UnknownShadow200
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674609f5ee
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Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
This caused duplicate tab list entry ids. Only seems to be an issue with MCForge-Redux
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2017-02-16 23:30:49 +11:00 |
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UnknownShadow200
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a4a9031d43
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Add Initial SetEntityProperty
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2017-02-06 17:54:39 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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49d16aa701
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Style: Modularise protocol functions.
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2016-09-15 12:02:19 +10:00 |
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UnknownShadow200
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0ab5ef4434
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Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
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2016-09-11 12:52:00 +10:00 |
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UnknownShadow200
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be28a782f5
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Don't show CPE blocks unless the server supports them.
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2016-05-16 18:04:42 +10:00 |
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UnknownShadow200
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05a8f5f598
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Finish EnvMapAppearance v3 (now EnvMapAspect to avoid breaking backwards compatibility.)
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2016-05-12 17:50:45 +10:00 |
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UnknownShadow200
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67395247f2
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Initial work on EnvMapAppearance version 3.
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2016-05-12 09:40:02 +10:00 |
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UnknownShadow200
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37273895dc
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Properly reset CPE state on server reconnection.
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2016-05-09 23:35:44 +10:00 |
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