5349 Commits

Author SHA1 Message Date
UnknownShadow200
e0042c7646 Simplify File_MarkExecutable since it's just used for updating anyways 2020-02-20 17:45:10 +11:00
UnknownShadow200
4df557dbdd Remove unused DateTime_CurrentUTC 2020-02-20 13:42:05 +11:00
UnknownShadow200
a3ffdfb284 Write held block matrix straight into Gfx_View instead of copying from temp matrix 2020-02-20 12:57:07 +11:00
UnknownShadow200
eb6a014f86 Make AxisLinesRenderer use Lock/Unlock vb too 2020-02-20 11:59:43 +11:00
UnknownShadow200
9c5406cc43 Save a few instructions in Physics_HandleTNT 2020-02-18 22:35:00 +11:00
UnknownShadow200
f1a8364b71 open source the discord buildbot notify thingy 2020-02-18 18:10:35 +11:00
UnknownShadow200
42f3c53b74 Fix last commit which I intentionally broke 2020-02-18 07:42:16 +11:00
UnknownShadow200
dc93f95a3f Make fields of AudioFormat lowercase 2020-02-18 07:24:30 +11:00
UnknownShadow200
c8bc76dcbe Don't include Options.h in Game.h 2020-02-17 17:00:58 +11:00
UnknownShadow200
75c2e21c69 make fields lowercase for structs in Audio.c 2020-02-17 16:46:23 +11:00
UnknownShadow200
8e57167ba3 Fix makefile for haiku OS and add direct compile instructions for haiku OS into readme 2020-02-17 15:40:37 +11:00
UnknownShadow200
c2fbfca0d3 For unhandled access violation exception on windows, also include address we were trying to access in crash logs 2020-02-17 12:11:10 +11:00
UnknownShadow200
eb4c9e093b
Merge pull request #624 from Fam0r/master
Center OpenGL update button on MacOS/Linux
2020-02-16 23:41:49 +11:00
UnknownShadow200
0c30388670 Fix pasting text into chat input in web client not properly moving up chat log when pased text wraps over end of one line 2020-02-16 23:32:31 +11:00
UnknownShadow200
579e1bea2e Fix ogg files which put garbage after vorbis header packets not working. This garbage is supposed to be ignored according to the spec. (Thanks wasteland123) 2020-02-16 17:41:20 +11:00
UnknownShadow200
f0dd11a35d Implement Ogg reading specically, instead of trying to derive from Stream 2020-02-16 17:06:18 +11:00
UnknownShadow200
4770170cb3 Fix potential buffer overflow in Platform_DescribeError 2020-02-16 14:04:53 +11:00
UnknownShadow200
a2dfccc560 Drop support for 8 bit wav files that were never used anyways. 2020-02-16 09:04:23 +11:00
Fam0r
f246a555d6
Center OpenGL update button on MacOS/Linux 2020-02-15 12:43:33 +02:00
UnknownShadow200
63a06b0a17 Allow you to change delay between music playing by editing options.txt (thanks wasteland123) 2020-02-14 21:10:30 +11:00
UnknownShadow200
0962e33a55 Fix trying to paste unicode characters in web client showing messed up characters. Match the behaviour of other platforms and just ignore unicode characters that are not in code page 437. 2020-02-13 20:29:34 +11:00
UnknownShadow200
a18de8d585 Slightly optimise Particle_BreakBlockEffect 2020-02-12 20:23:41 +11:00
UnknownShadow200
1a331e5c71
Merge pull request #621 from UnknownShadow200/GUIRE8
More GPU optimisations
2020-02-11 21:00:55 +11:00
UnknownShadow200
9e1f1fca1f Optimise Particle_RainSnowEffect 2020-02-10 22:08:52 +11:00
UnknownShadow200
2a0cc4cf8c Fix menus not rendering in OpenGL 2020-02-10 20:21:50 +11:00
UnknownShadow200
af948f0aed It's pointless for RainParticle to be its own struct, as it contains no extra members compared to base Particle 2020-02-10 18:58:54 +11:00
UnknownShadow200
f64300532b No user left behind. Fix the OpenGL 1.1 build to work too. 2020-02-10 12:45:05 +11:00
UnknownShadow200
dff59b8f9f Fix OpenGL build, add Gfx_CreateAndLockVb shortcut 2020-02-10 12:25:28 +11:00
UnknownShadow200
758b6d3b25 Use Lock/UnlockVb for chunk builder too 2020-02-10 10:46:32 +11:00
UnknownShadow200
881e28d844 Tidy up Builder.c a bit 2020-02-10 08:41:44 +11:00
UnknownShadow200
fc5c7463a0 Switch EnvRenderers to new lock/unlock method. 2020-02-09 23:31:21 +11:00
UnknownShadow200
5b222c5340 More clearly split up vertex and index buffer code in Graphics.c. Also put the OpenGL 1.1 and non OpenGL 1.1 vertex/index buffer code next to each other. 2020-02-09 22:37:01 +11:00
UnknownShadow200
b8b5a09a94 Move TouchMore to new method 2020-02-09 20:09:27 +11:00
UnknownShadow200
1a5f963ef0 Make Math_AbsF/Math_SqrtF defines when compiling with gcc/clang. This way they get compiled to an inline intrinsic instruction, instead of a slow function call 2020-02-09 16:55:12 +11:00
UnknownShadow200
1e7ee30156 Remove some useless includes 2020-02-08 17:28:06 +11:00
UnknownShadow200
7886dbb14e Add support for _NET_WM_PING to X11 backend.
This way if the game is not responding for some reason and you click on X, after a few seconds an 'application not responding' dialog appears. Well, if your window manager supports it that is.
2020-02-08 15:20:38 +11:00
UnknownShadow200
8d3ec0faa0 Fix menu buttons staying highlighted when touch is released on mobile 2020-02-07 19:23:11 +11:00
UnknownShadow200
07b56e6ba3 one step closer to c89 compatibility 2020-02-06 19:17:41 +11:00
UnknownShadow200
4e01518ce2 Don't terminate the game if the server sends a bogus map whosevolume != dimensions 2020-02-06 17:37:34 +11:00
UnknownShadow200
b6f8d739cf Fix crashing if you were disconnected from /hackrank,kick,or ban, and you then tried to resize game window on Direct3D9 backend (Thanks Devin) 2020-02-06 10:23:22 +11:00
UnknownShadow200
8952b4f88c Move EditHotkeyScreen to new rendering method 2020-02-04 22:38:09 +11:00
UnknownShadow200
da9e51176d Move GenLevelScreen to new rendering method 2020-02-04 21:11:14 +11:00
UnknownShadow200
e7f17b7119 Move SaveLevelScreen to new rendering method 2020-02-04 20:49:20 +11:00
UnknownShadow200
e686f0b403 Make screens use Lock/Unlock dynamic vb too
Also try to ensure code still compiles as C++
2020-02-03 23:06:58 +11:00
UnknownShadow200
c013d3952e Fix not compiling with OpenGL, slightly more efficient selectionbox mesh building with clang 2020-02-03 13:44:22 +11:00
UnknownShadow200
cf8526c2fe Make selection box mesh building a bit faster 2020-02-03 12:59:20 +11:00
UnknownShadow200
213b12812e Make SelectionBox use Lock/Unlock too 2020-02-03 12:11:24 +11:00
UnknownShadow200
d4454ef299 Make Gfx_UnlockDynamicVb also bind to be consistent between all backends, move particles to use Lock/Unlock 2020-02-03 09:03:17 +11:00
UnknownShadow200
74e91d688a Add Gfx_LockDynamicVb/Gfx_UnlockDynamicVb 2020-02-02 20:30:40 +11:00
UnknownShadow200
473937be97 Add new rendering method to MenuInputWidget 2020-02-02 14:51:12 +11:00