Fix animations being broken in C client in release mode (uninitalised variables are a pain)

This commit is contained in:
UnknownShadow200 2018-05-19 00:37:18 +10:00
parent f424f97935
commit ff5d8780bd

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@ -156,7 +156,7 @@ static void Animations_ReadDescription(Stream* stream) {
while (Stream_ReadLine(&buffered, &line)) {
if (line.length == 0 || line.buffer[0] == '#') continue;
AnimationData data;
AnimationData data = { 0 };
UInt32 partsCount = Array_Elems(parts);
String_UNSAFE_Split(&line, ' ', parts, &partsCount);