From ffa81f8da35545694ae99b44df41634e28d29227 Mon Sep 17 00:00:00 2001 From: Goodlyay Date: Sun, 6 Jan 2019 23:47:34 -0800 Subject: [PATCH] Change preciserespawn to be based on noclip in ClassicalSharp --- ClassicalSharp/Entities/LocalPlayer.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/ClassicalSharp/Entities/LocalPlayer.cs b/ClassicalSharp/Entities/LocalPlayer.cs index ad5ffedeb..e212d723f 100644 --- a/ClassicalSharp/Entities/LocalPlayer.cs +++ b/ClassicalSharp/Entities/LocalPlayer.cs @@ -180,7 +180,7 @@ namespace ClassicalSharp.Entities { AABB bb; // Spawn player at highest valid position - if (Hacks.CanAnyHacks) { + if (Hacks.CanNoclip) { if (game.World.IsValidPos(P)) { bb = AABB.Make(spawn, Size); for (int y = P.Y; y <= game.World.Height; y++) { @@ -220,11 +220,10 @@ namespace ClassicalSharp.Entities { bool HandleSetSpawn() { if (Hacks.CanRespawn) { - if (!Hacks.CanAnyHacks && !onGround) { - game.Chat.Add("&cCannot set spawn mid-air while hacks are disabled"); + if (!Hacks.CanNoclip && !onGround) { return false; } - if (!Hacks.CanAnyHacks) { + if (!Hacks.CanNoclip) { Spawn.X = Position.X; Spawn.Y = Position.Y; Spawn.Z = Position.Z;