Fix crash when moving mouse around when a dialog box shows before game has fully initialised

Known to occur on OSX
This commit is contained in:
UnknownShadow200 2019-05-31 13:16:38 +10:00
parent bd314098de
commit fa7d79d8db

View File

@ -414,7 +414,7 @@ static void InputHandler_MouseWheel(void* obj, float delta) {
static void InputHandler_MouseMove(void* obj, int xDelta, int yDelta) { static void InputHandler_MouseMove(void* obj, int xDelta, int yDelta) {
struct Screen* active = Gui_GetActiveScreen(); struct Screen* active = Gui_GetActiveScreen();
Elem_HandlesMouseMove(active, Mouse_X, Mouse_Y); if (active) Elem_HandlesMouseMove(active, Mouse_X, Mouse_Y);
} }
static void InputHandler_MouseDown(void* obj, int button) { static void InputHandler_MouseDown(void* obj, int button) {