10 Commits

Author SHA1 Message Date
UnknownShadow200
674609f5ee Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
This caused duplicate tab list entry ids. Only seems to be an issue with MCForge-Redux
2017-02-16 23:30:49 +11:00
UnknownShadow200
a4a9031d43 Add Initial SetEntityProperty 2017-02-06 17:54:39 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200
49d16aa701 Style: Modularise protocol functions. 2016-09-15 12:02:19 +10:00
UnknownShadow200
0ab5ef4434 Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network. 2016-09-11 12:52:00 +10:00
UnknownShadow200
be28a782f5 Don't show CPE blocks unless the server supports them. 2016-05-16 18:04:42 +10:00
UnknownShadow200
05a8f5f598 Finish EnvMapAppearance v3 (now EnvMapAspect to avoid breaking backwards compatibility.) 2016-05-12 17:50:45 +10:00
UnknownShadow200
67395247f2 Initial work on EnvMapAppearance version 3. 2016-05-12 09:40:02 +10:00
UnknownShadow200
37273895dc Properly reset CPE state on server reconnection. 2016-05-09 23:35:44 +10:00