UnknownShadow200
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1740631f17
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Simplify linux backend, use core vbo functions if running >= 1.5 opengl.
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2015-10-01 18:10:22 +10:00 |
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UnknownShadow200
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397b4040e4
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Add support for exporting as .cw files. Remove .fcm exporting support.
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2015-09-26 18:45:58 +10:00 |
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UnknownShadow200
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6c69baeb38
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More physics (still to go: saplings)
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2015-09-25 20:21:05 +10:00 |
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UnknownShadow200
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dde58e8b1d
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Reorganise BlockInfo, more work on BlockDefinitions.
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2015-09-22 16:48:04 +10:00 |
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UnknownShadow200
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d705593c36
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Add highly experimental, partial support for BlockDefinitions to address #42.
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2015-09-08 06:28:30 +10:00 |
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UnknownShadow200
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5fb2f45189
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Fix chunks not being refreshed properly when sunlight/shadowlight changes. Fix client raising EnvVariableChanged events even if new is equal to old, fixes #54.
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2015-09-07 06:29:11 +10:00 |
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UnknownShadow200
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875ec23b5b
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Add proper brightness to entities, closes #45. (Thanks Goodlyay)
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2015-09-03 20:14:10 +10:00 |
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UnknownShadow200
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1aff357e80
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Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map.
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2015-09-01 20:05:53 +10:00 |
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UnknownShadow200
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7826f84b55
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Consistency of Game/Window - now just use game. Start work on adding crosshairs.
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2015-09-01 18:03:36 +10:00 |
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UnknownShadow200
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fece6e6da0
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Minor optimisations in ChunkMeshBuilder, store (y - 1) in heightmap so we don't have to also check against block height.
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2015-08-28 06:13:18 +10:00 |
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UnknownShadow200
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2ffa078e75
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Experimental heightmap optimisation. Runs a lot quicker. (750ms to 600ms for 256 sized map, 24s to 12s for 512 sized map.
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2015-08-25 06:39:54 +10:00 |
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UnknownShadow200
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9d9ca55a7c
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Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver.
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2015-08-22 06:50:23 +10:00 |
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UnknownShadow200
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4cc1e27157
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
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