13 Commits

Author SHA1 Message Date
UnknownShadow200
1740631f17 Simplify linux backend, use core vbo functions if running >= 1.5 opengl. 2015-10-01 18:10:22 +10:00
UnknownShadow200
397b4040e4 Add support for exporting as .cw files. Remove .fcm exporting support. 2015-09-26 18:45:58 +10:00
UnknownShadow200
6c69baeb38 More physics (still to go: saplings) 2015-09-25 20:21:05 +10:00
UnknownShadow200
dde58e8b1d Reorganise BlockInfo, more work on BlockDefinitions. 2015-09-22 16:48:04 +10:00
UnknownShadow200
d705593c36 Add highly experimental, partial support for BlockDefinitions to address #42. 2015-09-08 06:28:30 +10:00
UnknownShadow200
5fb2f45189 Fix chunks not being refreshed properly when sunlight/shadowlight changes. Fix client raising EnvVariableChanged events even if new is equal to old, fixes #54. 2015-09-07 06:29:11 +10:00
UnknownShadow200
875ec23b5b Add proper brightness to entities, closes #45. (Thanks Goodlyay) 2015-09-03 20:14:10 +10:00
UnknownShadow200
1aff357e80 Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map. 2015-09-01 20:05:53 +10:00
UnknownShadow200
7826f84b55 Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
UnknownShadow200
fece6e6da0 Minor optimisations in ChunkMeshBuilder, store (y - 1) in heightmap so we don't have to also check against block height. 2015-08-28 06:13:18 +10:00
UnknownShadow200
2ffa078e75 Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map. 2015-08-25 06:39:54 +10:00
UnknownShadow200
9d9ca55a7c Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
UnknownShadow200
4cc1e27157 Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00