mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-09-13 01:26:50 -04:00
Merge 164a6552bfbc53ef01f9225878fc9d32eb9b0b36 into 7c326bb2a24ada5ab57662a1719669730e4fc9a8
This commit is contained in:
commit
fea1967269
52
src/Entity.c
52
src/Entity.c
@ -853,29 +853,29 @@ static void LocalPlayer_DoRespawn(struct LocalPlayer* p) {
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p->Base.OnGround = Entity_TouchesAny(&bb, LocalPlayer_IsSolidCollide);
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}
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static cc_bool LocalPlayer_HandleRespawn(int key, struct InputDevice* device) {
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static cc_ipt_flags LocalPlayer_HandleRespawn(int key, struct InputDevice* device) {
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struct LocalPlayer* p = &LocalPlayer_Instances[device->mappedIndex];
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if (Gui.InputGrab) return false;
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if (Gui.InputGrab) return IPT_NONE;
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if (p->Hacks.CanRespawn) {
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LocalPlayer_DoRespawn(p);
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return true;
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return IPT_HANDLED;
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} else if (!p->_warnedRespawn) {
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p->_warnedRespawn = true;
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if (hackPermMsgs) Chat_AddRaw("&cRespawning is currently disabled");
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}
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return false;
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return IPT_NONE;
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}
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static cc_bool LocalPlayer_HandleSetSpawn(int key, struct InputDevice* device) {
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static cc_ipt_flags LocalPlayer_HandleSetSpawn(int key, struct InputDevice* device) {
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struct LocalPlayer* p = &LocalPlayer_Instances[device->mappedIndex];
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if (Gui.InputGrab) return false;
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if (Gui.InputGrab) return IPT_NONE;
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if (p->Hacks.CanRespawn) {
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if (!p->Hacks.CanNoclip && !p->Base.OnGround) {
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Chat_AddRaw("&cCannot set spawn midair when noclip is disabled");
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return false;
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return IPT_NONE;
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}
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/* Spawn is normally centered to match vanilla Minecraft classic */
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@ -897,44 +897,44 @@ static cc_bool LocalPlayer_HandleSetSpawn(int key, struct InputDevice* device) {
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return LocalPlayer_HandleRespawn(key, device);
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}
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static cc_bool LocalPlayer_HandleFly(int key, struct InputDevice* device) {
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static cc_ipt_flags LocalPlayer_HandleFly(int key, struct InputDevice* device) {
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struct LocalPlayer* p = &LocalPlayer_Instances[device->mappedIndex];
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if (Gui.InputGrab) return false;
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if (Gui.InputGrab) return IPT_NONE;
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if (p->Hacks.CanFly && p->Hacks.Enabled) {
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HacksComp_SetFlying(&p->Hacks, !p->Hacks.Flying);
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return true;
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return IPT_HANDLED;
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} else if (!p->_warnedFly) {
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p->_warnedFly = true;
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if (hackPermMsgs) Chat_AddRaw("&cFlying is currently disabled");
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}
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return false;
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return IPT_NONE;
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}
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static cc_bool LocalPlayer_HandleNoclip(int key, struct InputDevice* device) {
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static cc_ipt_flags LocalPlayer_HandleNoclip(int key, struct InputDevice* device) {
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struct LocalPlayer* p = &LocalPlayer_Instances[device->mappedIndex];
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p->Hacks._noclipping = true;
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if (Gui.InputGrab) return false;
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if (Gui.InputGrab) return IPT_NONE;
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if (p->Hacks.CanNoclip && p->Hacks.Enabled) {
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if (p->Hacks.WOMStyleHacks) return true; /* don't handle this here */
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if (p->Hacks.WOMStyleHacks) return IPT_HANDLED; /* don't handle this here */
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if (p->Hacks.Noclip) p->Base.Velocity.y = 0;
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HacksComp_SetNoclip(&p->Hacks, !p->Hacks.Noclip);
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return true;
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return IPT_HANDLED;
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} else if (!p->_warnedNoclip) {
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p->_warnedNoclip = true;
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if (hackPermMsgs) Chat_AddRaw("&cNoclip is currently disabled");
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}
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return false;
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return IPT_NONE;
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}
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static cc_bool LocalPlayer_HandleJump(int key, struct InputDevice* device) {
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static cc_ipt_flags LocalPlayer_HandleJump(int key, struct InputDevice* device) {
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struct LocalPlayer* p = &LocalPlayer_Instances[device->mappedIndex];
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struct HacksComp* hacks = &p->Hacks;
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struct PhysicsComp* physics = &p->Physics;
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int maxJumps;
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if (Gui.InputGrab) return false;
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if (Gui.InputGrab) return IPT_NONE;
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physics->Jumping = true;
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if (!p->Base.OnGround && !(hacks->Flying || hacks->Noclip)) {
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@ -945,28 +945,28 @@ static cc_bool LocalPlayer_HandleJump(int key, struct InputDevice* device) {
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PhysicsComp_DoNormalJump(physics);
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physics->MultiJumps++;
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}
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return true;
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return IPT_HANDLED;
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}
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return false;
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return IPT_NONE;
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}
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static cc_bool LocalPlayer_TriggerHalfSpeed(int key, struct InputDevice* device) {
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static cc_ipt_flags LocalPlayer_TriggerHalfSpeed(int key, struct InputDevice* device) {
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struct HacksComp* hacks = &LocalPlayer_Instances[device->mappedIndex].Hacks;
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cc_bool touch = device->type == INPUT_DEVICE_TOUCH;
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if (Gui.InputGrab) return false;
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if (Gui.InputGrab) return IPT_NONE;
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hacks->HalfSpeeding = (!touch || !hacks->HalfSpeeding) && hacks->Enabled;
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return true;
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return IPT_HANDLED;
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}
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static cc_bool LocalPlayer_TriggerSpeed(int key, struct InputDevice* device) {
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static cc_ipt_flags LocalPlayer_TriggerSpeed(int key, struct InputDevice* device) {
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struct HacksComp* hacks = &LocalPlayer_Instances[device->mappedIndex].Hacks;
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cc_bool touch = device->type == INPUT_DEVICE_TOUCH;
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if (Gui.InputGrab) return false;
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if (Gui.InputGrab) return IPT_NONE;
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hacks->Speeding = (!touch || !hacks->Speeding) && hacks->Enabled;
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return true;
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return IPT_HANDLED;
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}
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static void LocalPlayer_ReleaseHalfSpeed(int key, struct InputDevice* device) {
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@ -632,71 +632,69 @@ static void BindReleased_PickBlock(int key, struct InputDevice* device) {
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}
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static cc_bool BindTriggered_HideFPS(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return false;
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static cc_ipt_flags BindTriggered_HideFPS(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return IPT_NONE;
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Gui.ShowFPS = !Gui.ShowFPS;
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return true;
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return IPT_HANDLED;
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}
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static cc_bool BindTriggered_Fullscreen(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return false;
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Game_ToggleFullscreen();
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return true;
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static cc_ipt_flags BindTriggered_Fullscreen(int key, struct InputDevice* device) {
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Game_ToggleFullscreen();
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return IPT_HANDLED | IPT_SUPPRESS_UI;
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}
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static cc_bool BindTriggered_Fog(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return false;
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static cc_ipt_flags BindTriggered_Fog(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return IPT_NONE;
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Game_CycleViewDistance();
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return true;
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return IPT_HANDLED;
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}
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static cc_bool BindTriggered_HideGUI(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return false;
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static cc_ipt_flags BindTriggered_HideGUI(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return IPT_NONE;
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Game_HideGui = !Game_HideGui;
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return true;
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return IPT_HANDLED;
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}
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static cc_bool BindTriggered_SmoothCamera(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return false;
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static cc_ipt_flags BindTriggered_SmoothCamera(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return IPT_NONE;
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InputHandler_Toggle(key, &Camera.Smooth,
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" &eSmooth camera is &aenabled",
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" &eSmooth camera is &cdisabled");
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return true;
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return IPT_HANDLED;
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}
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static cc_bool BindTriggered_AxisLines(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return false;
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static cc_ipt_flags BindTriggered_AxisLines(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return IPT_NONE;
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InputHandler_Toggle(key, &AxisLinesRenderer_Enabled,
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" &eAxis lines (&4X&e, &2Y&e, &1Z&e) now show",
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" &eAxis lines no longer show");
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return true;
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return IPT_HANDLED;
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}
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static cc_bool BindTriggered_AutoRotate(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return false;
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static cc_ipt_flags BindTriggered_AutoRotate(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return IPT_NONE;
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InputHandler_Toggle(key, &AutoRotate_Enabled,
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" &eAuto rotate is &aenabled",
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" &eAuto rotate is &cdisabled");
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return true;
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return IPT_HANDLED;
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}
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static cc_bool BindTriggered_ThirdPerson(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return false;
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static cc_ipt_flags BindTriggered_ThirdPerson(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return IPT_NONE;
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Camera_CycleActive();
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return true;
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return IPT_HANDLED;
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}
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static cc_bool BindTriggered_DropBlock(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return false;
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static cc_ipt_flags BindTriggered_DropBlock(int key, struct InputDevice* device) {
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if (Gui.InputGrab) return IPT_NONE;
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if (Inventory_CheckChangeSelected() && Inventory_SelectedBlock != BLOCK_AIR) {
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/* Don't assign SelectedIndex directly, because we don't want held block
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@ -704,17 +702,17 @@ static cc_bool BindTriggered_DropBlock(int key, struct InputDevice* device) {
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Inventory_Set(Inventory.SelectedIndex, BLOCK_AIR);
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Event_RaiseVoid(&UserEvents.HeldBlockChanged);
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}
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return true;
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return IPT_HANDLED;
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}
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static cc_bool BindTriggered_IDOverlay(int key, struct InputDevice* device) {
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static cc_ipt_flags BindTriggered_IDOverlay(int key, struct InputDevice* device) {
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struct Screen* s = Gui_GetScreen(GUI_PRIORITY_TEXIDS);
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if (s) {
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Gui_Remove(s);
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} else {
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TexIdsOverlay_Show();
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}
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return true;
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return IPT_HANDLED;
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}
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static cc_bool BindTriggered_BreakLiquids(int key, struct InputDevice* device) {
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@ -836,7 +834,7 @@ static void OnPointerUp(void* obj, int idx) {
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static void OnInputDown(void* obj, int key, cc_bool was, struct InputDevice* device) {
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struct Screen* s;
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cc_bool triggered;
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cc_ipt_flags triggered_flags;
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int i;
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if (Input.DownHook && Input.DownHook(key, device)) return;
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@ -854,23 +852,24 @@ static void OnInputDown(void* obj, int key, cc_bool was, struct InputDevice* dev
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Game_ScreenshotRequested = true; return;
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}
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triggered = false;
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triggered_flags = IPT_NONE;
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for (i = 0; !was && i < BIND_COUNT; i++)
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{
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if (!InputBind_Claims(i, key, device)) continue;
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Bind_IsTriggered[i] |= device->type;
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if (!Bind_OnTriggered[i]) continue;
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triggered |= Bind_OnTriggered[i](key, device);
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triggered_flags |= Bind_OnTriggered[i](key, device);
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}
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for (i = 0; i < Gui.ScreensCount; i++)
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{
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s = Gui_Screens[i];
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s->dirty = true;
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if (s->VTABLE->HandlesInputDown(s, key, device)) return;
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if (!(triggered_flags & IPT_SUPPRESS_UI)) { //if key is supressing gui's key handling skip it
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for (i = 0; i < Gui.ScreensCount; i++)
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{
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s = Gui_Screens[i];
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s->dirty = true;
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if (s->VTABLE->HandlesInputDown(s, key, device)) return;
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}
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if (Gui.InputGrab) return;
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}
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if (Gui.InputGrab) return;
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if (InputDevice_IsPause(key, device)) {
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#ifdef CC_BUILD_WEB
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@ -887,7 +886,7 @@ static void OnInputDown(void* obj, int key, cc_bool was, struct InputDevice* dev
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/* Hotkeys should not be triggered multiple times when holding down */
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if (was) return;
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if (triggered) {
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if (triggered_flags & IPT_HANDLED) {
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} else if (key == CCKEY_F5 && Game_ClassicMode) {
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int weather = Env.Weather == WEATHER_SUNNY ? WEATHER_RAINY : WEATHER_SUNNY;
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Env_SetWeather(weather);
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@ -53,8 +53,12 @@ cc_bool Input_HandleMouseWheel(float delta);
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void InputHandler_Tick(float delta);
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void InputHandler_OnScreensChanged(void);
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typedef cc_uint8 cc_ipt_flags; /*dont know if this is the best place to put this*/
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#define IPT_NONE 0x00 /* key havent been handled */
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#define IPT_HANDLED 0x01 /* key has been handled */
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#define IPT_SUPPRESS_UI 0x02 /* key supresses GUI's key processing*/
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typedef cc_bool (*BindTriggered)(int key, struct InputDevice* device);
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typedef cc_ipt_flags (*BindTriggered)(int key, struct InputDevice* device); /*changes this to use 'cc_key_flag' instead of bool*/
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typedef void (*BindReleased)(int key, struct InputDevice* device);
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/* Gets whether the given input binding is currently being triggered */
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CC_API cc_bool KeyBind_IsPressed(InputBind binding);
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