UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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CybertronicToon
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f7cba80bf8
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Add ForceOpenal to options.
Adds the forceopenal options.
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2017-02-18 01:23:41 -06:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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8f8e880d94
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Fix float options not loading properly when , used for decimal point
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2017-02-10 22:32:13 +11:00 |
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UnknownShadow200
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92c2aad07d
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Better crash dialog message
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2017-02-10 11:13:46 +11:00 |
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UnknownShadow200
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f7acc5150a
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better mob AI
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2017-02-09 23:28:36 +11:00 |
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UnknownShadow200
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b45bb70785
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some micro optimisations
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2017-02-07 22:53:54 +11:00 |
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UnknownShadow200
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1ab8982e7a
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Optimise adv mesh builder
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2017-02-07 21:46:46 +11:00 |
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UnknownShadow200
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99b3b4be7b
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don't tie mouse updates to 60 FPS
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2017-02-07 20:23:21 +11:00 |
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UnknownShadow200
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42d1f63db7
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get picking working with arbitary model rotation
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2017-02-07 10:38:02 +11:00 |
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UnknownShadow200
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e7aa519846
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more concise interpolation, fix last commit
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2017-01-25 22:30:56 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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fd454c0c01
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Now some entities spawn and can be clicked on.
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2017-01-20 13:08:28 +11:00 |
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UnknownShadow200
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cc54c6bc80
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Initial work on survival test
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2017-01-20 09:43:44 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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e33d39685c
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Style: Make more code available to external plugins.
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2016-12-03 19:26:38 +11:00 |
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UnknownShadow200
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75f0a73841
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
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UnknownShadow200
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250ab7f417
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Do same for launcher
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2016-11-27 14:50:45 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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7b8c9b4e56
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Style: move stuff out of FixedBufferStream and reuse it for Ionic.Zlib
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2016-11-17 22:58:07 +11:00 |
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UnknownShadow200
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231838bd3e
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Core: Fix colour code issue again
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2016-11-13 15:23:54 +11:00 |
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UnknownShadow200
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30eec530fb
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Core: Fix being unable to change settings if , is used instead of . for decimal point. (Thanks SpaceDot)
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2016-11-11 09:42:34 +11:00 |
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UnknownShadow200
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96710328a8
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Core: Fix respawning in singleplayer sometimes putting you inside a block
also a minor touchup to reduce IModel code
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2016-11-06 14:40:39 +11:00 |
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UnknownShadow200
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8dac0f0697
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Client: fix default value of jump height when system doesn't use . as decimal point.
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2016-11-01 22:45:27 +11:00 |
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UnknownShadow200
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6dad76e397
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Core: Don't allow multiple lines of chat in classic mode.
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2016-10-28 20:55:23 +11:00 |
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UnknownShadow200
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bd12b17e8c
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Start modularising chat input widget out.
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2016-10-27 21:07:59 +11:00 |
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UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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6912b7a75c
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-10-17 09:48:32 +11:00 |
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UnknownShadow200
|
fcc443fbcf
|
Style: reduce hardcoding
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2016-10-17 09:47:55 +11:00 |
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UnknownShadow200
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8d994e7c08
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Core: Chunks should unload/load based on user's view distance, not map fog.
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2016-10-16 14:09:15 +11:00 |
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UnknownShadow200
|
0b7b5e3a83
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Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender)
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2016-10-15 10:25:25 +11:00 |
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UnknownShadow200
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febe31b904
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Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap.
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2016-10-05 18:25:21 +11:00 |
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UnknownShadow200
|
d74d78df0d
|
Core: Rewrite camera class to have less code duplication.
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2016-10-01 18:21:49 +10:00 |
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UnknownShadow200
|
1839da07b4
|
Client: Reduce code duplication in Picking.cs
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2016-09-22 15:50:45 +10:00 |
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UnknownShadow200
|
ac65ac2ee9
|
Client: Roughly approximate block density fog in fast mode.
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2016-09-15 17:00:51 +10:00 |
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UnknownShadow200
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94dc022567
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Add back in Options.Set(string, string) to avoid MissingMethod. (Thanks Cheesse), fixes #235
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2016-09-13 06:51:51 +10:00 |
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UnknownShadow200
|
7d2c9b0829
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Fixes messages to the server including trailing spaces at the end of the chat input.
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2016-09-11 13:02:35 +10:00 |
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UnknownShadow200
|
59ee780aca
|
Fix some of compile errors for android target.
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2016-09-11 11:58:59 +10:00 |
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UnknownShadow200
|
8be566b75d
|
Avoid dictionary usage.
|
2016-09-11 11:14:54 +10:00 |
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UnknownShadow200
|
a8f7e2b0a7
|
In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
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2016-09-09 09:07:27 +10:00 |
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UnknownShadow200
|
899b705e54
|
Less code duplication in Chibi model.
|
2016-09-06 11:57:08 +10:00 |
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UnknownShadow200
|
6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
|
2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
|
8c52ada595
|
Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
|
2016-08-15 18:33:37 +10:00 |
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UnknownShadow200
|
25b8f453ad
|
Remove a redundant foreach.
|
2016-08-15 15:30:19 +10:00 |
|
UnknownShadow200
|
ff4b1eb723
|
Avoid foreach wherever possible.
|
2016-08-15 12:57:25 +10:00 |
|
UnknownShadow200
|
7432413a77
|
Move gui code to a separate class.
|
2016-07-25 12:11:55 +10:00 |
|
UnknownShadow200
|
cbfcc01bbf
|
Optimise weather rendering, part 1.
|
2016-07-18 18:21:37 +10:00 |
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UnknownShadow200
|
9e90ef6ed5
|
Fix skybox orientation in forward third person camera. (Thanks 123DMWM)
|
2016-07-17 09:06:01 +10:00 |
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UnknownShadow200
|
309ba45a5d
|
Fix skybox orientation in forward third person camera (Thanks goodlyay).
|
2016-07-14 16:15:36 +10:00 |
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UnknownShadow200
|
7be81bea37
|
Fix most of remaining compilation errors on android project type.
|
2016-07-14 11:29:54 +10:00 |
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