UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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cf06302e33
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
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UnknownShadow200
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3a55073739
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Use better alpha state management for better performance.
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2017-02-05 08:25:20 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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2fa379746a
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Style: Finish simplifying BlockInfo
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2016-10-29 13:49:33 +11:00 |
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UnknownShadow200
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dcf4f4c364
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Style: Use ContextLost() in more places
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2016-10-17 09:32:06 +11:00 |
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UnknownShadow200
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7f92161077
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Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
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2016-10-12 19:28:00 +11:00 |
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UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
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UnknownShadow200
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273b3b32e2
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Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb
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2016-10-10 09:13:32 +11:00 |
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UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
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UnknownShadow200
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202b6a99aa
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Microoptimise block redraw methods, makes things slightly faster when changing millions of blocks.
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2016-08-17 14:08:43 +10:00 |
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UnknownShadow200
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cbfcc01bbf
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Optimise weather rendering, part 1.
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2016-07-18 18:21:37 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
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585bde4454
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Do not toggle depthwrite on/off in weather renderer unless necessary.
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2016-06-08 15:16:31 +10:00 |
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UnknownShadow200
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c6d087f3e8
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Quick fix for rain/snow.
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2016-05-15 22:33:19 +10:00 |
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UnknownShadow200
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babf253b59
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Add resources list class for launcher.
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2016-05-15 19:31:37 +10:00 |
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UnknownShadow200
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664fb536c5
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Implement rain/snow mirroring. (Thanks goodlyay)
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2016-05-15 17:34:11 +10:00 |
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UnknownShadow200
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109e5fc1a8
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Render rain/snow in correct order.
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2016-05-13 19:49:39 +10:00 |
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