17 Commits

Author SHA1 Message Date
UnknownShadow200
b90090d6b5 Implement extended player positions 2017-04-14 17:17:26 +10:00
UnknownShadow200
100e09b004 Fix UpdateUserType packet not resetting ophax permissions (Thanks Vexyl) 2017-04-13 07:55:25 +10:00
UnknownShadow200
787a6a2a5a Initial work on larger player positions 2017-04-10 16:49:07 +10:00
UnknownShadow200
dd0b497136 Initial work on inventory that supports multiple hotbars. 2017-03-01 15:54:52 +11:00
UnknownShadow200
59c669dde6 Now SetBlock packets work correctly when x/y/z is > 32767 2017-02-27 14:02:43 +11:00
UnknownShadow200
43fdbdb495 Read code page 437 characters in every string, not ascii 2017-02-20 08:35:00 +11:00
UnknownShadow200
005d0cebe2 For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
UnknownShadow200
674609f5ee Workaround for server software that sends AddEntity then AddExtPlayerName with different player ids.
This caused duplicate tab list entry ids. Only seems to be an issue with MCForge-Redux
2017-02-16 23:30:49 +11:00
UnknownShadow200
c92ebcac6c Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
2017-02-16 16:31:17 +11:00
UnknownShadow200
0a9bb9fafd Allow > 32,767 map axis lengths because why not 2017-02-11 20:29:14 +11:00
UnknownShadow200
55093847db initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
UnknownShadow200
530e9eb09c make code work with abstract Entity class instead of Player class 2017-01-20 12:16:38 +11:00
UnknownShadow200
98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200
1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200
7b8c9b4e56 Style: move stuff out of FixedBufferStream and reuse it for Ionic.Zlib 2016-11-17 22:58:07 +11:00
UnknownShadow200
e20f57dcb5 Style: Namespace everything. 2016-09-26 18:33:05 +10:00
UnknownShadow200
49d16aa701 Style: Modularise protocol functions. 2016-09-15 12:02:19 +10:00