37 Commits

Author SHA1 Message Date
UnknownShadow200
0f87b7feb5 Specify whether the FastBitmap instance is readonly or not. (Mainly for android) 2016-01-21 21:19:23 +11:00
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b79de4c457 Create and implement the CpeTextColours extension. 2016-01-10 21:05:46 +11:00
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101cbc5f06 Add more methods for android, add platform class to abstract away some platform differences. 2016-01-07 22:29:40 +11:00
UnknownShadow200
dacd6e4f44 Use MinBB/MaxBB in place of +0/+1, except for mesh builder. 2015-12-15 13:36:49 +11:00
UnknownShadow200
c8061b64fd Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget. 2015-11-08 16:32:08 +11:00
UnknownShadow200
928ab17ec2 More comments. 2015-11-03 16:26:15 +11:00
UnknownShadow200
42e86be6f0 Fix crashing when rainy but not drawing any vertices on nVidia cards, use default.png font for player names. 2015-11-02 17:29:56 +11:00
UnknownShadow200
bc92278291 More comments in IGraphicsAPI. 2015-10-29 06:58:11 +11:00
UnknownShadow200
59aa0a1c07 Remove console window from default builds. 2015-10-27 07:08:46 +11:00
UnknownShadow200
6f8a4be44d Use /client gpuinfo and log gpu info when an unhandled exception occurs, rather than always displaying it at startup. 2015-10-26 20:51:55 +11:00
UnknownShadow200
e83957c685 More code commenting and cleanup. 2015-10-25 20:34:47 +11:00
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7cf129963d More comments, new launcher works on linux. 2015-10-21 18:30:18 +11:00
UnknownShadow200
b000dcd543 Add functionality for isometric block drawing for gui, simplify and arrange graphics api info, add warning for intel graphics cards users that they should use Direct3D build because of the lousy OpenGL implementation. 2015-10-06 20:15:48 +11:00
UnknownShadow200
1740631f17 Simplify linux backend, use core vbo functions if running >= 1.5 opengl. 2015-10-01 18:10:22 +10:00
UnknownShadow200
0979c0597e Fix translucent blocks, fix clipboard crashing the client. 2015-09-30 13:49:37 +10:00
UnknownShadow200
938cb13182 Initial work on new client gui. 2015-09-24 09:51:55 +10:00
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2096a554f3 Fix compliation on Mono not working on normal .NET 4. 2015-09-15 20:16:52 +10:00
UnknownShadow200
5433643e48 Fix blendfuncs initialisation, oops. 2015-09-09 18:57:21 +10:00
UnknownShadow200
2920b3afb5 Hopefully address problem raised in comments in #61, thanks Mono. 2015-09-09 18:25:29 +10:00
UnknownShadow200
4371246f96 Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager. 2015-09-03 06:32:28 +10:00
UnknownShadow200
f33428a531 Implement ability to perform partial update of textures on both graphics api backends. Partially addresses #44. 2015-09-02 18:33:13 +10:00
UnknownShadow200
d053a3bf90 Fix Direct3D9Api not building, print graphics info in more concise way and print adapter description for Direct3D 9. Fixes chunk visibility not being recalculated after terrain atlas size changes, closes #34. 2015-08-30 06:48:53 +10:00
UnknownShadow200
dab0e31bfc More code XML comments. 2015-08-29 11:54:55 +10:00
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2ffa078e75 Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map. 2015-08-25 06:39:54 +10:00
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bea5c34691 Try to minimise api overhead with MapRenderer. 2015-08-23 09:13:28 +10:00
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4e34637a05 Minor code cleanup. 2015-08-15 13:51:22 +10:00
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96b508a2ce Optimise even further, fix bug with sky drawing with OpenGL api. 2015-08-04 11:35:57 +10:00
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0fe78fdf3b Use indexed drawing and stackalloc in StandardEnvRenderer. 2015-08-04 08:33:00 +10:00
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1590664f68 Make IGraphicsApi even more consistent. 2015-08-04 07:17:20 +10:00
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749a1b0436 Simplify API further. 2015-08-04 07:03:20 +10:00
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efc7b0bfe6 Use stackalloc to avoid allocating index buffer on LOH, remove Is<X> methods in IGraphicsApi and make IGraphicsApi more consistent. 2015-08-04 06:32:12 +10:00
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281e815125 Significantly reduce allocation of GCHandles, replace with inlined fixed statement in GL class. 2015-08-03 20:08:04 +10:00
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dd2eb1105a Use single index buffer for all chunks. Very minor increase in performance, but does slightly reduce memory usage. 2015-08-03 19:17:53 +10:00
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618ded14e0 Add experimental optimisation of grouping vertices by faces, then skipping all vertices of a face if that face is always back facing. Improves FPS by 50 - 100 in some cases. On slower card, imrpvoed FPS by 5-30. 2015-08-03 17:25:42 +10:00
UnknownShadow200
4bf4209a4c Don't crash when the device is lost, partially addresses #30. Need to conduct more thorough testing to ensure that this works on all graphics cards. 2015-07-30 19:54:02 +10:00
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df879604f2 Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions. 2015-07-28 06:53:22 +10:00
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4cc1e27157 Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00