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Fix 128x256 default.png crashing the game
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@ -109,6 +109,9 @@ static void CalculateTextWidths(void) {
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BitmapCol* row;
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int i, x, y, xx, tileX, tileY;
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/* If 128x256 font bitmap is supplied, treat it as 128x128 */
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height = min(width, height);
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for (y = 0; y < height; y++) {
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tileY = y / tileSize;
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row = Bitmap_GetRow(&fontBitmap, y);
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