Dreamcast: Try to simplify some things, doesn't fix issues though

This commit is contained in:
UnknownShadow200 2024-01-27 23:01:21 +11:00
parent b8a7305bb1
commit fff5887126
7 changed files with 65 additions and 205 deletions

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@ -52,7 +52,7 @@ $(TARGET).iso: $(TARGET)-scr.bin
mkdir -p ISO_FILES/maps
mkdir -p ISO_FILES/texpacks
mkdir -p ISO_FILES/texturecache
cp $(CC_TEXTURES) ISO_FILES/texpacks/classicube.zip
cp $(CC_TEXTURES) ISO_FILES/texpacks/default.zip
cp misc/dreamcast/IP.BIN IP.BIN
mkisofs -G IP.BIN -C 0,11702 -J -l -r -o $(TARGET).iso ISO_FILES
# genisoimage -V ClassiCube -G IP.BIN -joliet -rock -l -o $(TARGET).iso ISO_FILES

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@ -215,6 +215,7 @@ GLAPI void glAlphaFunc(GLenum func, GLclampf ref);
/* Initialize the GL pipeline. GL will initialize the PVR. */
GLAPI void glKosInit();
GLAPI void glKosSwapBuffers();
typedef struct {
/* If GL_TRUE, enables pvr autosorting, this *will* break glDepthFunc/glDepthTest */
@ -222,30 +223,9 @@ typedef struct {
/* If GL_TRUE, enables the PVR FSAA */
GLboolean fsaa_enabled;
/* Initial capacity of each of the OP, TR and PT lists in vertices */
GLuint initial_op_capacity;
GLuint initial_tr_capacity;
GLuint initial_pt_capacity;
} GLdcConfig;
GLAPI void glKosInitConfig(GLdcConfig* config);
/* Usage:
*
* GLdcConfig config;
* glKosInitConfig(&config);
*
* config.autosort_enabled = GL_TRUE;
*
* glKosInitEx(&config);
*/
GLAPI void glKosInitEx(GLdcConfig* config);
GLAPI void glKosSwapBuffers();
\
/* Memory allocation extension (GL_KOS_texture_memory_management) */
GLAPI void glDefragmentTextureMemory_KOS(void);
@ -255,4 +235,4 @@ GLAPI void glDefragmentTextureMemory_KOS(void);
__END_DECLS
#endif /* !__GL_GL_H */
#endif /* !__GL_GL_H */

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@ -16,22 +16,15 @@ PolyList TR_LIST;
GLboolean AUTOSORT_ENABLED = GL_FALSE;
void APIENTRY glKosInitConfig(GLdcConfig* config) {
config->autosort_enabled = GL_FALSE;
config->fsaa_enabled = GL_FALSE;
config->initial_op_capacity = 1024 * 3;
config->initial_pt_capacity = 512 * 3;
config->initial_tr_capacity = 1024 * 3;
}
void APIENTRY glKosInitEx(GLdcConfig* config) {
void APIENTRY glKosInit() {
TRACE();
GLdcConfig config;
config.autosort_enabled = GL_FALSE;
config.fsaa_enabled = GL_FALSE;
InitGPU(config->autosort_enabled, config->fsaa_enabled);
AUTOSORT_ENABLED = config->autosort_enabled;
InitGPU(config.autosort_enabled, config.fsaa_enabled);
AUTOSORT_ENABLED = config.autosort_enabled;
_glInitSubmissionTarget();
_glInitMatrices();
@ -47,16 +40,11 @@ void APIENTRY glKosInitEx(GLdcConfig* config) {
aligned_vector_init(&PT_LIST.vector, sizeof(Vertex));
aligned_vector_init(&TR_LIST.vector, sizeof(Vertex));
aligned_vector_reserve(&OP_LIST.vector, config->initial_op_capacity);
aligned_vector_reserve(&PT_LIST.vector, config->initial_pt_capacity);
aligned_vector_reserve(&TR_LIST.vector, config->initial_tr_capacity);
aligned_vector_reserve(&OP_LIST.vector, 1024 * 3);
aligned_vector_reserve(&PT_LIST.vector, 512 * 3);
aligned_vector_reserve(&TR_LIST.vector, 1024 * 3);
}
void APIENTRY glKosInit() {
GLdcConfig config;
glKosInitConfig(&config);
glKosInitEx(&config);
}
void APIENTRY glKosSwapBuffers() {
TRACE();
@ -87,4 +75,4 @@ void APIENTRY glKosSwapBuffers() {
aligned_vector_clear(&TR_LIST.vector);
_glApplyScissor(true);
}
}

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@ -1,90 +0,0 @@
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include <assert.h>
#ifndef __APPLE__
#include <malloc.h>
#else
/* Linux + Kos define this, OSX does not, so just use malloc there */
#define memalign(x, size) malloc((size))
#endif
#include "named_array.h"
void named_array_init(NamedArray* array, unsigned int element_size, unsigned int max_elements) {
array->element_size = element_size;
array->max_element_count = max_elements;
array->marker_count = (unsigned char)((max_elements+8-1)/8);
#ifdef _arch_dreamcast
// Use 32-bit aligned memory on the Dreamcast
array->elements = (unsigned char*) memalign(0x20, element_size * max_elements);
array->used_markers = (unsigned char*) memalign(0x20, array->marker_count);
#else
array->elements = (unsigned char*) malloc(element_size * max_elements);
array->used_markers = (unsigned char*) malloc(array->marker_count);
#endif
memset(array->used_markers, 0, sizeof(unsigned char) * array->marker_count);
}
void* named_array_alloc(NamedArray* array, unsigned int* new_id) {
unsigned int i = 0, j = 0;
for(i = 0; i < array->marker_count; ++i) {
for(j = 0; j < 8; ++j) {
unsigned int id = (i * 8) + j;
if(!named_array_used(array, id)) {
array->used_markers[i] |= (unsigned char) 1 << j;
*new_id = id;
unsigned char* ptr = &array->elements[id * array->element_size];
memset(ptr, 0, array->element_size);
return ptr;
}
}
}
return NULL;
}
void* named_array_reserve(NamedArray* array, unsigned int id) {
if(!named_array_used(array, id)) {
unsigned int j = (id % 8);
unsigned int i = id / 8;
assert(!named_array_used(array, id));
array->used_markers[i] |= (unsigned char) 1 << j;
assert(named_array_used(array, id));
unsigned char* ptr = &array->elements[id * array->element_size];
memset(ptr, 0, array->element_size);
return ptr;
}
return named_array_get(array, id);
}
void named_array_release(NamedArray* array, unsigned int new_id) {
unsigned int i = new_id / 8;
unsigned int j = new_id % 8;
array->used_markers[i] &= (unsigned char) ~(1 << j);
}
void* named_array_get(NamedArray* array, unsigned int id) {
if(!named_array_used(array, id)) {
return NULL;
}
return &array->elements[id * array->element_size];
}
void named_array_cleanup(NamedArray* array) {
free(array->elements);
free(array->used_markers);
array->elements = NULL;
array->used_markers = NULL;
array->element_size = array->max_element_count = 0;
array->marker_count = 0;
}

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@ -1,38 +0,0 @@
#pragma once
#ifndef NAMED_ARRAY_H
#define NAMED_ARRAY_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
unsigned int element_size;
unsigned int max_element_count;
unsigned char* elements;
unsigned char* used_markers;
unsigned char marker_count;
} NamedArray;
void named_array_init(NamedArray* array, unsigned int element_size, unsigned int max_elements);
static inline char named_array_used(NamedArray* array, unsigned int id) {
const unsigned int i = id / 8;
const unsigned int j = id % 8;
unsigned char v = array->used_markers[i] & (unsigned char) (1 << j);
return !!(v);
}
void* named_array_alloc(NamedArray* array, unsigned int* new_id);
void* named_array_reserve(NamedArray* array, unsigned int id);
void named_array_release(NamedArray* array, unsigned int new_id);
void* named_array_get(NamedArray* array, unsigned int id);
void named_array_cleanup(NamedArray* array);
#ifdef __cplusplus
}
#endif
#endif // NAMED_ARRAY_H

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@ -11,7 +11,6 @@
#include "../include/gldc.h"
#include "aligned_vector.h"
#include "named_array.h"
#define MAX_TEXTURE_COUNT 768

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@ -6,7 +6,6 @@
#include <string.h>
#include "platform.h"
#include "yalloc/yalloc.h"
/* We always leave this amount of vram unallocated to prevent
@ -14,7 +13,42 @@
#define PVR_MEM_BUFFER_SIZE (64 * 1024)
TextureObject* TEXTURE_ACTIVE = NULL;
static NamedArray TEXTURE_OBJECTS;
static TextureObject TEXTURE_LIST[MAX_TEXTURE_COUNT];
static unsigned char TEXTURE_USED[MAX_TEXTURE_COUNT / 8];
static char texture_id_map_used(unsigned int id) {
unsigned int i = id / 8;
unsigned int j = id % 8;
unsigned char v = TEXTURE_USED[i] & (unsigned char) (1 << j);
return !!(v);
}
static void texture_id_map_reserve(unsigned int id) {
unsigned int j = (id % 8);
unsigned int i = id / 8;
TEXTURE_USED[i] |= (unsigned char) 1 << j;
}
static void texture_id_map_release(unsigned int id) {
unsigned int i = id / 8;
unsigned int j = id % 8;
TEXTURE_USED[i] &= (unsigned char) ~(1 << j);
}
unsigned int texture_id_map_alloc(void) {
unsigned int id;
for(id = 0; id < MAX_TEXTURE_COUNT; ++id) {
if(!texture_id_map_used(id)) {
texture_id_map_reserve(id);
return id;
}
}
return 0;
}
static void* YALLOC_BASE = NULL;
static size_t YALLOC_SIZE = 0;
@ -48,13 +82,12 @@ static void _glInitializeTextureObject(TextureObject* txr, unsigned int id) {
}
GLubyte _glInitTextures() {
named_array_init(&TEXTURE_OBJECTS, sizeof(TextureObject), MAX_TEXTURE_COUNT);
memset(TEXTURE_USED, 0, sizeof(TEXTURE_USED));
// Reserve zero so that it is never given to anyone as an ID!
named_array_reserve(&TEXTURE_OBJECTS, 0);
texture_id_map_reserve(0);
// Initialize zero as an actual texture object though because apparently it is!
TextureObject* default_tex = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, 0);
TextureObject* default_tex = &TEXTURE_LIST[0];
_glInitializeTextureObject(default_tex, 0);
TEXTURE_ACTIVE = default_tex;
@ -68,25 +101,19 @@ GLubyte _glInitTextures() {
#endif
yalloc_init(YALLOC_BASE, YALLOC_SIZE);
gl_assert(TEXTURE_OBJECTS.element_size > 0);
return 1;
}
GLuint APIENTRY gldcGenTexture(void) {
TRACE();
gl_assert(TEXTURE_OBJECTS.element_size > 0);
GLuint id = 0;
TextureObject* txr = (TextureObject*) named_array_alloc(&TEXTURE_OBJECTS, &id);
gl_assert(txr);
GLuint id = texture_id_map_alloc();
gl_assert(id); // Generated IDs must never be zero
TextureObject* txr = &TEXTURE_LIST[id];
_glInitializeTextureObject(txr, id);
gl_assert(txr->index == id);
gl_assert(TEXTURE_OBJECTS.element_size > 0);
return id;
}
@ -94,21 +121,18 @@ GLuint APIENTRY gldcGenTexture(void) {
void APIENTRY gldcDeleteTexture(GLuint id) {
TRACE();
gl_assert(TEXTURE_OBJECTS.element_size > 0);
if(id == 0) {
/* Zero is the "default texture" and we never allow deletion of it */
return;
}
TextureObject* txr = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, id);
if(txr) {
if(texture_id_map_used(id)) {
TextureObject* txr = &TEXTURE_LIST[id];
gl_assert(txr->index == id);
if(txr == TEXTURE_ACTIVE) {
// Reset to the default texture
TEXTURE_ACTIVE = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, 0);
TEXTURE_ACTIVE = &TEXTURE_LIST[0];
}
if(txr->data) {
@ -116,22 +140,19 @@ void APIENTRY gldcDeleteTexture(GLuint id) {
txr->data = NULL;
}
named_array_release(&TEXTURE_OBJECTS, id);
texture_id_map_release(id);
}
gl_assert(TEXTURE_OBJECTS.element_size > 0);
}
void APIENTRY gldcBindTexture(GLuint id) {
TRACE();
TextureObject* txr = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, id);
gl_assert(texture_id_map_used(id));
TextureObject* txr = &TEXTURE_LIST[id];
TEXTURE_ACTIVE = txr;
gl_assert(TEXTURE_ACTIVE->index == id);
gl_assert(TEXTURE_OBJECTS.element_size > 0);
STATE_DIRTY = GL_TRUE;
}
@ -266,12 +287,12 @@ GLAPI GLvoid APIENTRY glDefragmentTextureMemory_KOS(void) {
/* Replace all texture pointers */
for(id = 0; id < MAX_TEXTURE_COUNT; id++){
TextureObject* txr = (TextureObject*) named_array_get(&TEXTURE_OBJECTS, id);
if(txr){
if(texture_id_map_used(id)){
TextureObject* txr = &TEXTURE_LIST[id];
gl_assert(txr->index == id);
txr->data = yalloc_defrag_address(YALLOC_BASE, txr->data);
}
}
yalloc_defrag_commit(YALLOC_BASE);
}
}