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								 UnknownShadow200 | 98d435b110 | fix licensing | 2017-01-20 09:12:04 +11:00 |  | 
			
				
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								 UnknownShadow200 | 250ab7f417 | Do same for launcher | 2016-11-27 14:50:45 +11:00 |  | 
			
				
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								 UnknownShadow200 | 1aef52fab2 | Use standard indentation for everything. | 2016-11-27 14:47:09 +11:00 |  | 
			
				
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								 UnknownShadow200 | 2fa379746a | Style: Finish simplifying BlockInfo | 2016-10-29 13:49:33 +11:00 |  | 
			
				
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								 UnknownShadow200 | 2452cc93a7 | Style: Use gfx consistently everywhere, instead of mixing api and graphics. | 2016-10-12 12:25:12 +11:00 |  | 
			
				
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								 UnknownShadow200 | 273b3b32e2 | Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb | 2016-10-10 09:13:32 +11:00 |  | 
			
				
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								 UnknownShadow200 | b576506b86 | Gfx: add bool indicating whether texture should use managed or default pool. | 2016-10-06 10:54:17 +11:00 |  | 
			
				
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								 UnknownShadow200 | 7be81bea37 | Fix most of remaining compilation errors on android project type. | 2016-07-14 11:29:54 +10:00 |  | 
			
				
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								 UnknownShadow200 | 8c292d92e3 | Use packed ints instead of 4 byte fields in vertex structs. | 2016-07-10 11:23:20 +10:00 |  | 
			
				
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								 UnknownShadow200 | 2a233d9b11 | Fix z-fighting and picking issues with water/lava. | 2016-07-08 14:47:00 +10:00 |  | 
			
				
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								 UnknownShadow200 | b2c642b8af | Remove Block enum. | 2016-06-11 15:29:45 +10:00 |  | 
			
				
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								 UnknownShadow200 | 49f1a6391e | Proper entity shadow for chibi models. | 2016-06-02 16:18:24 +10:00 |  | 
			
				
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								 UnknownShadow200 | b12fab6944 | Scale entity shadows with model scale. | 2016-05-31 18:40:07 +10:00 |  | 
			
				
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								 UnknownShadow200 | c4f1f69cbd | Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour. | 2016-05-29 21:37:38 +10:00 |  | 
			
				
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								 UnknownShadow200 | fe6dccc944 | Reduce shadow alpha slightly (Thanks goodlyay). | 2016-05-16 15:22:28 +10:00 |  | 
			
				
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								 UnknownShadow200 | 2717458067 | Move everything to WorldEnv class. | 2016-05-11 19:29:59 +10:00 |  | 
			
				
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								 UnknownShadow200 | d50476e760 | Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'. | 2016-04-26 11:42:08 +10:00 |  | 
			
				
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								 UnknownShadow200 | 3865bc6888 | Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe) | 2016-03-29 20:45:52 +11:00 |  | 
			
				
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								 UnknownShadow200 | 7a2e5d6049 | Organise most things into namespaces. | 2016-03-27 09:33:51 +11:00 |  | 
			
				
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								 UnknownShadow200 | a78205c45a | Add copyright notices to every source file. | 2016-03-26 13:51:42 +11:00 |  | 
			
				
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								 UnknownShadow200 | 4187dfd2ce | Entity shadows now span multiple blocks. | 2016-03-01 11:19:34 +11:00 |  | 
			
				
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								 UnknownShadow200 | 40878872bf | Fix custom blocks not being able to be modified in singleplayer, also set LastModifiedTime of files when applying a patch to the date of the patch. | 2016-02-29 07:49:00 +11:00 |  |