Fix android build not triggering success notify

This commit is contained in:
UnknownShadow200 2024-09-21 18:55:31 +10:00
parent c612d83a2b
commit f8f518e90a
4 changed files with 19 additions and 8 deletions

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@ -96,4 +96,11 @@ jobs:
if: ${{ always() && steps.compile.outcome == 'success' }} if: ${{ always() && steps.compile.outcome == 'success' }}
with: with:
SOURCE_FILE: 'src/cc.apk' SOURCE_FILE: 'src/cc.apk'
DEST_NAME: 'cc.apk' DEST_NAME: 'cc.apk'
- uses: ./.github/actions/notify_success
if: ${{ always() && steps.compile.outcome == 'success' }}
with:
DESTINATION_URL: '${{ secrets.NOTIFY_URL }}'
WORKFLOW_NAME: 'android'

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@ -97,10 +97,6 @@ jobs:
make_unix_tar cc-rpi32.tar.gz cc-rpi-32 make_unix_tar cc-rpi32.tar.gz cc-rpi-32
make_unix_tar cc-rpi64.tar.gz cc-rpi-64 make_unix_tar cc-rpi64.tar.gz cc-rpi-64
# Generate Linux builds
make_unix_tar cc-linux32.tar.gz cc-linux-32
make_unix_tar cc-linux64.tar.gz cc-linux-64
# Generate macOS builds # Generate macOS builds
make_unix_tar cc-mac32.tar.gz cc-mac-32 make_unix_tar cc-mac32.tar.gz cc-mac-32
make_unix_tar cc-mac64.tar.gz cc-mac-64 make_unix_tar cc-mac64.tar.gz cc-mac-64
@ -108,6 +104,14 @@ jobs:
# Generate Windows builds # Generate Windows builds
make_windows_zip cc-win32.zip cc-w32.exe make_windows_zip cc-win32.zip cc-w32.exe
make_windows_zip cc-win64.zip cc-w64.exe make_windows_zip cc-win64.zip cc-w64.exe
# Generate Linux builds
# NOTE: Must be last since it adds linux specific file
cp misc/linux/install-desktop-entry.sh ClassiCube/install-desktop-entry.sh
chmod +x ClassiCube/install-desktop-entry.sh
make_unix_tar cc-linux32.tar.gz cc-linux-32
make_unix_tar cc-linux64.tar.gz cc-linux-64
- uses: ./.github/actions/notify_failure - uses: ./.github/actions/notify_failure

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@ -31,7 +31,7 @@ You can **download ClassiCube** [here](https://www.classicube.net/download/) and
ClassiCube strives to replicate the original Minecraft Classic experience by **strictly adhering to [clean room](https://en.wikipedia.org/wiki/Clean_room_design) reverse engineering approach**. ClassiCube strives to replicate the original Minecraft Classic experience by **strictly adhering to [clean room](https://en.wikipedia.org/wiki/Clean_room_design) reverse engineering approach**.
If you're interested in documenting or verifying the behaviour of the original Minecraft Classic, please get in contact with me. (`unknownshadow200` on Discord) If you're interested in documenting or verifying the behaviour of the original Minecraft Classic, please get in contact on the [ClassiCube Discord](https://classicube.net/discord)
# How to play # How to play
@ -211,7 +211,7 @@ For details on how to integrate the webclient into a website, see [here](doc/hos
<details> <details>
<summary><h2>Compiling - consoles</h2></summary> <summary><h2>Compiling - consoles</h2></summary>
All console ports need assistance from someone experienced with homebrew development - if you're interested, please get in contact with me. (`unknownshadow200` on Discord) All console ports need assistance from someone experienced with homebrew development - if you're interested, please get in contact on the [ClassiCube Discord.](https://classicube.net/discord)
<details> <details>
<summary><h3>Nintendo consoles (click to expand)</h3></summary> <summary><h3>Nintendo consoles (click to expand)</h3></summary>

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@ -1319,7 +1319,7 @@ static void AbortCommon(cc_result result, const char* raw_msg, void* ctx) {
Logger_Log(&msg); Logger_Log(&msg);
String_AppendConst(&msg, "Full details of the crash have been logged to 'client.log'.\n"); String_AppendConst(&msg, "Full details of the crash have been logged to 'client.log'.\n");
String_AppendConst(&msg, "Please report this on the ClassiCube forums or to UnknownShadow200.\n\n"); String_AppendConst(&msg, "Please report this on the ClassiCube forums or Discord.\n\n");
if (ctx) DumpRegisters(ctx); if (ctx) DumpRegisters(ctx);
/* These two function calls used to be in a separate DumpBacktrace function */ /* These two function calls used to be in a separate DumpBacktrace function */