Setting spawn should also respawn you, for consistent behaviour with classic.

This commit is contained in:
UnknownShadow200 2016-06-02 16:07:44 +10:00
parent 97ff48e153
commit ffcc0bcaef

View File

@ -24,23 +24,14 @@ namespace ClassicalSharp.Entities {
KeyMap keys = game.InputHandler.Keys;
if( key == keys[KeyBinding.Respawn] && Hacks.CanRespawn ) {
Vector3 spawn = p.Spawn;
if( game.World.IsValidPos( Vector3I.Floor( spawn ) ) )
FindHighestFree( ref spawn );
spawn.Y += 1/16f;
LocationUpdate update = LocationUpdate.MakePosAndOri( spawn, p.SpawnYaw, p.SpawnPitch, false );
entity.SetLocation( update, false );
DoRespawn();
} else if( key == keys[KeyBinding.SetSpawn] && Hacks.CanRespawn ) {
p.Spawn = entity.Position;
p.Spawn.X = Utils.Floor( p.Spawn.X ) + 0.5f;
p.Spawn.Z = Utils.Floor( p.Spawn.Z ) + 0.5f;
p.SpawnYaw = entity.YawDegrees;
p.SpawnPitch = entity.PitchDegrees;
Vector3 spawn = p.Spawn; spawn.Y += 1/16f;
LocationUpdate update = LocationUpdate.MakePosAndOri( spawn, p.SpawnYaw, p.SpawnPitch, false );
entity.SetLocation( update, false );
p.SpawnPitch = entity.PitchDegrees;
DoRespawn();
} else if( key == keys[KeyBinding.Fly] && Hacks.CanFly && Hacks.Enabled ) {
Hacks.Flying = !Hacks.Flying;
} else if( key == keys[KeyBinding.NoClip] && Hacks.CanNoclip && Hacks.Enabled ) {
@ -60,13 +51,24 @@ namespace ClassicalSharp.Entities {
return true;
}
void DoRespawn() {
LocalPlayer p = (LocalPlayer)entity;
Vector3 spawn = p.Spawn;
if( game.World.IsValidPos( Vector3I.Floor( spawn ) ) )
FindHighestFree( ref spawn );
spawn.Y += 1/16f;
LocationUpdate update = LocationUpdate.MakePosAndOri( spawn, p.SpawnYaw, p.SpawnPitch, false );
entity.SetLocation( update, false );
}
void FindHighestFree( ref Vector3 spawn ) {
BlockInfo info = game.BlockInfo;
Vector3 size = entity.CollisionSize;
AABB bb = AABB.Make( spawn, size );
Vector3I P = Vector3I.Floor( spawn );
int bbMax = Utils.Floor( size.Y );
int bbMax = Utils.Floor( size.Y );
int minX = Utils.Floor( P.X - size.X / 2 ), maxX = Utils.Floor( P.X + size.X / 2 );
int minZ = Utils.Floor( P.Z - size.Z / 2 ), maxZ = Utils.Floor( P.Z + size.Z / 2 );
@ -75,7 +77,7 @@ namespace ClassicalSharp.Entities {
bool intersectAny = false;
for( int yy = 0; yy <= bbMax; yy++ )
for( int z = minZ; z <= maxZ; z++ )
for ( int x = minX; x <= maxX; x++ )
for ( int x = minX; x <= maxX; x++ )
{
Vector3I coords = new Vector3I( x, y + yy, z );
byte block = collisions.GetPhysicsBlockId( coords.X, coords.Y, coords.Z );