, cycle);
/* reset rotation offset when changing cameras */
cam_rotOffset.x = 0.0f; cam_rotOffset.y = 0.0f;
Camera_UpdateProjection();

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@ -22,6 +22,7 @@
#include "Errors.h"
#include "Utils.h"
#include "EntityRenderers.h"
#include "Protocol.h"
const char* const NameMode_Names[NAME_MODE_COUNT] = { "None", "Hovered", "All", "AllHovered", "AllUnscaled" };
const char* const ShadowMode_Names[SHADOW_MODE_COUNT] = { "None", "SnapToBlock", "Circle", "CircleAll" };
@ -800,6 +801,7 @@ static void LocalPlayers_OnNewMap(void) {
}
static cc_bool LocalPlayer_IsSolidCollide(BlockID b) { return Blocks.Collide[b] == COLLIDE_SOLID; }
static void LocalPlayer_DoRespawn(struct LocalPlayer* p) {
struct LocationUpdate update;
struct AABB bb;
@ -829,6 +831,9 @@ static void LocalPlayer_DoRespawn(struct LocalPlayer* p) {
}
}
struct EntityLocation* prev = &p->Base.prev;
CPE_SendNotifyPositionAction(3, prev->pos.x, prev->pos.y, prev->pos.z);
/* Adjust the position to be slightly above the ground, so that */
/* it's obvious to the player that they are being respawned */
spawn.y += 2.0f/16.0f;
@ -884,6 +889,8 @@ static cc_bool LocalPlayer_HandleSetSpawn(int key, struct InputDevice* device) {
p->SpawnYaw = p->Base.Yaw;
if (!Game_ClassicMode) p->SpawnPitch = p->Base.Pitch;
CPE_SendNotifyPositionAction(4, p->Spawn.x, p->Spawn.y, p->Spawn.z);
}
return LocalPlayer_HandleRespawn(key, device);
}

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@ -4,6 +4,7 @@
#include "Block.h"
#include "Event.h"
#include "Chat.h"
#include "Protocol.h"
struct _InventoryData Inventory;
@ -45,6 +46,7 @@ void Inventory_SetSelectedBlock(BlockID block) {
Inventory_Set(Inventory.SelectedIndex, block);
Event_RaiseVoid(&UserEvents.HeldBlockChanged);
CPE_SendNotifyAction(NOTIFY_ACTION_BLOCK_LIST_SELECTED, block);
}
void Inventory_PickBlock(BlockID block) {

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@ -36,6 +36,7 @@
#include "SystemFonts.h"
#include "Lighting.h"
#include "InputHandler.h"
#include "Protocol.h"
/*########################################################################################################################*
*--------------------------------------------------------Menu base--------------------------------------------------------*
@ -1407,11 +1408,15 @@ static void SaveLevelScreen_Save(void* screen, void* widget) {
SaveLevelScreen_RemoveOverwrites(s);
if ((res = SaveLevelScreen_SaveMap(&path))) return;
Chat_Add1("&eSaved map to: %s", &path);
CPE_SendNotifyAction(NOTIFY_ACTION_LEVEL_SAVED, 0);
}
static void SaveLevelScreen_UploadCallback(const cc_string* path) {
cc_result res = SaveLevelScreen_SaveMap(path);
if (!res) Chat_Add1("&eSaved map to: %s", path);
if (!res) {
Chat_Add1("&eSaved map to: %s", path);
CPE_SendNotifyAction(NOTIFY_ACTION_LEVEL_SAVED, 0);
}
}
static void SaveLevelScreen_File(void* screen, void* b) {
@ -1556,6 +1561,8 @@ static void TexturePackScreen_EntryClick(void* screen, void* widget) {
TexturePack_Url.length = 0;
res = TexturePack_ExtractCurrent(true);
CPE_SendNotifyAction(NOTIFY_ACTION_TEXTURE_PACK_CHANGED, 0);
/* FileNotFound error may be because user deleted .zips from disc */
if (res != ReturnCode_FileNotFound) return;
Chat_AddRaw("&eReloading texture pack list as it may be out of date");
@ -2733,6 +2740,9 @@ static void TexPackOverlay_YesClick(void* screen, void* widget) {
TexturePack_Extract(&s->url);
if (TexPackOverlay_IsAlways(s, widget)) TextureCache_Accept(&s->url);
Gui_Remove((struct Screen*)s);
if (TexPackOverlay_IsAlways(s, widget)) CPE_SendNotifyAction(NOTIFY_ACTION_TEXTURE_PROMPT_RESPONDED, 3);
else CPE_SendNotifyAction(NOTIFY_ACTION_TEXTURE_PROMPT_RESPONDED, 2);
}
static void TexPackOverlay_NoClick(void* screen, void* widget) {
@ -2746,6 +2756,9 @@ static void TexPackOverlay_ConfirmNoClick(void* screen, void* b) {
struct TexPackOverlay* s = (struct TexPackOverlay*)screen;
if (s->alwaysDeny) TextureCache_Deny(&s->url);
Gui_Remove((struct Screen*)s);
if (s->alwaysDeny) CPE_SendNotifyAction(NOTIFY_ACTION_TEXTURE_PROMPT_RESPONDED, 0);
else CPE_SendNotifyAction(NOTIFY_ACTION_TEXTURE_PROMPT_RESPONDED, 1);
}
static void TexPackOverlay_GoBackClick(void* screen, void* b) {

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@ -92,7 +92,9 @@ static struct CpeExt
pluginMessages_Ext = { "PluginMessages", 1 },
extTeleport_Ext = { "ExtEntityTeleport", 1 },
lightingMode_Ext = { "LightingMode", 1 },
cinematicGui_Ext = { "CinematicGui", 1 },
cinematicGui_Ext = { "CinematicGui", 1 },
notifyAction_Ext = { "NotifyAction", 1 },
notifyPositionAction_Ext = { "NotifyPositionAction", 1 },
extTextures_Ext = { "ExtendedTextures", 1 },
extBlocks_Ext = { "ExtendedBlocks", 1 };
@ -102,7 +104,8 @@ static struct CpeExt* cpe_clientExtensions[] = {
&messageTypes_Ext, &hackControl_Ext, &playerClick_Ext, &fullCP437_Ext, &longerMessages_Ext, &blockDefs_Ext,
&blockDefsExt_Ext, &bulkBlockUpdate_Ext, &textColors_Ext, &envMapAspect_Ext, &entityProperty_Ext, &extEntityPos_Ext,
&twoWayPing_Ext, &invOrder_Ext, &instantMOTD_Ext, &fastMap_Ext, &setHotbar_Ext, &setSpawnpoint_Ext, &velControl_Ext,
&customParticles_Ext, &pluginMessages_Ext, &extTeleport_Ext, &lightingMode_Ext, &cinematicGui_Ext,
&customParticles_Ext, &pluginMessages_Ext, &extTeleport_Ext, &lightingMode_Ext, &cinematicGui_Ext, &notifyAction_Ext,
&notifyPositionAction_Ext,
#ifdef CUSTOM_MODELS
&customModels_Ext,
#endif
@ -900,6 +903,30 @@ void CPE_SendPluginMessage(cc_uint8 channel, cc_uint8* data) {
Server.SendData(buffer, 66);
}
void CPE_SendNotifyAction(int action, cc_uint16 value) {
cc_uint8 data[5];
data[0] = OPCODE_NOTIFY_ACTION;
{
Stream_SetU16_BE(data + 1, action);
Stream_SetU16_BE(data + 3, value);
}
Server.SendData(data, 5);
}
void CPE_SendNotifyPositionAction(int action, int x, int y, int z) {
cc_uint8 data[9];
data[0] = OPCODE_NOTIFY_POSITION_ACTION;
{
Stream_SetU16_BE(data + 1, action);
Stream_SetU16_BE(data + 3, x);
Stream_SetU16_BE(data + 5, y);
Stream_SetU16_BE(data + 7, z);
}
Server.SendData(data, 9);
}
static void CPE_SendExtInfo(int extsCount) {
cc_uint8 data[67];
data[0] = OPCODE_EXT_INFO;

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@ -39,7 +39,8 @@ enum OPCODE_ {
OPCODE_DEFINE_EFFECT, OPCODE_SPAWN_EFFECT,
OPCODE_DEFINE_MODEL, OPCODE_DEFINE_MODEL_PART, OPCODE_UNDEFINE_MODEL,
OPCODE_PLUGIN_MESSAGE, OPCODE_ENTITY_TELEPORT_EXT,
OPCODE_LIGHTING_MODE, OPCODE_CINEMATIC_GUI,
OPCODE_LIGHTING_MODE, OPCODE_CINEMATIC_GUI, OPCODE_NOTIFY_ACTION,
OPCODE_NOTIFY_POSITION_ACTION,
OPCODE_COUNT
};
@ -49,6 +50,11 @@ enum PROTOCOL_VERSION_ {
PROTOCOL_0020 = 6, PROTOCOL_0030 = 7,
};
enum NOTIFY_ACTION_TYPE {
NOTIFY_ACTION_BLOCK_LIST_SELECTED = 0, NOTIFY_ACTION_BLOCK_LIST_TOGGLED = 1, NOTIFY_ACTION_LEVEL_SAVED = 2,
NOTIFY_ACTION_RESPAWNED = 3, NOTIFY_ACTION_SPAWN_UPDATED = 4, NOTIFY_ACTION_TEXTURE_PACK_CHANGED = 5,
NOTIFY_ACTION_TEXTURE_PROMPT_RESPONDED = 6, NOTIFY_ACTION_THIRD_PERSON_CHANGED = 7
};
typedef void (*Net_Handler)(cc_uint8* data);
#define Net_Set(opcode, handler, size) Protocol.Handlers[opcode] = handler; Protocol.Sizes[opcode] = size;
@ -71,6 +77,8 @@ void Classic_SendChat(const cc_string* text, cc_bool partial);
void Classic_SendSetBlock(int x, int y, int z, cc_bool place, BlockID block);
void Classic_SendLogin(void);
void CPE_SendPlayerClick(int button, cc_bool pressed, cc_uint8 targetId, struct RayTracer* t);
void CPE_SendNotifyAction(int action, cc_uint16 value);
void CPE_SendNotifyPositionAction(int action, int x, int y, int z);
/* Send a PluginMessage to the server; data must contain 64 bytes. */
CC_API void CPE_SendPluginMessage(cc_uint8 channel, cc_uint8* data);

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@ -23,6 +23,7 @@
#include "Utils.h"
#include "Options.h"
#include "InputHandler.h"
#include "Protocol.h"
#define CHAT_MAX_STATUS Array_Elems(Chat_Status)
#define CHAT_MAX_BOTTOMRIGHT Array_Elems(Chat_BottomRight)
@ -1732,9 +1733,11 @@ static int InventoryScreen_KeyDown(void* screen, int key, struct InputDevice* de
/* Accuracy: Original classic doesn't close inventory menu when B is pressed */
if (InputBind_Claims(BIND_INVENTORY, key, device) && s->releasedInv && !Game_ClassicMode) {
Gui_Remove((struct Screen*)s);
CPE_SendNotifyAction(NOTIFY_ACTION_BLOCK_LIST_TOGGLED, 0);
} else if (InputDevice_IsEnter(key, device) && table->selectedIndex != -1) {
Inventory_SetSelectedBlock(table->blocks[table->selectedIndex]);
Gui_Remove((struct Screen*)s);
CPE_SendNotifyAction(NOTIFY_ACTION_BLOCK_LIST_TOGGLED, 0);
} else if (Elem_HandlesKeyDown(table, key, device)) {
} else {
return Elem_HandlesKeyDown(&HUDScreen_Instance.hotbar, key, device);
@ -1764,7 +1767,10 @@ static int InventoryScreen_PointerDown(void* screen, int id, int x, int y) {
if (!handled || table->pendingClose) {
hotbar = Input_IsCtrlPressed() || Input_IsShiftPressed();
if (!hotbar) Gui_Remove((struct Screen*)s);
if (!hotbar) {
Gui_Remove((struct Screen*)s);
CPE_SendNotifyAction(NOTIFY_ACTION_BLOCK_LIST_TOGGLED, 0);
}
}
return TOUCH_TYPE_GUI;
}
@ -1808,6 +1814,7 @@ void InventoryScreen_Show(void) {
s->VTABLE = &InventoryScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_INVENTORY);
CPE_SendNotifyAction(NOTIFY_ACTION_BLOCK_LIST_TOGGLED, 1);
}