UnknownShadow200
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2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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49f1a6391e
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Proper entity shadow for chibi models.
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2016-06-02 16:18:24 +10:00 |
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UnknownShadow200
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b12fab6944
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Scale entity shadows with model scale.
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2016-05-31 18:40:07 +10:00 |
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UnknownShadow200
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c4f1f69cbd
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Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
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2016-05-29 21:37:38 +10:00 |
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UnknownShadow200
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fe6dccc944
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Reduce shadow alpha slightly (Thanks goodlyay).
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2016-05-16 15:22:28 +10:00 |
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UnknownShadow200
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2717458067
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Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
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d50476e760
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Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
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2016-04-26 11:42:08 +10:00 |
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UnknownShadow200
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3865bc6888
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Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
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2016-03-29 20:45:52 +11:00 |
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UnknownShadow200
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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4187dfd2ce
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Entity shadows now span multiple blocks.
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2016-03-01 11:19:34 +11:00 |
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UnknownShadow200
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40878872bf
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Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch.
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2016-02-29 07:49:00 +11:00 |
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