UnknownShadow200
60c041c347
Fix dropbox urls
2019-12-17 07:20:24 +11:00
UnknownShadow200
b2c198b1a5
Autochange dl.dropbox.com to dl.dropboxusercontent.com urls
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This avoids a pointless 302 redirect, saves up to 200ms for people with sucky connections
2019-12-16 23:49:38 +11:00
UnknownShadow200
c943e7ca33
Release 1.1.1
1.1.1
2019-12-16 14:25:35 +11:00
UnknownShadow200
27a62b9ab1
Fix OpenGL 1.1 build not drawing rewritten menus at all
2019-12-15 11:13:40 +11:00
UnknownShadow200
cb3344c629
Fix linux/EGL build
2019-12-15 07:10:19 +11:00
UnknownShadow200
05a0a6500b
Render menu input widget as one texture
2019-12-14 23:36:27 +11:00
UnknownShadow200
bf9d540082
Make it possible for the linux build to compile with EGL/OpenGL ES instead.
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This is only really intended for the raspberry pi
2019-12-14 16:13:37 +11:00
UnknownShadow200
c306a7cfdf
minor code cleanup
2019-12-14 10:40:16 +11:00
UnknownShadow200
e595f4eb59
Reorganise Window.c and put all the OpenGL context stuff at the bottom of the file.
2019-12-12 23:34:00 +11:00
UnknownShadow200
e154c4cbe0
Fix 64x64 skins not rendering the extended limbs for zombie model
2019-12-12 20:35:29 +11:00
UnknownShadow200
492d4843eb
Update download links in readme to working pages
2019-12-12 20:03:10 +11:00
UnknownShadow200
0c0482e9f9
Fix web client
2019-12-09 21:00:25 +11:00
UnknownShadow200
3600c982fe
Fix not being able to activate function key keybindings if a texture pack or URL warning overlay is open
2019-12-09 17:45:45 +11:00
UnknownShadow200
b67a9f0a0f
Fix 'download size' in texture pack overlay being rendered wrong for a few frames after HEAD response is received
2019-12-09 14:43:29 +11:00
UnknownShadow200
c9ec5fa45a
OptionsGroupScreen uses new rendering method
2019-12-07 09:29:16 +11:00
UnknownShadow200
4f0685127f
TexPackOverlay uses new rendering method
2019-12-07 07:42:07 +11:00
UnknownShadow200
d374e3f843
UrlWarningOverlay uses new rendering method
2019-12-06 20:49:12 +11:00
UnknownShadow200
086bc1be9f
ListScreen uses new rendering method
2019-12-05 21:56:54 +11:00
UnknownShadow200
af6d0c6614
ClassicGenScreen uses new rendering method
2019-12-05 21:36:32 +11:00
UnknownShadow200
5e297b0f8c
use widgets in DisconnectScreen instead of trying to duplicate logic
2019-12-05 20:28:20 +11:00
UnknownShadow200
8faccc4c12
Rewrite DisconnectScreen to use new rendering method
2019-12-05 16:22:58 +11:00
UnknownShadow200
e26b649b86
add dirty/BuildMesh to Screen, return 0 from Gfx_CreateDynamicVb if context is lost
2019-12-05 12:06:36 +11:00
UnknownShadow200
b164d3c8d6
Move compiling instructions higher up in the readme
2019-12-05 07:39:35 +11:00
UnknownShadow200
1444a8768c
Code cleanup of Models
2019-12-03 22:40:51 +11:00
UnknownShadow200
f965e99a85
Make sure Gfx_LoseContext doesn't raise GfxEvents.ContextLost if context is already lost
2019-12-03 22:18:39 +11:00
UnknownShadow200
5355bd66ca
minor code cleanup (LOCATIONUPDATE_FLAG_YAW -> LOCATIONUPDATE_YAW)
2019-12-02 07:32:18 +11:00
UnknownShadow200
bb30a3a372
File_Append -> File_OpenOrCreate
2019-12-01 22:04:19 +11:00
UnknownShadow200
f475eec352
Make selection box rendering a little bit faster
2019-12-01 18:38:45 +11:00
UnknownShadow200
8ce836010a
Fix game completely crashing when it couldn't find map blocks pointer in .dat file (thanks cybertoon)
2019-12-01 14:30:13 +11:00
UnknownShadow200
22f205a961
make field names of structs in LWidgets camel case
2019-12-01 10:38:55 +11:00
UnknownShadow200
daa6b26388
Fix web client not compiling
2019-11-30 18:48:14 +11:00
UnknownShadow200
a14ff7cda2
Add /client cleardenied to clear list of denied texture pack URLs.
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Since multiple times run into issues where someone accidentally denied a texture pack, and it's not obvious how to undo that, especially when you're using the web client.
2019-11-30 18:40:16 +11:00
UnknownShadow200
ca72cf66a3
Always reset all keyboard and mouse buttons to released when window focus is lost on all platforms.
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Previously, this was left up to the platform. On Windows this almost always worked because mouse button state was checked on every mouse move message. On macOS this did nothing, so if you held down left mouse button, went to another application, released left mouse and then came back to the game, it'd still think the left mouse was down, so once you closed the menu, the game started deleting blocks. On linux the window still seemed to get a 'mouse up' even when the window wasn't focused anymore, although I didn't rigorously test this. For the web client, seemed to get 'mouse up' tooin chrome, not sure if other browsers had issues. SDL backend wasn't tested.
2019-11-30 18:24:46 +11:00
UnknownShadow200
b26ab73a5e
Remove some junk from style.md and add general guidelines
2019-11-29 20:35:39 +11:00
UnknownShadow200
b154d94348
Check if cursorVisible equals new visibility when calling Cursor_SetVisible, and if so, don't call the OS's changing cursor visibility function.
2019-11-29 08:17:44 +11:00
UnknownShadow200
54962a0e07
Use undocumented methods to get CGS connection and window id for 32 bit macos
2019-11-28 16:11:35 +11:00
UnknownShadow200
7546347e4c
Cleanup Protocol.c some more
2019-11-28 09:53:12 +11:00
UnknownShadow200
127df95b2c
minor code cleanup
2019-11-27 22:50:27 +11:00
Goodlyay
29b172f2c6
Fix VelocityControl negative values
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Change standard from 32 being single block height boost to 1 being
single block height boost
2019-11-27 00:15:55 -08:00
Goodlyay
aed28e8267
Add VelocityControl CPE
2019-11-26 23:02:00 -08:00
UnknownShadow200
d3363f192d
HeadX -> Pitch and HeadY -> Yaw
2019-11-26 22:37:19 +11:00
UnknownShadow200
508477b0c6
Use Drawer2D_TextWidth instead of Drawer2D_MeasureText in more places
2019-11-26 20:03:08 +11:00
UnknownShadow200
129999e39f
Fix old announcement showing for one frame when changing texture pack (Thanks goodly)
2019-11-24 07:03:53 +11:00
UnknownShadow200
01d94cd3d8
Get rid of GFX_NULL, just use 0
2019-11-23 18:52:47 +11:00
UnknownShadow200
cb908ad026
Fix last two commits causing 32 bit mac build to draw launcher window blue
2019-11-21 12:30:46 +11:00
UnknownShadow200
55ca8b7a91
Fix last commit breaking saving screenshots on PowerPC
2019-11-21 00:05:50 +11:00
UnknownShadow200
b0f926259c
Don't byteswap bitmap colours for big endian. This fixes launcher being completely blue in linux PowerPC and uses native order for OSX PowerPC, so should be faster.
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as such use GL_UNSIGNED_INT_8_8_8_8_REV for transfer format instead of GL_UNSIGNED_BYTE for big endian
2019-11-20 23:18:02 +11:00
UnknownShadow200
c25a45a6b5
don't bother logging fp and sp for previous stack frames in windows build crash log, this information has never been useful
2019-11-20 19:29:14 +11:00
UnknownShadow200
f75e4b7f18
Only sync fonts cache with system's font when it's actually necessary (like clicking 'select system font' or current system font selected isn't in cache).
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This reduces startup time for me (500 system fonts) by 100-130 ms.
2019-11-19 22:45:35 +11:00
Goodlyay
259bc1b3bb
Add SetSpawnpoint CPE
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This protocol extension allows the server to set the client's spawnpoint
anywhere in the map without respawning the client.
2019-11-19 00:47:42 -08:00