Don't bother checking return result for DrawIndexedPrimitives

This commit is contained in:
UnknownShadow200 2019-04-27 22:04:01 +10:00
parent ed4bfe31bc
commit f4c797f13e
5 changed files with 13 additions and 13 deletions

View File

@ -802,26 +802,23 @@ void Gfx_SetDynamicVbData(GfxResourceID vb, void* vertices, int vCount) {
}
void Gfx_DrawVb_Lines(int verticesCount) {
ReturnCode res = IDirect3DDevice9_DrawPrimitive(device, D3DPT_LINELIST, 0, verticesCount >> 1);
if (res) Logger_Abort2(res, "D3D9_DrawVb_Lines");
/* NOTE: Skip checking return result for Gfx_DrawXYZ for performance */
IDirect3DDevice9_DrawPrimitive(device, D3DPT_LINELIST, 0, verticesCount >> 1);
}
void Gfx_DrawVb_IndexedTris(int verticesCount) {
ReturnCode res = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
0, 0, verticesCount, 0, verticesCount >> 1);
if (res) Logger_Abort2(res, "D3D9_DrawVb_IndexedTris");
}
void Gfx_DrawVb_IndexedTris_Range(int verticesCount, int startVertex) {
ReturnCode res = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
startVertex, 0, verticesCount, 0, verticesCount >> 1);
if (res) Logger_Abort2(res, "D3D9_DrawVb_IndexedTris");
}
void Gfx_DrawIndexedVb_TrisT2fC4b(int verticesCount, int startVertex) {
ReturnCode res = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST,
startVertex, 0, verticesCount, 0, verticesCount >> 1);
if (res) Logger_Abort2(res, "D3D9_DrawIndexedVb_TrisT2fC4b");
}

View File

@ -62,7 +62,8 @@ struct ScreenVTABLE {
bool HandlesAllInput; /* Whether this screen handles all input. Prevents user interacting with the world. */ \
bool BlocksWorld; /* Whether this screen completely and opaquely covers the game world behind it. */ \
bool HidesHUD; /* Whether this screen hides the normal in-game HUD. */ \
bool RenderHUDOver; /* Whether the normal in-game HUD should be drawn over the top of this screen. */
bool RenderHUDOver; /* Whether the normal in-game HUD should be drawn over the top of this screen. */ \
bool Closable; /* Whether this screen is automatically closed when pressing Escape */
/* Represents a container of widgets and other 2D elements. May cover entire window. */
struct Screen { Screen_Layout };

View File

@ -463,6 +463,8 @@ static void InputHandler_KeyDown(void* obj, int key, bool was) {
Game_ScreenshotRequested = true; return;
} else if (Elem_HandlesKeyDown(active, key, was)) {
return;
} else if (key == KEY_ESCAPE && active->Closable) {
Gui_CloseActive();
} else if ((key == KEY_ESCAPE || key == KEY_PAUSE) && !active->HandlesAllInput) {
Gui_FreeActive();
Gui_SetActive(PauseScreen_MakeInstance()); return;

View File

@ -3131,14 +3131,14 @@ struct Screen* TexIdsOverlay_MakeInstance(void) {
static struct UrlWarningOverlay UrlWarningOverlay_Instance;
static void UrlWarningOverlay_OpenUrl(void* screen, void* b) {
struct UrlWarningOverlay* s = screen;
Gui_FreeOverlay(s);
Process_StartOpen(&s->Url);
Gui_FreeOverlay(s);
}
static void UrlWarningOverlay_AppendUrl(void* screen, void* b) {
struct UrlWarningOverlay* s = screen;
Gui_FreeOverlay(s);
if (Gui_ClickableChat) { HUDScreen_AppendInput(Gui_HUD, &s->Url); }
Gui_FreeOverlay(s);
}
static void UrlWarningOverlay_ContextRecreated(void* screen) {

View File

@ -111,8 +111,8 @@ void Resources_CheckExistence(void) {
struct ResourceFile Resources_Files[4] = {
{ "classic jar", "http://launcher.mojang.com/mc/game/c0.30_01c/client/54622801f5ef1bcc1549a842c5b04cb5d5583005/client.jar", 291 },
{ "1.6.2 jar", "http://launcher.mojang.com/mc/game/1.6.2/client/b6cb68afde1d9cf4a20cbf27fa90d0828bf440a4/client.jar", 4621 },
{ "gui.png patch", "http://static.classicube.net/terrain-patch2.png", 7 },
{ "terrain.png patch", "http://static.classicube.net/gui.png", 21 }
{ "terrain.png patch", "http://static.classicube.net/terrain-patch2.png", 7 },
{ "gui.png patch", "http://static.classicube.net/gui.png", 21 }
};
struct ResourceTexture Resources_Textures[20] = {